Player Matchup
VS
Match Stats
Falling Star
Void Grip
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 5
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 2.4s.
Level 2
Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 40%.
Level 4
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Hot Pursuit
Fireball
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Level 4
Looks That Kill
Fireball
Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.
Level 1
Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2
Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3
Cavalier
Armor
Increase your maximum Health by 750.
Level 5
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Follow the Scent
Fire Spit
Increase the size of your Fire Spit by 48%.
Level 2
Rain of Fire
Thrust
Consume 30% less Booster fuel for 5s after using Thrust.
Level 2
Condescension
Fire Spit
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Level 2
Masterful
Fire Spit
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Level 5
Lung Capacity
Fire Spit
Heal for 200 for each enemy hit with Fire Spit.
Level 4
Combustible
Fire Spit
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
Level 1
Marksman
Defiance
Generate 1 Ammo after hitting an enemy with Defiance.
Level 1
Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3
Spiteful
Defiance
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Level 1
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 25%.
Level 5
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Heat Sink
Pyre Ball
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.
Level 3
Affinity
Elemental Shift
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Level 4
Arcane Flame
Inferno Cannon
Increase the Mana generation of Inferno Cannon by 45%.
Level 3
Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 60%.
Level 3
Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 10% faster.
Level 2
Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Team 1 Score
4
VS
Team 2 Score
1
Determination
Armor
Increase your Healing received from other players by 24% while at or below 50% Health.
Level 4
Surf
Shell Spin
Increase the travel distance of Shell Spin by 10%.
Level 1
Carapace
Shell Shield
Increase the Health of Shell Shield by 800.
Level 4
Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1
Mortal Skewer
Harpoon
Heal for 350 for each enemy hit with Harpoon.
Level 5
Dreadnought
Armor
Increase your maximum Health by 100.
Level 2
Expansive Vault
Shortcut
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Level 1
Dark Bargain
Shortcut
Heal for 250 every 1s while standing near a Shortcut.
Level 5
Cursed Weaponry
Harpoon
Generate 2 Ammo for each enemy hit by Harpoon.
Level 2
Scuttle
Weapon
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
Level 1
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Vine Grasp
Vine
Increase the range of Vine by 10%.
Level 1
Barkskin
Armor
Increase your maximum Health by 225.
Level 3
Force of Nature
Armor
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Level 1
Ferocity
Weapon
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
Level 1
Burning Oath
Kindle Soul
Heal for 210 over 3s after Healing an ally with Kindle Soul.
Level 2
Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Level 3
Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 30%.
Level 3
Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Level 5
Light of Dawn
Kindle Soul
Apply a 70-Health Shield for 2s to allies affected by Kindle Soul.
Level 2
Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1
Featherweight
Armor
Heal for 100 every 1s while drifting.
Level 2
Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Level 3
Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4
Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4
Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.