Player Matchup

Fernando
Fernando
Platinum II
LernoxFR
Fernando
Platinum II
Level 999
Champion Stats
38W - 23L
1,591 SR
Queue Stats
668W - 664L
1,593 Elo+
Solo
Buck
Buck
Bronze IV
ProfMaxiMix
Buck
Bronze IV
Level 90
Champion Stats
1W - 0L
1,496 SR
Queue Stats
10W - 10L
1,539 Elo+
Party 1
Io
Io
Platinum V
TheReDDeStMeNtOs
Io
Platinum V
Level 927
Champion Stats
227W - 230L
1,600 SR
Queue Stats
2,469W - 2,403L
1,523 Elo+
Solo
Kinessa
Kinessa
Bronze IV
palayoger
Kinessa
Bronze IV
Level 43
Champion Stats
1W - 1L
1,552 SR
Queue Stats
1W - 2L
1,274 Elo+
Party 1
Androxus
Androxus
Platinum V
ーAtomicー
Androxus
Platinum V
Level 370
Champion Stats
91W - 83L
1,682 SR
Queue Stats
1,106W - 1,057L
1,513 Elo+
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 486
1,584 SR
1,488 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 656
1,585 SR
1,478 Elo+
Imani
Imani
Gold II
Arboria
Imani
Gold II
Level 101
Champion Stats
15W - 15L
1,559 SR
Queue Stats
177W - 162L
1,497 Elo+
Solo
Inara
Inara
Gold IV
BHUMMY
Inara
Gold IV
Level 999
Champion Stats
291W - 287L
1,622 SR
Queue Stats
1,265W - 1,275L
1,472 Elo+
Party 2
Corvus
Corvus
Silver V
LFMC2009
Corvus
Silver V
Level 999
Champion Stats
1,723W - 1,670L
1,660 SR
Queue Stats
3,876W - 3,972L
1,533 Elo+
Solo
Jenos
Jenos
Gold II
SweetieShow
Jenos
Gold II
Level 180
Champion Stats
35W - 46L
1,542 SR
Queue Stats
258W - 285L
1,502 Elo+
Party 2
Lex
Lex
Silver I
cusiaing
Lex
Silver I
Level 999
Champion Stats
33W - 34L
1,543 SR
Queue Stats
725W - 752L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
LernoxFR
Fernando
59
3 / 2 / 11
2,327
291
35,298
40,387
38,466
Running Start

Running Start

Charge

Increase your Movement Speed by 50% for 3s after using Charge.

Level 5

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

42
6 / 7 / 9
2,210
276
29,459
32,655
0
Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.

Level 3

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 15% for 4s after using Heroic Leap.

Level 3

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

57
1 / 1 / 14
1,887
236
11,378
21,869
0
Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.

Level 1

Moonlight Garden

Moonlight Garden

Weapon

Generate 8% Moonlight for each enemy hit with Light Bow.

Level 4

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 15% Health.

Level 1

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.

Level 4

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Kinessa
palayoger
Kinessa
30
6 / 4 / 6
2,453
307
43,227
20,323
0
Headstrong

Headstrong

Armor

Increase your maximum Health by 100.

Level 2

Restore

Restore

Transporter

Heal for 24% of your maximum Health after Teleporting with Transporter.

Level 4

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 3.

Level 3

True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.

Level 3

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Level 1

Androxus
ーAtomicー
Androxus
59
12 / 3 / 7
2,562
320
49,653
22,502
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Bans
StrixMoji
Team 1 Score

4

VS

Team 2 Score

0

Bans
KhanCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
Arboria
Imani
41
5 / 7 / 5
1,778
222
55,588
43,410
0
Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.7999999999999998s.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 150 every 1s while using FrostFire Glide.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 5% faster.

Level 1

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Inara
BHUMMY
Inara
60
3 / 4 / 3
1,396
175
23,213
52,910
3,324
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 4 Ammo after activating Warder's Field.

Level 2

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Corvus
LFMC2009
Corvus
60
0 / 4 / 12
1,933
242
11,420
16,987
390
Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2.5s. This effect can only occur once every 5s.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

Condemnation

Condemnation

Armor

Increase the Healing you do by 5% while at or below 70% Health.

Level 1

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

57
3 / 4 / 7
1,443
180
20,149
16,280
0
Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 4.8s.

Level 4

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 3

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

55
6 / 9 / 3
1,918
240
27,366
39,428
0
Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 30% for 2s after Combat Slide ends.

Level 3

Restock

Restock

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination.

Level 2

Fortitude

Fortitude

In Pursuit

Heal for 125 for each shot hit while using In Pursuit.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 30%.

Level 3

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 3s
Objective Time
48s
75
Kill Participation
47
28
Kills
17
17
Deaths
28
47
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Imani
Arboria
Imani
5
7
5
1.07
L
Inara
BHUMMY
Inara
3
4
3
1.13
L
Corvus
LFMC2009
Corvus
0
4
12
1.5
W
Fernando
LernoxFR
Fernando
3
2
11
4.25
W
6
7
9
1.5
L
3
4
7
1.63
W
1
1
14
8
L
6
9
3
0.83
W
Kinessa
palayoger
Kinessa
6
4
6
2.25
W
Androxus
ーAtomicー
Androxus
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

169,015
Damage
137,736
137,736
Taken
169,015
38,466
Shielding
3,714
86,411
Healing
87,640
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Imani
Arboria
Imani
55,588
54,646
0
1,122
43,410
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Inara
BHUMMY
Inara
23,213
18,431
0
1,306
52,910
3,324
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Corvus
LFMC2009
Corvus
11,420
11,080
43,406
4,077
16,987
390

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
Fernando
LernoxFR
Fernando
35,298
22,075
0
10,612
40,387
38,466
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
29,459
23,547
0
8,529
32,655
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
20,149
7,287
31,339
4,170
16,280
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
11,378
9,916
37,270
17,778
21,869
0

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
27,366
26,766
0
2,220
39,428
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Kinessa
palayoger
Kinessa
43,227
36,315
836
4,169
20,323
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Androxus
ーAtomicー
Androxus
49,653
44,724
458
6,759
22,502
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role