Player Matchup

Saati
Saati
Silver II
Ariuma1719
Saati
Silver II
Level 999
Champion Stats
163W - 160L
1,537 SR
Queue Stats
481W - 481L
1,476 Elo+
Solo
Inara
Inara
Silver II
AstridBurns
Inara
Silver II
Level 586
Champion Stats
383W - 305L
1,614 SR
Queue Stats
1,712W - 1,678L
1,492 Elo+
Party 1
Mal'Damba
Mal'Damba
Silver III
CureTheChaos
Mal'Damba
Silver III
Level 909
Champion Stats
2W - 1L
1,887 SR
Queue Stats
10W - 22L
1,360 Elo+
Solo
Silver II
GhostOfAkina984
Unknown
Silver II
Level 262
Champion Stats
12W - 13L
1,555 SR
Queue Stats
543W - 521L
1,478 Elo+
Solo
VII
VII
Gold III
beckbeck4real
VII
Gold III
Level 579
Champion Stats
285W - 312L
1,576 SR
Queue Stats
1,577W - 1,478L
1,514 Elo+
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 667
1,634 SR
1,464 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 678
1,553 SR
1,406 Elo+
Octavia
Octavia
Gold II
KozmicLasagna
Octavia
Gold II
Level 66
Champion Stats
6W - 18L
1,548 SR
Queue Stats
24W - 52L
1,294 Elo+
Solo
Ying
Ying
Gold V
NagisaAyume
Ying
Gold V
Level 999
Champion Stats
126W - 119L
1,581 SR
Queue Stats
840W - 796L
1,457 Elo+
Party 2
Bomb King
Bomb King
Silver II
RazerLighterZ
Bomb King
Silver II
Level 999
Champion Stats
6W - 6L
1,528 SR
Queue Stats
1,341W - 1,375L
1,473 Elo+
Party 2
Koga
Koga
Silver I
jamesdvc
Koga
Silver I
Level 999
Champion Stats
464W - 432L
1,516 SR
Queue Stats
1,476W - 1,479L
1,403 Elo+
Solo
Raum
Raum
Bronze III
kiler1325
Raum
Bronze III
Level 325
Champion Stats
15W - 12L
1,595 SR
Queue Stats
139W - 153L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
55
3 / 7 / 3
1,418
158
40,336
28,278
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

53
3 / 6 / 3
1,862
207
37,665
47,675
17,009
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Cloudbreaker

Cloudbreaker

Impasse

Increase the Health of Impasse by 500.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Crag

Crag

Impasse

Heal for 300 after activating Impasse.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Mal'Damba
CureTheChaos
Mal'Damba
55
0 / 12 / 4
1,216
135
13,470
30,500
0
59
4 / 8 / 4
1,630
181
42,729
26,754
810

Level 5

Level 5

Level 3

Level 1

Level 1

Level 1

54
3 / 5 / 0
1,212
135
24,534
11,404
300
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 30%.

Level 3

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 5%.

Level 1

Fragments

Fragments

Armor

Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Bans
CassieImani
Team 1 Score

0

VS

Team 2 Score

4

Bans
KhanZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
13
11 / 4 / 5
2,323
258
29,340
25,047
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 40%.

Level 2

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 30%.

Level 3

Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

59
2 / 2 / 17
2,350
261
11,674
16,097
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bomb King
RazerLighterZ
Bomb King
60
14 / 0 / 6
2,430
270
36,045
15,570
0
Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 2.

Level 2

King's Court

King's Court

Detonate

Heal for 75 for each Sticky Bomb you Detonate.

Level 5

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.

Level 2

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.

Level 5

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Koga
54
8 / 4 / 5
1,668
185
36,370
24,713
0
Guild Tactics

Guild Tactics

Skewer

Heal for 800 after hitting at least one enemy with Skewer.

Level 5

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 40 after activating Shadow Step.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Raum
46
3 / 3 / 17
2,835
315
31,182
77,307
5,450
Abhorrent Vista

Abhorrent Vista

Ignition

Reduce the Cooldown of Ignition by 2.4s.

Level 4

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 200 after activating Soul Harvest.

Level 2

Abyssal Connections

Abyssal Connections

Ignition

Gain a 300-Health Shield for 3s after activating Ignition.

Level 3

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 34s
Objective Time
6m 43s
27
Kill Participation
88
13
Kills
38
38
Deaths
13
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Saati
3
7
3
0.64
L
3
6
3
0.75
L
Mal'Damba
CureTheChaos
Mal'Damba
0
12
4
0.17
L
4
8
4
0.75
W
Octavia
11
4
5
3.38
W
2
2
17
5.25
W
Bomb King
RazerLighterZ
Bomb King
14
0
6
17
L
3
5
0
0.6
W
Koga
8
4
5
2.63
W
Raum
3
3
17
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

158,734
Damage
144,611
144,611
Taken
158,734
18,119
Shielding
5,450
27,208
Healing
94,210
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Saati
40,336
34,087
0
9,170
28,278
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
37,665
29,375
289
4,841
47,675
17,009

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Mal'Damba
CureTheChaos
Mal'Damba
13,470
5,050
5,387
2,902
30,500
0
L
42,729
30,462
0
4,619
26,754
810
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Octavia
29,340
29,340
704
3,832
25,047
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
11,674
11,674
41,751
9,334
16,097
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Bomb King
RazerLighterZ
Bomb King
36,045
35,561
0
4,243
15,570
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
24,534
20,934
0
0
11,404
300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Koga
36,370
22,857
0
8,855
24,713
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Raum
31,182
30,642
10,922
14,569
77,307
5,450
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role