Player Matchup

Io
Io
ShiionKof
Io
Level 169
Champion Stats
36W - 18L
1,663 SR
Queue Stats
433W - 420L
1,559 Elo+
Solo
Viktor
Viktor
carpenters
Viktor
Level 360
Champion Stats
18W - 18L
1,379 SR
Queue Stats
208W - 205L
1,483 Elo+
Solo
Khan
Khan
scallywagg7629
Khan
Level 100
Champion Stats
14W - 12L
1,653 SR
Queue Stats
132W - 150L
1,525 Elo+
Solo
Moji
Moji
skripka305
Moji
Level 41
Champion Stats
11W - 13L
1,419 SR
Queue Stats
13W - 20L
1,401 Elo+
Solo
Skye
Skye
ТАМТАРАРАРАМ
Skye
Level 91
Champion Stats
81W - 64L
1,567 SR
Queue Stats
114W - 120L
1,489 Elo+
Solo
Team Averages
Level 152
1,536 SR
1,491 Elo+

VS

Team Averages
Level 76
1,482 SR
1,410 Elo+
Koga
Koga
ApoLLos228
Koga
Level 38
Champion Stats
0W - 1L
1,703 SR
Queue Stats
49W - 60L
1,395 Elo+
Solo
Octavia
Octavia
Daktar1
Octavia
Level 52
Champion Stats
2W - 4L
1,402 SR
Queue Stats
33W - 60L
1,342 Elo+
Solo
Dredge
Dredge
DragoShannon
Dredge
Level 45
Champion Stats
7W - 8L
1,339 SR
Queue Stats
93W - 116L
1,449 Elo+
Solo
Fernando
Fernando
RedCarexio
Fernando
Level 31
Champion Stats
1W - 7L
1,453 SR
Queue Stats
23W - 30L
1,325 Elo+
Solo
Lillith
Lillith
noobmodohard19
Lillith
Level 215
Champion Stats
1W - 3L
1,514 SR
Queue Stats
651W - 698L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
24
2 / 0 / 13
2,219
317
22,376
15,299
1,100
Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 30% while firing your Light Bow.

Level 3

Half Moon

Half Moon

Lunar Leap

Reduce the Cooldown of Lunar Leap by 4s.

Level 5

Full Moon

Full Moon

Lunar Leap

Gain a 300-Health Shield for 3s after activating Lunar Leap.

Level 3

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.

Level 3

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Viktor
carpenters
Viktor
52
5 / 1 / 10
1,924
275
25,915
5,411
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 50% while using Iron Sights.

Level 5

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 20% while using Iron Sights.

Level 1

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 6 Ammo for each enemy hit with Frag Grenade.

Level 1

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 200.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

36
6 / 0 / 10
2,398
343
22,320
21,981
365
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.

Level 5

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

11
4 / 1 / 6
1,805
258
17,973
18,633
6,950

Level 5

Level 3

Level 1

Level 1

Level 5

Level 1

36
10 / 1 / 4
2,047
292
30,659
14,437
0
Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.

Level 3

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.

Level 3

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 1.6s.

Level 2

Cloak

Cloak

Hidden

Increase the duration of Hidden by 2s.

Level 2

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 5s.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
27
0 / 0 / 0
809
116
0
0
0
Octavia
Daktar1
Octavia
34
0 / 8 / 0
1,009
144
15,909
24,697
16,675
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Dredge
35
3 / 7 / 0
1,595
228
42,274
21,173
0
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.

Level 1

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.

Level 4

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Fernando
RedCarexio
Fernando
25
0 / 7 / 1
1,751
250
6,206
49,991
71,114
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 1000 to enemies hit by Charge.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 45%.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

53
0 / 5 / 2
1,140
163
11,372
23,382
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.

Level 2

Tainted Form

Tainted Form

Weapon

Gain 2% of Max Health when hitting a marked enemy.

Level 2

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 57s
Objective Time
1m 8s
70
Kill Participation
6
27
Kills
3
3
Deaths
27
43
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Octavia
Daktar1
Octavia
0
8
0
0
L
Dredge
3
7
0
0.43
L
Fernando
RedCarexio
Fernando
0
7
1
0.07
W
2
0
13
8.5
W
Viktor
carpenters
Viktor
5
1
10
10
L
0
5
2
0.2
W
6
0
10
11
W
4
1
6
7
W
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,243
Damage
75,761
75,761
Taken
119,243
8,415
Shielding
87,789
63,632
Healing
20,998
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
0
0
0
0
0
0
L
Octavia
Daktar1
Octavia
15,909
15,909
0
780
24,697
16,675
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Dredge
42,274
24,568
0
5,544
21,173
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Fernando
RedCarexio
Fernando
6,206
2,606
0
310
49,991
71,114

Level 1

Level 1

W
22,376
19,776
29,145
11,745
15,299
1,100
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Viktor
carpenters
Viktor
25,915
16,919
0
1,587
5,411
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
11,372
8,836
13,712
652
23,382
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
22,320
20,520
3,348
7,283
21,981
365
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

W
17,973
17,973
1,824
3,408
18,633
6,950
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
30,659
18,758
0
5,292
14,437
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 2

Damage Done by Role

Damage Taken by Role