Player Matchup
VS
Match Stats
Spritely
Flutter
Reduce your damage taken by 25% for 3s after activating Flutter.
Level 5
Hummingbird
Flutter
Generate 1 Ammo after activating Flutter.
Level 1
Just Believe!
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Flora
Armor
Increase your maximum Health by 200.
Level 4
Flitter
Flutter
Reduce the Cooldown of Flutter by 2.4s.
Level 4
Blastflower
Weapon
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
Level 1
Apex Predator
Armor
Increase your maximum Health by 250.
Level 5
Masterful
Fire Spit
Reduce the Cooldown of Fire Spit by 1s for each enemy hit by it.
Level 2
Condescension
Fire Spit
Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.
Level 1
Rain of Fire
Thrust
Consume 45% less Booster fuel for 5s after using Thrust.
Level 3
Survival
Thrust
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Level 4
Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5
Plateau
Impasse
Gain a 125-Health Shield for 3s after activating Impasse.
Level 1
Rolling Stones
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Stone Bulwark
Earthen Guard
Heal for 84 every 1s while Earthen Guard is active.
Level 3
Steadfast
Armor
Increase your maximum Health by 750.
Level 5
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Relativity
Astral Mark
Heal for 200 every 1s for 10s after applying Astral Mark.
Level 5
Falling Star
Void Grip
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 3
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.4s.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Bullseye
Weapon
Reduce your active Cooldowns by 50% when you get an Elimination.
Level 5
Wanderlust
Armor
Increase your Movement Speed by 3%.
Level 1
Mirage
Withdraw
Reduce the Cooldown of Withdraw by 1.2s.
Level 2
Master Archer
Rapid Shot
Reduce the Cooldown of Rapid Shot by 2.4s.
Level 4
Grounded
Rapid Shot
Regenerate 180 Health every 1s during while using Rapid Shot.
Level 3
Recurve
Weapon
Increase the rate at which your Longbow charges by 25%.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5
Steadfast
Armor
Increase your maximum Health by 450.
Level 3
Sacred Ground
Warder's Field
Reduce your damage taken by 5% while standing in Warder's Field.
Level 1
Rolling Stones
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Stone Bulwark
Earthen Guard
Heal for 140 every 1s while Earthen Guard is active.
Level 5
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
He Will Explode
Hail of Bombs
Reduce the Cooldown of Explosive Personality by 18% after activating Hail of Bombs.
Level 3
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Level 1
Bouncing Betty
Explosive Personality
Heal for 150 for each use of Explosive Personality.
Level 5
A Lost Realm
Weapon
Increase the area of effect of all your explosions by 2%.
Level 1
Fire from Above
Explosive Personality
Increase the vertical movement from each use of Explosive Personality by 200%.
Level 5
Gotta Bounce
Explosive Personality
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
Level 1
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.
Level 5
Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.
Level 2
New Purpose
Armor
Increase your maximum Health by 100.
Level 2
The Maw's Embrace
Weapon
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Level 1
What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Lightyears
Astral Mark
Increase the range of Astral Mark by 8%.
Level 2
Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Locked and Loaded
Weapon
Increase your maximum Ammo by 6.
Level 3
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 0.6s.
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 200 over 2s.
Level 2
Survivalist
Armor
Increase your maximum Health by 200.
Level 4
Primal Might
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.