Player Matchup

Imani
Imani
Masters
Abbbyy
Imani
Masters
Level 999
Champion Stats
4W - 4L
1,718 SR
Queue Stats
789W - 679L
1,668 Elo+
Party 2
Vora
Vora
Diamond III
H0S0MA
Vora
Diamond III
Level 995
Champion Stats
5W - 4L
1,693 SR
Queue Stats
176W - 125L
1,635 Elo+
Solo
Fernando
Fernando
Diamond II
Lyrïk
Fernando
Diamond II
Level 999
Champion Stats
93W - 69L
1,751 SR
Queue Stats
2,202W - 2,111L
1,626 Elo+
Solo
Khan
Khan
Diamond II
TheStagalla
Khan
Diamond II
Level 999
Champion Stats
32W - 33L
1,700 SR
Queue Stats
1,052W - 961L
1,656 Elo+
Solo
Mal'Damba
Mal'Damba
Masters
Êthëreål
Mal'Damba
Masters
Level 151
Champion Stats
3W - 4L
1,540 SR
Queue Stats
271W - 237L
1,728 Elo+
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 829
1,681 SR
1,663 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 207
1,600 SR
1,620 Elo+
Zhin
Zhin
Diamond II
 
Zhin
Diamond II
Level 41
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maeve
Maeve
Diamond I
 
Maeve
Diamond I
Level 55
Champion Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Caspian
Caspian
Platinum I
PyraIsPog
Caspian
Platinum I
Level 798
Champion Stats
0W - 1L
1,500 SR
Queue Stats
127W - 110L
1,633 Elo+
Solo
Vatu
Vatu
Diamond IV
WheelOfFortuune
Vatu
Diamond IV
Level 105
Champion Stats
2W - 2L
1,760 SR
Queue Stats
188W - 170L
1,563 Elo+
Solo
VII
VII
Platinum II
xRhovy
VII
Platinum II
Level 38
Champion Stats
1W - 1L
1,737 SR
Queue Stats
9W - 1L
1,903 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
Abbbyy
Imani
58
3 / 8 / 2
3,676
160
58,153
40,535
3,600
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 20%.

Level 1

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 25% for 2s after activating Elemental Shift.

Level 5

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 300-health Shield for 3s after dropping to or below 50% Health.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Vora
H0S0MA
Vora
58
8 / 9 / 1
4,208
183
63,382
28,359
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 0.6s.

Level 1

Broken Promises

Broken Promises

Obliteration

Heal for 60 for each enemy hit with Obliteration.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Fernando
Lyrïk
Fernando
59
2 / 6 / 3
1,335
58
25,754
50,973
45,798
Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

60
3 / 8 / 4
3,821
166
37,608
50,669
4,227
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 16% for 3s after activating Battle Shout.

Level 2

Open Fire!

Open Fire!

Battle Shout

Generate 4 Ammo after activating Battle Shout.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Mal'Damba
Êthëreål
Mal'Damba
47
0 / 25 / 0
1,151
50
2,155
64,493
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Bans
CassieBarik
Team 1 Score

4

VS

Team 2 Score

3

Bans
MakoaTerminus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Zhin
 
Zhin
26
16 / 4 / 2
4,386
191
88,472
85,432
0
Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Footwork

Footwork

Counter

Increase your Movement Speed by 10% for 3s after activating Counter.

Level 1

Kindling

Kindling

Whirl

Generate 1 Ammo after activating Whirl.

Level 1

Perfect Block

Perfect Block

Counter

Heal for 500 after using Counter.

Level 5

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 4s after successfully hitting an enemy with Counter.

Level 4

Level 1

Maeve
 
Maeve
32
19 / 3 / 17
3,597
156
65,306
26,338
0
Scar Tissue

Scar Tissue

Nine Lives

Reduce your damage taken by 18% for 2s after using Nine Lives.

Level 3

Scamper

Scamper

Pounce

Increase your Movement Speed by 10% for 3s after using Pounce.

Level 1

Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Caspian
PyraIsPog
Caspian
59
0 / 8 / 0
2,974
129
4,726
37,833
0
Shady Dealings

Shady Dealings

Rogue's Tempo

Gain 4 credits for each enemy Champion hit with Rogue's Tempo.

Level 2

A Brief Respite

A Brief Respite

Rogue's Tempo

Reduce the Cooldown of Deadly Momentum by 3s after hitting at least one enemy with Rogue's Tempo.

Level 3

Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 10%.

Level 2

In The Thick of It

In The Thick of It

Rogue's Tempo

Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.

Level 3

Crown Of Swords

Crown Of Swords

Weapon

Increase your Reload Speed by 35% for 3s after hitting an enemy with War.

Level 5

Measured Cadence

Measured Cadence

Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.

Level 1

46
1 / 4 / 0
2,978
129
13,282
26,883
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

VII
xRhovy
VII
34
18 / 1 / 13
3,387
147
63,243
10,566
0
The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 5s after getting a Killing Blow while in Burst Mode.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Equivocate

Equivocate

Grappling Hook

Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 4 Ammo when you activate Trigger Discipline.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 10 Ammo after activating Explosive Dodge.

Level 2

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

19m 18s
Objective Time
14m 29s
26
Kill Participation
86
16
Kills
54
56
Deaths
20
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Zhin
 
Zhin
16
4
2
4.25
L
Maeve
 
Maeve
19
3
17
9.17
W
Imani
Abbbyy
Imani
3
8
2
0.5
W
Vora
H0S0MA
Vora
8
9
1
0.94
W
Fernando
Lyrïk
Fernando
2
6
3
0.58
L
Caspian
PyraIsPog
Caspian
0
8
0
0
W
3
8
4
0.63
L
1
4
0
0.25
L
VII
xRhovy
VII
18
1
13
24.5
W
Mal'Damba
Êthëreål
Mal'Damba
0
25
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

187,052
Damage
235,029
235,029
Taken
187,052
53,625
Shielding
0
52,788
Healing
158,658
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Zhin
 
Zhin
88,472
9,795
0
79,377
85,432
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

L
Maeve
 
Maeve
65,306
40,036
0
26,934
26,338
0

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Imani
Abbbyy
Imani
58,153
31,825
0
8,525
40,535
3,600
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Vora
H0S0MA
Vora
63,382
47,093
0
6,886
28,359
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
Fernando
Lyrïk
Fernando
25,754
16,919
0
14,278
50,973
45,798
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Caspian
PyraIsPog
Caspian
4,726
2,758
0
21,941
37,833
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
37,608
34,933
4,783
16,036
50,669
4,227
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

L
13,282
7,520
0
20,804
26,883
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
VII
xRhovy
VII
63,243
11,096
0
9,602
10,566
0
W
Mal'Damba
Êthëreål
Mal'Damba
2,155
1,275
827
1,453
64,493
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role