Player Matchup

Inara
Inara
Gold V
BerserkerKuyi01
Inara
Gold V
Level 139
Champion Stats
64W - 58L
1,638 SR
Queue Stats
410W - 434L
1,489 Elo+
Solo
Fernando
Fernando
Silver III
Heycks
Fernando
Silver III
Level 56
Champion Stats
0W - 2L
1,581 SR
Queue Stats
10W - 10L
1,135 Elo+
Solo
Cassie
Cassie
Gold IV
Marley_-_Quinn
Cassie
Gold IV
Level 200
Champion Stats
5W - 8L
1,438 SR
Queue Stats
270W - 285L
1,477 Elo+
Solo
Skye
Skye
Qualifying
OneEyedKing-0-
Skye
Qualifying
Level 82
Champion Stats
0W - 2L
1,703 SR
Queue Stats
6W - 10L
1,453 Elo+
Party 1
Jenos
Jenos
Qualifying
Yung_Loaf420
Jenos
Qualifying
Level 49
Champion Stats
1W - 1L
1,809 SR
Queue Stats
5W - 10L
1,422 Elo+
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,634 SR
1,395 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 561
1,579 SR
1,491 Elo+
Barik
Barik
Gold III
HK342
Barik
Gold III
Level 154
Champion Stats
31W - 20L
1,714 SR
Queue Stats
288W - 261L
1,490 Elo+
Solo
Maeve
Maeve
Gold III
OkuHiraya2216
Maeve
Gold III
Level 999
Champion Stats
98W - 191L
1,512 SR
Queue Stats
3,176W - 3,134L
1,538 Elo+
Solo
Lian
Lian
Gold III
PatasdePollo354
Lian
Gold III
Level 576
Champion Stats
105W - 107L
1,560 SR
Queue Stats
609W - 593L
1,556 Elo+
Solo
Androxus
Androxus
Gold IV
RELAY09
Androxus
Gold IV
Level 75
Champion Stats
2W - 1L
1,539 SR
Queue Stats
28W - 30L
1,428 Elo+
Solo
Seris
Seris
Silver I
mav3rick312
Seris
Silver I
Level 999
Champion Stats
97W - 76L
1,571 SR
Queue Stats
1,117W - 1,138L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
4 / 10 / 2
1,595
160
25,817
69,166
5,490
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Crag

Crag

Impasse

Heal for 150 after activating Impasse.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Fernando
Heycks
Fernando
27
1 / 4 / 1
1,453
145
15,588
35,258
58,316
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

54
8 / 4 / 1
1,680
168
30,853
29,507
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.

Level 4

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Intense Training

Intense Training

Dodge Roll

Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.

Level 3

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 4

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

57
3 / 5 / 4
1,764
176
44,042
32,454
0
Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.

Level 3

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 375 over 2s while in Smoke Screen.

Level 3

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Cloak

Cloak

Hidden

Increase the duration of Hidden by 4s.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

34
1 / 9 / 6
1,663
166
13,613
33,751
3,440
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Bans
MojiKhan
Team 1 Score

0

VS

Team 2 Score

4

Bans
YingWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
HK342
Barik
46
5 / 2 / 11
2,731
273
42,395
42,407
32,960
Bunker

Bunker

Barricade

Increase the Health of Barricade by 400.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 360 every 1s while you are standing near them.

Level 4

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

59
11 / 5 / 7
2,409
241
43,089
18,618
0
Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Persistence

Persistence

Armor

Reduce the damage you take by 12% while at or below 40% Health.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

58
7 / 5 / 13
2,616
262
61,893
26,560
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 5 units.

Level 1

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Divine Right

Divine Right

Grace

Gain 10% Movement Speed for 3s after using Grace.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Androxus
RELAY09
Androxus
41
6 / 4 / 5
2,068
207
29,145
24,082
0
Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

60
3 / 1 / 16
2,514
251
23,614
18,246
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 100 every 1s while using Shadow Travel.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 20%.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 41s
Objective Time
6m 2s
31
Kill Participation
84
17
Kills
32
32
Deaths
17
14
Assists
52
Player
Kills
Deaths
Assists
KDA
L
4
10
2
0.5
W
Barik
HK342
Barik
5
2
11
5.25
L
Fernando
Heycks
Fernando
1
4
1
0.38
L
8
4
1
2.13
W
11
5
7
2.9
L
3
5
4
1
W
7
5
13
2.7
W
Androxus
RELAY09
Androxus
6
4
5
2.13
L
1
9
6
0.44
W
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,913
Damage
200,136
200,136
Taken
129,913
67,246
Shielding
32,960
85,817
Healing
86,519
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
25,817
16,863
0
5,129
69,166
5,490
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Barik
HK342
Barik
42,395
42,395
0
11,109
42,407
32,960
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Fernando
Heycks
Fernando
15,588
10,163
0
3,304
35,258
58,316
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
30,853
25,352
0
7,521
29,507
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
43,089
42,260
0
3,443
18,618
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
44,042
28,848
0
13,709
32,454
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
61,893
58,693
0
0
26,560
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Androxus
RELAY09
Androxus
29,145
26,885
0
8,154
24,082
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
13,613
12,903
42,644
13,510
33,751
3,440
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
23,614
18,594
48,419
15,394
18,246
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role