Player Matchup
VS
Match Stats
Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.
Level 3
Assail
In Pursuit
Generate 3 Ammo after activating In Pursuit.
Level 1
Warrants Out
Combat Slide
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Level 4
Requip
Combat Slide
Generate 4 Ammo after activating Combat Slide.
Level 2
Juke Boots
Armor
Increase your maximum Health by 250.
Level 5
Death Hastens
Weapon
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
Level 1
Possession
Mending Spirits
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Level 5
Pungent Gourd
Gourd
Increase your Allies' and your Movement Speed by 5% while in your Gourd .
Level 1
Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.
Level 2
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Level 3
Swift Spirits
Mending Spirits
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Level 4
Spirit's Chosen
Mending Spirits
Mending Spirits immediately Heals your target for an additional 350.
Level 1
Tactical Retreat
Stealth
Increase your Movement Speed by 50% for 2s after entering Stealth.
Level 5
Roost
Scope
Hits with Talon Rifle generate 3% Ultimate charge.
Level 3
Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2
Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 40%.
Level 2
Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Tools of Salvation
Increase your maximum Health by 750.
Level 5
Duty is a Mountain
Increase the time until Ire starts to decay by 0.25s.
Level 1
Indignation
Reduce the Cooldown of Conviction by 0.4s.
Level 1
Eternal Strife
Using an ability above Ire threshold Heals you for 300.
Level 4
Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4
Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1
Headstrong
Armor
Increase your maximum Health by 250.
Level 5
Bob and Weave
Transporter
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Level 3
Open Season
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Level 1
Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 60%.
Level 3
Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 75%.
Level 3
Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Level 1
Flak Jacket
Armor
Increase your maximum Health by 250.
Level 5
XL Mag
Weapon
Increase your maximum Ammo by 8.
Level 4
Compensator
Iron Sights
Reduce your weapon recoil by 20% while using Iron Sights.
Level 1
Firing Stance
Iron Sights
Increase your Movement Speed by 40% while using Iron Sights.
Level 4
Burst Mode
Weapon
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
Level 1
Mortal Skewer
Harpoon
Heal for 350 for each enemy hit with Harpoon.
Level 5
Gun Deck
Weapon
Increase your maximum Ammo by 4.
Level 4
Sea Dogs
Armor
Increase the Healing you receive by 15% while at or below 50% Health.
Level 3
Abyss Cannon
Broadside
Generate 2 Ammo for each enemy hit by Broadside.
Level 2
Reckless Barrage
Broadside
Heal for 50 for each enemy hit by Broadside.
Level 1
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Level 4
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Level 2
Refreshing Break
Chain Heal
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Level 4
Aico Forces
Chain Heal
Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.
Level 2
Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Level 3
Restraint
Spirit Link
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
Level 1
Rampage
Armor
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Level 5
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 0.6s.
Level 1
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Level 2
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 80% after falling to or below 40% Health.
Level 4
Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3
Leviathan
Ancient Rage
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
Level 1
Squadron
Illusion
Increase the Health of each of your Illusions by 500.
Level 5
Brittle
Shatter
Reduce the Cooldown of Shatter by 1s.
Level 2
Harmony
Shatter
Heal for 39% of the damage dealt by Shatter.
Level 3
Encouragement
Armor
Reduce your active Cooldowns by 3s after getting an Elimination.
Level 3
Shuffle
Dimensional Link
Increase your Movement Speed by 20% while Dimensional Link is active.
Level 2
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1