Player Matchup
VS
Match Stats

Dragon Oil
Armor
Increase your maximum Ammo by 3.
Level 3

Master Stance
Counter
Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.
Level 1

Viciousness
Counter
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Level 5

Footwork
Counter
Increase your Movement Speed by 50% for 3s after activating Counter.
Level 5

Perfect Block
Counter
Heal for 100 after using Counter.
Level 1

Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1

Level 5

Level 1

Level 3

Level 2

Level 4

Level 1

Castle-Forged
Kinetic Burst
Reduce the Cooldown of Kinetic Burst by 3s.
Level 5

War Machine
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Level 1

Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 24%.
Level 3

Brawl
Kinetic Burst
Heal for 750 over 2s for each enemy hit by Kinetic Burst.
Level 5

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Rune Torrent
Nullify
Regenerate 2 Ammo every 1s while using Nullify.
Level 1

Glyph of Siphoning
Armor
Gain a 200-Health Shield after getting an Elimination.
Level 2

Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 4s.
Level 4

Arcane Etching
Nullify
Gain a 400-Health Shield after activating Nullify.
Level 4

Glyph of Health
Armor
Increase your maximum Health by 600.
Level 4

Direct Current
Nullify
Double the range at which you can use Nullify.
Level 1

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5

Solar Sails
Stellar Wind
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Level 1

Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.8s.
Level 2

Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Excessive Force
Weapon
Increase your maximum Ammo by 15.
Level 5

Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 3s.
Level 5

Into the Breach!
Battle Shout
Increase your Movement Speed by 16% for 3s after activating Battle Shout.
Level 2

Martial Law
Commander's Grab
Generate 5 Ammo after activating Commander's Grab.
Level 1

Platemail
Armor
Increase your maximum Health by 300.
Level 2

Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1

Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5

Trail Blazer
Armor
Generate 3 Ammo after getting an Elimination.
Level 1

Locked and Loaded
Weapon
Increase your maximum Ammo by 4.
Level 2

Primal Might
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5

Incensed
Fire Bomb
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Level 2

Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1

Lodestone
Warder's Field
Generate 4 Ammo after activating Warder's Field.
Level 2

Steadfast
Armor
Increase your maximum Health by 450.
Level 3

Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4

Caretaker
Warder's Field
Heal for 66 every 1s while standing in Warder's Field.
Level 3

Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 3s.
Level 3

Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1

Assail
In Pursuit
Generate 6 Ammo after activating In Pursuit.
Level 2

Warrants Out
Combat Slide
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Level 3

Restock
Weapon
Generate 2 Ammo after getting a Killing Blow or Elimination.
Level 2

Fortitude
In Pursuit
Heal for 125 for each shot hit while using In Pursuit.
Level 5

Commencement
Combat Slide
Increase the travel distance of Combat Slide by 30%.
Level 3

Death Hastens
Weapon
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
Level 1

Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.5s.
Level 5

Aico Forces
Chain Heal
Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.
Level 5

Mystic Mastery
Armor
Increase your maximum Health by 50.
Level 1

Refreshing Break
Chain Heal
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Level 3

Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.
Level 1

Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Nimble
Armor
Gain 14% Movement Speed.