Player Matchup

Nyx
Nyx
Silver II
GabrielD_R
Nyx
Silver II
Level 699
Champion Stats
19W - 17L
1,602 SR
Queue Stats
117W - 107L
1,464 Elo+
Solo
Zhin
Zhin
Gold I
ReVeRseXRay
Zhin
Gold I
Level 345
Champion Stats
103W - 133L
1,544 SR
Queue Stats
869W - 847L
1,481 Elo+
Solo
Seris
Seris
Gold IV
TheLoloDavid
Seris
Gold IV
Level 147
Champion Stats
11W - 16L
1,536 SR
Queue Stats
320W - 321L
1,482 Elo+
Solo
Ying
Ying
Qualifying
Visych
Ying
Qualifying
Level 62
Champion Stats
2W - 4L
1,509 SR
Queue Stats
2W - 5L
1,406 Elo+
Solo
Vivian
Vivian
Gold III
jinjiroge
Vivian
Gold III
Level 423
Champion Stats
19W - 23L
1,583 SR
Queue Stats
453W - 461L
1,488 Elo+
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 335
1,555 SR
1,464 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 590
1,524 SR
1,480 Elo+
Barik
Barik
Silver III
DAVIDvilc
Barik
Silver III
Level 196
Champion Stats
4W - 9L
1,356 SR
Queue Stats
407W - 418L
1,429 Elo+
Solo
Vora
Vora
Platinum V
JamisBond
Vora
Platinum V
Level 517
Champion Stats
12W - 10L
1,641 SR
Queue Stats
306W - 265L
1,561 Elo+
Party 1
Rei
Rei
Gold V
NagisaAyume
Rei
Gold V
Level 999
Champion Stats
26W - 29L
1,554 SR
Queue Stats
840W - 796L
1,466 Elo+
Party 1
Tiberius
Tiberius
Silver II
RazerLighterZ
Tiberius
Silver II
Level 999
Champion Stats
7W - 11L
1,467 SR
Queue Stats
1,341W - 1,375L
1,461 Elo+
Party 1
Torvald
Torvald
Silver II
Sugarbritches
Torvald
Silver II
Level 237
Champion Stats
47W - 42L
1,601 SR
Queue Stats
711W - 706L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
2 / 11 / 9
2,889
241
31,917
93,871
46,159
Frontline Commander

Frontline Commander

Increase allies and decrease enemies' Movement Speed by 35% for 4 seconds when passing through Abyssal Fortress.

Level 5

Unbreakable Will

Unbreakable Will

Reduce the Health reduction from placing Abyssal Fortress >30 units away by 40%.

Level 2

Face To Face

Face To Face

Royal Presence

Increase the pull strength of Royal Presence's chain grab by 40%.

Level 2

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 800

Level 4

Forever Changed

Forever Changed

Increase your maximum Health by 300.

Level 2

Abyssal Breach

Abyssal Breach

Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.

Level 1

44
11 / 8 / 4
2,499
208
55,463
45,274
0
Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 11% while Billow is active.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 42% after getting an Elimination.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

54
8 / 7 / 10
2,582
215
51,441
54,056
0
Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Level 1

Ying
Visych
Ying
16
0 / 11 / 13
1,939
162
25,447
45,063
0
Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 16%.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Vivian
jinjiroge
Vivian
54
3 / 13 / 7
1,887
157
28,834
46,558
11,419
Bans
DrogozImani
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
DAVIDvilc
Barik
52
6 / 4 / 27
4,353
363
62,729
55,849
34,324
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 5%.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Vora
59
16 / 9 / 13
3,478
290
75,901
40,399
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

59
5 / 4 / 21
3,443
287
24,444
33,244
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.1s.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Tiberius
RazerLighterZ
Tiberius
60
14 / 0 / 12
3,506
292
75,534
32,921
0
World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 0.6s.

Level 1

Honed Senses

Honed Senses

Combat Trance

Generate 3% Ultimate charge every 1s while Combat Trance is active.

Level 5

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

Torvald
35
9 / 7 / 17
3,925
327
46,214
30,689
86,488
Hearthwarder

Hearthwarder

Protection

Generate 225 Shield after using Protection.

Level 3

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 600.

Level 4

Induction

Induction

Recharge

Generate 6 Ammo after activating Recharge.

Level 3

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 0.8s.

Level 2

Vital Grasp

Vital Grasp

Recharge

Heal for 225 after activating Recharge.

Level 3

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 51s
Objective Time
7m 17s
67
Kill Participation
140
24
Kills
50
50
Deaths
24
43
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Barik
DAVIDvilc
Barik
6
4
27
4.88
L
2
11
9
0.59
W
Vora
16
9
13
2.5
W
5
4
21
3.88
W
Tiberius
RazerLighterZ
Tiberius
14
0
12
20
L
11
8
4
1.63
W
Torvald
9
7
17
2.5
L
8
7
10
1.86
L
Ying
Visych
Ying
0
11
13
0.59
L
Vivian
jinjiroge
Vivian
3
13
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

193,102
Damage
284,822
284,822
Taken
193,102
57,578
Shielding
120,812
133,240
Healing
114,835
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Barik
DAVIDvilc
Barik
62,729
62,729
0
23,592
55,849
34,324

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
31,917
27,276
0
1,575
93,871
46,159

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Vora
75,901
52,523
0
6,572
40,399
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
24,444
23,403
50,591
22,357
33,244
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Tiberius
RazerLighterZ
Tiberius
75,534
53,887
0
10,047
32,921
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
55,463
42,511
0
4,057
45,274
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Torvald
46,214
31,470
0
1,676
30,689
86,488

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
51,441
44,145
50,921
25,996
54,056
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Ying
Visych
Ying
25,447
9,443
35,150
13,747
45,063
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Vivian
jinjiroge
Vivian
28,834
27,876
0
1,794
46,558
11,419

Damage Done by Role

Damage Taken by Role