Player Matchup

Rei
Rei
Diamond II
BlossoMia
Rei
Diamond II
Level 999
Champion Stats
25W - 24L
1,645 SR
Queue Stats
1,076W - 1,062L
1,584 Elo+
Party 1
Buck
Buck
Platinum I
CutiePieJexo
Buck
Platinum I
Level 48
Champion Stats
3W - 0L
1,933 SR
Queue Stats
10W - 5L
1,741 Elo+
Party 1
Terminus
Terminus
Platinum II
Selvr
Terminus
Platinum II
Level 89
Champion Stats
12W - 18L
1,604 SR
Queue Stats
232W - 200L
1,557 Elo+
Party 2
Inara
Inara
Platinum I
iibIanka
Inara
Platinum I
Level 214
Champion Stats
35W - 50L
1,575 SR
Queue Stats
271W - 225L
1,583 Elo+
Party 2
Viktor
Viktor
Gold IV
z7mh
Viktor
Gold IV
Level 62
Champion Stats
91W - 77L
1,637 SR
Queue Stats
128W - 115L
1,567 Elo+
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 282
1,679 SR
1,606 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 585
1,731 SR
1,653 Elo+
Fernando
Fernando
Platinum II
DaveIzzdaa
Fernando
Platinum II
Level 270
Champion Stats
16W - 9L
1,782 SR
Queue Stats
294W - 267L
1,599 Elo+
Solo
Pip
Pip
Platinum II
KRØM
Pip
Platinum II
Level 999
Champion Stats
35W - 41L
1,636 SR
Queue Stats
956W - 890L
1,566 Elo+
Solo
Azaan
Azaan
Diamond IV
LeviLemka
Azaan
Diamond IV
Level 569
Champion Stats
51W - 37L
1,746 SR
Queue Stats
538W - 477L
1,676 Elo+
Solo
Atlas
Atlas
Diamond IV
Randompxrson
Atlas
Diamond IV
Level 86
Champion Stats
8W - 3L
1,850 SR
Queue Stats
125W - 94L
1,660 Elo+
Solo
Grohk
Grohk
Diamond I
dukedo
Grohk
Diamond I
Level 999
Champion Stats
1W - 1L
1,640 SR
Queue Stats
59W - 31L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
0 / 3 / 1
1,687
211
2,903
8,511
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 4

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

34
7 / 4 / 2
2,435
304
89,584
14,850
0
Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Terminus
Selvr
Terminus
27
0 / 5 / 3
1,965
246
9,820
22,343
0
It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 30%.

Level 2

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 8% for each Calamity Charge you have.

Level 4

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Inara
iibIanka
Inara
54
2 / 4 / 2
2,354
294
18,154
20,044
4,081
Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Shear

Shear

Earthen Guard

Generate 1 Ammo after activating Earthen Guard.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Viktor
z7mh
Viktor
20
2 / 3 / 1
1,927
241
20,071
14,381
400
Scramble

Scramble

Hustle

Reduce damage taken by 3% while using Hustle.

Level 1

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 100% while using Iron Sights.

Level 5

Predator

Predator

Iron Sights

Gain 5% Lifesteal while using Iron Sights.

Level 1

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.

Level 4

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Bans
MakoaKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
CassieLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
DaveIzzdaa
Fernando
59
0 / 2 / 3
1,701
213
9,985
28,153
19,924
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Pip
KRØM
Pip
59
1 / 2 / 4
1,419
177
10,383
11,429
0
Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.

Level 1

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 1.2000000000000002s.

Level 3

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.

Level 3

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.

Level 4

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Azaan
LeviLemka
Azaan
59
9 / 1 / 5
1,836
230
23,894
39,986
7,805
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Eternal

Eternal

Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.

Level 1

40
2 / 2 / 7
1,567
196
12,580
30,996
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 300.

Level 2

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Grohk
dukedo
Grohk
58
6 / 4 / 8
1,794
224
23,287
29,968
0
Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.

Level 3

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 0s
Objective Time
3m 0s
20
Kill Participation
45
11
Kills
18
19
Deaths
11
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
W
7
4
2
2
L
Fernando
DaveIzzdaa
Fernando
0
2
3
0.75
L
Pip
KRØM
Pip
1
2
4
1.5
L
Azaan
LeviLemka
Azaan
9
1
5
11.5
L
2
2
7
2.75
W
Terminus
Selvr
Terminus
0
5
3
0.3
L
Grohk
dukedo
Grohk
6
4
8
2.5
W
Inara
iibIanka
Inara
2
4
2
0.75
W
Viktor
z7mh
Viktor
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

140,532
Damage
80,129
80,129
Taken
140,532
4,481
Shielding
27,729
26,897
Healing
56,535
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
2,903
2,595
16,765
1,762
8,511
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
89,584
12,992
0
3,262
14,850
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
DaveIzzdaa
Fernando
9,985
6,922
0
4,192
28,153
19,924
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Pip
KRØM
Pip
10,383
9,278
12,715
4,072
11,429
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Azaan
LeviLemka
Azaan
23,894
17,093
0
11,509
39,986
7,805
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
12,580
12,580
0
3,498
30,996
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Terminus
Selvr
Terminus
9,820
9,320
0
0
22,343
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Grohk
dukedo
Grohk
23,287
11,499
10,206
10,343
29,968
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Inara
iibIanka
Inara
18,154
14,348
0
706
20,044
4,081
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Viktor
z7mh
Viktor
20,071
15,508
0
4,402
14,381
400
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role