Player Matchup
VS
Match Stats

Stone Bulwark
Earthen Guard
Heal for 56 every 1s while Earthen Guard is active.
Level 2

Rolling Stones
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1

Steadfast
Armor
Increase your maximum Health by 750.
Level 5

Sacred Ground
Warder's Field
Reduce your damage taken by 10% while standing in Warder's Field.
Level 2

Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5

Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1

Heavy Metal
Armor
Increase your maximum Health by 750.
Level 5

Indomitable
Armor
Gain 50% Lifesteal.
Level 5

War Machine
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1

Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Level 2

Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 16%.
Level 2

Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1

Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4

Marksman
Defiance
Generate 1 Ammo after hitting an enemy with Defiance.
Level 1

Sleight of Hand
Nether Step
Generate 3 Ammo after activating Nether Step.
Level 3

Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3

Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4

Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1

Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4

Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4

Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3

Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3

Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1

Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1

Affinity
Elemental Shift
Reduce your damage taken by 10% for 2s after activating Elemental Shift.
Level 2

Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Level 3

Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 40%.
Level 2

Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 15% faster.
Level 3

Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Level 5

Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1

Frontline Commander
Increase allies and decrease enemies' Movement Speed by 35% for 4 seconds when passing through Abyssal Fortress.
Level 5

Brutal Pursuer
Rift Slash
Increase your Movement Speed by 8% for 5s after casting Rift Slash.
Level 2

The New Order
Royal Presence
Gain a 60 health Shield for each enemy hit by Royal Presence's chain grab.
Level 2

Unbreakable Will
Reduce the Health reduction from placing Abyssal Fortress >30 units away by 80%.
Level 4

Forever Changed
Increase your maximum Health by 300.
Level 2

Abyssal Breach
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
Level 1

Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5

Eagle's Emerald
Valor
Generate 1 Ammo for each enemy hit with Valor.
Level 1

Shining Topaz
Valor
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Level 4

Inheritance
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3

Noble Crest
Armor
Increase your maximum Health by 100.
Level 2

Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1

Juke Boots
Armor
Increase your maximum Health by 200.
Level 4

Assail
In Pursuit
Generate 6 Ammo after activating In Pursuit.
Level 2

Justice Served
Retribution
Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.
Level 1

Warrants Out
Combat Slide
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Level 4

Conditioned
Armor
Increase your Movement Speed by 12%.
Level 4

Death Hastens
Weapon
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
Level 1

Excessive Force
Weapon
Increase your maximum Ammo by 9.
Level 3

Vigorous Defense
Bulwark
Heal for 25 every 1s while Bulwark is active.
Level 1

Bloodthirst
Armor
Gain 20% Lifesteal.
Level 5

Close and Personal
Commander's Grab
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Level 2

Platemail
Armor
Increase your maximum Health by 600.
Level 4

Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1

The Price of Salvation
Abyssal Reconstruction
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Level 2

New Resolve
Mark of Fate
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Level 3

Battle-Ready
Armor
Increase your maximum Health by 100.
Level 2

Grand Design
Mark of Fate
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 5

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Level 3

Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Level 1

Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2

Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.