Player Matchup

Mal'Damba
Mal'Damba
Platinum I
Gutigamer10
Mal'Damba
Platinum I
Level 858
Champion Stats
15W - 18L
1,616 SR
Queue Stats
1,266W - 1,248L
1,549 Elo+
Solo
Barik
Barik
Platinum I
KaminoKishy
Barik
Platinum I
Level 837
Champion Stats
29W - 45L
1,528 SR
Queue Stats
1,777W - 1,666L
1,623 Elo+
Solo
Buck
Buck
Platinum II
Priemal
Buck
Platinum II
Level 179
Champion Stats
33W - 26L
1,677 SR
Queue Stats
264W - 220L
1,631 Elo+
Solo
Makoa
Makoa
Diamond IV
SEIKOL
Makoa
Diamond IV
Level 997
Champion Stats
63W - 49L
1,651 SR
Queue Stats
609W - 565L
1,592 Elo+
Solo
Octavia
Octavia
Diamond V
TermToGM
Octavia
Diamond V
Level 295
Champion Stats
36W - 32L
1,648 SR
Queue Stats
821W - 771L
1,576 Elo+
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 633
1,624 SR
1,594 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 721
1,669 SR
1,607 Elo+
Fernando
Fernando
Diamond I
Akromos
Fernando
Diamond I
Level 999
Champion Stats
38W - 43L
1,611 SR
Queue Stats
2,065W - 1,917L
1,641 Elo+
Solo
Pip
Pip
Platinum I
SusMentirasx2
Pip
Platinum I
Level 75
Champion Stats
12W - 10L
1,664 SR
Queue Stats
172W - 107L
1,608 Elo+
Party 1
Strix
Strix
Platinum II
YoungConnelly
Strix
Platinum II
Level 999
Champion Stats
26W - 48L
1,507 SR
Queue Stats
2,084W - 2,018L
1,606 Elo+
Solo
Inara
Inara
Platinum III
kakashikataxx
Inara
Platinum III
Level 533
Champion Stats
7W - 1L
1,826 SR
Queue Stats
1,067W - 1,017L
1,570 Elo+
Party 1
Maeve
Maeve
Diamond V
luisochoa78
Maeve
Diamond V
Level 999
Champion Stats
18W - 5L
1,737 SR
Queue Stats
2,387W - 2,272L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
Gutigamer10
Mal'Damba
58
0 / 7 / 1
1,653
207
14,074
24,385
0
Lighter Gourd

Lighter Gourd

Gourd

Increase the Projectile Speed of Gourd by 30%.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 15%.

Level 3

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 20%.

Level 2

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

60
1 / 8 / 1
1,652
207
28,849
47,833
26,380
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Buck
Priemal
Buck
39
2 / 8 / 2
1,495
187
41,318
43,721
0
Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 30% for 2s after using Recovery.

Level 5

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 14% after getting an Elimination.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 5%.

Level 1

Rapid Sustain

Rapid Sustain

Armor

Increase your Healing received by 15% while at or below 50% Health.

Level 3

Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

Makoa
SEIKOL
Makoa
58
6 / 5 / 1
1,717
215
42,743
72,062
15,945
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.

Level 5

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

Octavia
TermToGM
Octavia
48
1 / 4 / 1
1,228
154
31,790
22,583
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Bans
ImaniCassie
Team 1 Score

0

VS

Team 2 Score

4

Bans
KhanAtlas
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Akromos
Fernando
59
3 / 0 / 14
2,956
370
49,171
58,789
71,195
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

43
5 / 0 / 8
3,034
379
23,556
10,313
14,284
Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.

Level 4

Refreshing Jog

Refreshing Jog

Weightless

Heal for 180 every 1s while Weightless is active.

Level 3

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.

Level 4

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 24%.

Level 3

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

60
7 / 3 / 13
2,493
312
39,959
21,902
0
Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Roost

Roost

Scope

Hits with Talon Rifle generate 1% Ultimate charge.

Level 1

Overburn

Overburn

Flare

Flare lasts 3s longer.

Level 5

Flare XL

Flare XL

Flare

Increase the area that Flare will Reveal enemies by 50%.

Level 5

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Crack Shot

Crack Shot

Weapon

Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.

Level 1

55
1 / 5 / 5
2,006
251
33,384
44,580
6,019
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

60
16 / 3 / 6
2,675
334
64,514
23,190
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 150.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Persistence

Persistence

Armor

Reduce the damage you take by 20% while at or below 40% Health.

Level 5

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 18s
Objective Time
8m 35s
16
Kill Participation
78
10
Kills
32
32
Deaths
11
6
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Fernando
Akromos
Fernando
3
0
14
10
L
Mal'Damba
Gutigamer10
Mal'Damba
0
7
1
0.07
L
1
8
1
0.19
L
Buck
Priemal
Buck
2
8
2
0.38
L
Makoa
SEIKOL
Makoa
6
5
1
1.3
W
5
0
8
9
L
Octavia
TermToGM
Octavia
1
4
1
0.38
W
7
3
13
4.5
W
1
5
5
0.7
W
16
3
6
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

158,774
Damage
210,584
210,584
Taken
158,774
42,325
Shielding
91,498
81,343
Healing
120,083
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Akromos
Fernando
49,171
35,024
0
3,155
58,789
71,195
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Mal'Damba
Gutigamer10
Mal'Damba
14,074
11,656
45,672
4,282
24,385
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
28,849
28,849
0
5,622
47,833
26,380
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Buck
Priemal
Buck
41,318
39,222
0
17,800
43,721
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Makoa
SEIKOL
Makoa
42,743
40,472
0
5,100
72,062
15,945
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
23,556
22,017
103,457
10,032
10,313
14,284
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Octavia
TermToGM
Octavia
31,790
31,790
0
2,867
22,583
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
39,959
38,709
0
993
21,902
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
33,384
27,796
0
253
44,580
6,019
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
64,514
61,677
0
2,193
23,190
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role