Player Matchup
VS
Match Stats
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5
Space Jam
Stellar Wind
Increase your jump height by 12% while using Stellar Wind.
Level 1
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1
Falling Star
Void Grip
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 3
Relativity
Astral Mark
Heal for 200 every 1s for 10s after applying Astral Mark.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Twilight
Dead Zone
Reduce the Cooldown of Dead Zone by 3.2s.
Level 4
Shenanigans
Dead Zone
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Level 3
Pixie Dust
Dead Zone
Heal for 225 every 1s while standing in Dead Zone.
Level 3
Just Believe!
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Flitter
Flutter
Reduce the Cooldown of Flutter by 1.2s.
Level 2
Nightshade
Dead Zone
Dead Zone damage is increased to 650.
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Incensed
Fire Bomb
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 6s.
Level 5
Gun Deck
Weapon
Increase your maximum Ammo by 3.
Level 3
Abyss Cannon
Broadside
Generate 1 Ammo for each enemy hit by Broadside.
Level 1
Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1
Heave Away
Broadside
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Level 5
Hurl
Harpoon
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
Level 1
Trigger Happy
Weapon
Increase your Healing received by 15% while firing your SMGs.
Level 3
Surprise!
Shadow Step
Generate 15 Ammo after activating Shadow Step.
Level 3
Tenacious
Shadow Step
Heal for 160 after activating Shadow Step.
Level 4
Something to Prove
Armor
Generate 10% Energy after falling to or below 50% Health.
Level 1
Memento
Weapon
Increase your maximum Ammo by 20.
Level 4
Level 1
Team 1 Score
4
VS
Team 2 Score
1
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Surf
Shell Spin
Increase the travel distance of Shell Spin by 40%.
Level 4
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Level 3
Rampage
Armor
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Level 4
Determination
Armor
Increase your Healing received from other players by 18% while at or below 50% Health.
Level 3
Leviathan
Ancient Rage
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
Level 1
Burning Oath
Kindle Soul
Heal for 315 over 3s after Healing an ally with Kindle Soul.
Level 3
Stoke the Fire
Wings of Wrath
Reduce the Cooldown of Pyre Strike by 2.4000000000000004s for each successful hit by Wings of Wrath.
Level 3
Solar Flare
Pyre Strike
Increase the radius of Pyre Strike by 40%.
Level 4
Light Forge
Kindle Soul
Hitting Kindle Soul increases you and your target's Movement Speed by 10% for 1.5s.
Level 2
Light of Dawn
Kindle Soul
Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.
Level 3
Solar Blessing
Pyre Strike
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
Level 1
Malice
Armor
Increase your Reload Speed by 20%.
Level 2
Fuel for the Fire
Whirl
Increase your Movement Speed by 5% for 2s after using Whirl.
Level 1
Hideout
Billow
Reduce the Cooldown of Whirl by 4s after using Billow.
Level 4
Blade Dancer
Whirl
Increase the travel distance of Whirl by 40%.
Level 5
Heartless
Armor
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Level 3
Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1
Mortal Skewer
Harpoon
Heal for 210 for each enemy hit with Harpoon.
Level 3
Dreadnought
Armor
Increase your maximum Health by 200.
Level 4
Sea Dogs
Armor
Increase the Healing you receive by 15% while at or below 50% Health.
Level 3
Hangman's Ire
Armor
Gain a 450-Health Shield after dropping to or below 50% Health.
Level 3
Reckless Barrage
Broadside
Heal for 100 for each enemy hit by Broadside.
Level 2
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Fleeting
Slither
Reduce the Cooldown of Slither by 3s.
Level 5
Incorporeal
Armor
Increase your maximum Health by 50.
Level 1
Snake Pit
Armor
Increase your Movement Speed by 4%.
Level 1
Liminal Passage
Slither
Increase the travel distance of Slither by 30%.
Level 3
Spirit's Touch
Slither
Increase your movement speed by 40% for 3s after using Slither.
Level 5
Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.