Player Matchup
VS
Match Stats

Contemplation
Dash
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 5

Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2

Outnumbered
Shadow Bombs
Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.
Level 2

Assassin's Tools
Shadow Bombs
Reduce the damage you take by 30% for 2s after activating Shadow Bombs.
Level 5

Memento Vivere
Armor
Increase your maximum Health by 40.
Level 1

Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1

Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2

Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2

Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5

Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4

Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2

Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1

Crow's Nest
Broadside
Hitting yourself with Broadside now applies a Knockback of 300.
Level 2

Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1

Hangman's Ire
Armor
Gain a 600-Health Shield after dropping to or below 50% Health.
Level 4

Dark Bargain
Shortcut
Heal for 200 every 1s while standing near a Shortcut.
Level 4

Sea Dogs
Armor
Increase the Healing you receive by 20% while at or below 50% Health.
Level 4

Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1

Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 4% for 4s, up to a maximum of 15%.
Level 4

Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 16%.
Level 2

Umbral Gait
Weapon
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Level 2

Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Level 4

Dark Whisper
Shadow Travel
Increase your Movement Speed by 24% while Shadow Travel is active.
Level 3

Level 1

Tangible
Armor
Increase your maximum Health by 250.
Level 5

Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3

Carry On
Illusion
Increase the duration of your Illusions by 2s.
Level 2

Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Level 2

Ephemeral
Weapon
Increase your Reload Speed by 24%.
Level 3

Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 1
Team 1 Score
4
VS
Team 2 Score
0

The Champion
Heavy Blade
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Level 2

Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 3s.
Level 5

Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Level 5

Primal Haste
Combat Trance
Gain a 120-Health Shield for 4s after activating Combat Trance.
Level 2

Flying Chakrams
Weapon
Increase your maximum Ammo by 1.
Level 1

Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1

The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Level 5

Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 5%.
Level 1

My City
Grappling Hook
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
Level 1

Never Look
Armor
Increase your maximum Health by 150.
Level 3

Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Level 5

Spring Loaded
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
Level 1

Dissipate
Smoke Screen
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Level 4

Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 0.6s.
Level 1

Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.
Level 4

Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 0.8s.
Level 1

Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5

Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1

Priority Targets
Abyssal Reconstruction
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Level 4

Magistrate's Might
Armor
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Level 2

Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Level 4

Battle-Ready
Armor
Increase your maximum Health by 50.
Level 1

Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4

Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1

Feed the Spirits
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4

Venomous Gourd
Gourd
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Level 2

Incorporeal
Armor
Increase your maximum Health by 50.
Level 1

Fleeting
Slither
Reduce the Cooldown of Slither by 2.4s.
Level 4

Liminal Passage
Slither
Increase the travel distance of Slither by 40%.
Level 4

Wekono's Wrath
Weapon
Tossing your snake after reloading is faster and deals an additional 500 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1

Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1

Level 1

Rejuvenate
Armor
Receive 10% more Healing from other players.