Player Matchup

Azaan
Azaan
CupricScroll773
Azaan
Level 24
Champion Stats
7W - 14L
1,641 SR
Queue Stats
26W - 26L
1,567 Elo+
Solo
Dredge
Dredge
HoopsDreamsReal
Dredge
Level 409
Champion Stats
35W - 21L
1,613 SR
Queue Stats
375W - 320L
1,647 Elo+
Solo
Moji
Moji
SBs_saphyr-X
Moji
Level 47
Champion Stats
49W - 43L
1,544 SR
Queue Stats
81W - 99L
1,518 Elo+
Party 1
Grohk
Grohk
Sleepy_Dragon520
Grohk
Level 84
Champion Stats
19W - 13L
1,592 SR
Queue Stats
32W - 34L
1,484 Elo+
Solo
Ying
Ying
escapist_colt6
Ying
Level 96
Champion Stats
32W - 21L
1,654 SR
Queue Stats
259W - 314L
1,523 Elo+
Party 1
Team Averages
Level 132
1,609 SR
1,548 Elo+

VS

Team Averages
Level 83
1,468 SR
1,441 Elo+
Tyra
Tyra
Drose-st8-ballin
Tyra
Level 52
Champion Stats
5W - 3L
1,661 SR
Queue Stats
11W - 12L
1,480 Elo+
Solo
Zhin
Zhin
Gamermomma0715
Zhin
Level 7
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,381 Elo+
Solo
Yagorath
Yagorath
RizzoJ
Yagorath
Level 337
Champion Stats
0W - 1L
1,500 SR
Queue Stats
292W - 368L
1,504 Elo+
Solo
Octavia
Octavia
benlaisserfaire
Octavia
Level 9
Champion Stats
0W - 3L
1,301 SR
Queue Stats
3W - 9L
1,442 Elo+
Solo
Seris
Seris
gooddevil23rrus
Seris
Level 12
Champion Stats
1W - 1L
1,378 SR
Queue Stats
2W - 5L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
13
1 / 0 / 8
2,913
486
11,582
10,116
9,211
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

54
5 / 1 / 9
2,464
411
25,435
9,160
1,545
Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.

Level 2

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 1.

Level 1

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 2.4s.

Level 2

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

16
12 / 1 / 16
2,728
455
42,757
13,137
5,460

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

38
13 / 0 / 18
3,040
507
43,186
21,696
300
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Totemic Rescue

Totemic Rescue

Armor

Gain a 300-Health Shield for 3s after dropping to or below 30% Health.

Level 2

Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 20%.

Level 2

Electrostatic

Electrostatic

Weapon

Increase your Ammo regeneration speed by 36%.

Level 3

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

44
10 / 0 / 22
2,866
478
42,871
9,254
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
37
2 / 10 / 0
1,265
211
20,448
28,975
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

6
0 / 10 / 0
2,146
358
22,002
24,275
0
Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 1.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Yagorath
RizzoJ
Yagorath
58
0 / 11 / 1
2,345
391
6,158
74,331
0
7
0 / 3 / 0
2,066
344
9,307
16,162
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Level 1

7
0 / 7 / 0
1,970
328
5,448
17,683
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 29s
Objective Time
1m 5s
114
Kill Participation
3
41
Kills
2
2
Deaths
41
73
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
L
2
10
0
0.2
L
0
10
0
0
W
5
1
9
9.5
L
Yagorath
RizzoJ
Yagorath
0
11
1
0.05
W
12
1
16
20
W
13
0
18
22
L
0
3
0
0
W
10
0
22
21
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

165,831
Damage
63,363
63,363
Taken
161,426
16,516
Shielding
0
56,526
Healing
15,045
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
11,582
10,680
0
4,821
10,116
9,211
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

L
20,448
10,497
0
841
28,975
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
22,002
15,694
0
3,003
24,275
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
25,435
16,980
0
1,454
9,160
1,545
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Yagorath
RizzoJ
Yagorath
6,158
1,761
0
6,023
74,331
0
W
42,757
35,764
5,241
1,107
13,137
5,460
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
43,186
28,761
7,411
13,930
21,696
300
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
9,307
8,757
0
1,674
16,162
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
42,871
40,171
16,206
6,356
9,254
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
5,448
5,448
3,504
0
17,683
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role