Player Matchup

Yagorath
Yagorath
ECKHOLE
Yagorath
Level 207
Champion Stats
56W - 61L
1,479 SR
Queue Stats
1,002W - 1,368L
1,430 Elo+
Solo
Jenos
Jenos
Lit Saitama
Jenos
Level 381
Champion Stats
10W - 8L
1,426 SR
Queue Stats
172W - 171L
1,507 Elo+
Solo
Moji
Moji
MistakenAngelic
Moji
Level 59
Champion Stats
5W - 1L
1,540 SR
Queue Stats
31W - 18L
1,620 Elo+
Party 2
Maeve
Maeve
SynthVapor
Maeve
Level 126
Champion Stats
6W - 3L
1,712 SR
Queue Stats
48W - 30L
1,621 Elo+
Party 2
Lian
Lian
TheEndisNigh833
Lian
Level 318
Champion Stats
43W - 32L
1,639 SR
Queue Stats
1,139W - 887L
1,614 Elo+
Solo
Team Averages
Level 218
1,559 SR
1,558 Elo+

VS

Team Averages
Level 356
1,641 SR
1,627 Elo+
Moji
Moji
AkatsukiVon
Moji
Level 206
Champion Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,514 Elo+
Solo
Dredge
Dredge
Azorrap1200
Dredge
Level 252
Champion Stats
33W - 48L
1,611 SR
Queue Stats
214W - 243L
1,586 Elo+
Party 1
Rei
Rei
Diomou
Rei
Level 411
Champion Stats
102W - 54L
1,638 SR
Queue Stats
327W - 240L
1,727 Elo+
Party 1
Kasumi
Kasumi
FORFUNLAND
Kasumi
Level 65
Champion Stats
1W - 1L
1,766 SR
Queue Stats
45W - 33L
1,599 Elo+
Solo
Inara
Inara
iSuckAtVora
Inara
Level 847
Champion Stats
0W - 1L
1,688 SR
Queue Stats
20W - 11L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Yagorath
ECKHOLE
Yagorath
37
3 / 0 / 23
3,509
585
28,838
34,536
0
Towering Presence

Towering Presence

Armor

Increase the Health of your Ultimate Health pool by 1000.

Level 5

Extermination

Extermination

Armor

Reduce the duration and effectiveness of Crowd Control by 5%.

Level 1

Deadly Predator

Deadly Predator

Weapon

Increase your maximum acid capacity by 8%.

Level 1

Level 3

Raze and Burn

Raze and Burn

Piercing Quills

Heal for 250 after hitting an enemy with Piercing Quills.

Level 5

Corrosive Acid

Corrosive Acid

Caustic Spray

Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.

Level 1

54
3 / 0 / 17
3,195
533
5,943
3,393
2,820
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.4s.

Level 1

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 56%.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

22
10 / 3 / 13
3,764
627
26,907
15,827
15,839

Level 2

Level 3

Level 4

Level 2

Level 4

Level 1

Maeve
53
14 / 2 / 9
3,390
565
49,628
16,583
0
Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Savagery

Savagery

Pounce

Heal for 140 after using Pounce.

Level 2

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 1s.

Level 2

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

43
9 / 2 / 17
3,379
563
51,706
12,240
0
Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 60 for each enemy hit with Valor.

Level 1

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.

Level 2

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
0 / 11 / 0
2,452
409
2,058
28,371
7,071
Dredge
38
3 / 10 / 1
2,960
493
35,020
34,029
5,400
Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Reckless Barrage

Reckless Barrage

Broadside

Heal for 50 for each enemy hit by Broadside.

Level 1

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 150.

Level 1

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Rei
Diomou
Rei
27
1 / 5 / 4
2,836
473
7,218
25,255
0
Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Kasumi
FORFUNLAND
Kasumi
31
0 / 9 / 2
1,853
309
9,705
28,241
0
Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 20%.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 30%.

Level 3

Moonlit Haunting

Moonlit Haunting

Heal for 34 every 0.25s during Body and Soul.

Level 2

Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 3s.

Level 5

Unfinished Business

Unfinished Business

Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize

Level 1

60
3 / 4 / 3
2,898
483
28,578
47,126
6,635
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 4 Ammo after activating Warder's Field.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 48s
Objective Time
3m 10s
118
Kill Participation
17
39
Kills
7
7
Deaths
39
79
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
11
0
0
L
Dredge
3
10
1
0.35
L
Rei
Diomou
Rei
1
5
4
0.6
W
Yagorath
ECKHOLE
Yagorath
3
0
23
14.5
L
Kasumi
FORFUNLAND
Kasumi
0
9
2
0.11
W
3
0
17
11.5
W
10
3
13
5.5
W
Maeve
14
2
9
9.25
W
9
2
17
8.75
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

163,022
Damage
82,579
82,579
Taken
163,022
18,659
Shielding
19,106
63,953
Healing
73,404
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
2,058
2,058
0
291
28,371
7,071
L
Dredge
35,020
25,725
0
5,279
34,029
5,400
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Rei
Diomou
Rei
7,218
6,492
51,410
14,259
25,255
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Yagorath
ECKHOLE
Yagorath
28,838
19,550
1,361
10,525
34,536
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Kasumi
FORFUNLAND
Kasumi
9,705
6,888
0
2,165
28,241
0
W
5,943
2,358
37,575
2,992
3,393
2,820
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
26,907
23,268
4,293
3,885
15,827
15,839
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Maeve
49,628
46,630
0
2,815
16,583
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
51,706
50,151
0
507
12,240
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
28,578
26,022
0
0
47,126
6,635
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role