Player Matchup
VS
Match Stats
Last Stand
Shield
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Level 4
Safe Travel
Charge
Gain a 300-Health Shield for 3s after you use Charge.
Level 2
Cavalier
Armor
Increase your maximum Health by 300.
Level 2
Immovable Object
Armor
Increase your Healing received from others by 10% while at or below 50% Health.
Level 2
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Swift Arrows
Moonlight
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Level 2
Moonlight Garden
Weapon
Generate 6% Moonlight for each enemy hit with Light Bow.
Level 3
Feral Strength
Guardian Spirit
Increase Luna's Health by 1125.
Level 5
Broken Deity
Guardian Spirit
Increase Luna's deploy range by 40%.
Level 2
Lunar Connection
Guardian Spirit
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Level 3
Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1
Tainted Form
Weapon
Gain 2% of Max Health when hitting a marked enemy.
Level 2
Charmed
Blood Hex
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Level 3
Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Level 2
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Level 3
Convenient Leech
Swarm
Reduce the effect of Crowd Control for allies within Swarm by 25%.
Level 5
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Charisma
Armor
Increase your maximum Health by 150.
Level 3
Test of Strength
Combat Trance
Heal for 90 every 1s while Combat Trance is active.
Level 2
Beast-Slayer
Armor
Gain a 150-Health Shield for 3s after falling to or below 50% Health.
Level 3
World-traveler
Crouching Tigron
Reset the Cooldown of Crouching Tigron after falling to or below 75% Health.
Level 5
Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 30.
Level 2
Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1
Deadly Prey
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Level 4
Sealed Fate
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Level 4
Sudden Death
Increase the duration of Curse stacks by 1.2s.
Level 2
Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Level 4
Folk Tales
Increase your maximum Health by 50.
Level 1
Empowered Curse
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
Level 1
Team 1 Score
2
VS
Team 2 Score
4
Battlement
Siege Shield
Increase the duration of Siege Shield by 0.6s.
Level 1
Brawl
Kinetic Burst
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Level 3
Heavy Metal
Armor
Increase your maximum Health by 600.
Level 4
Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 16%.
Level 2
Thrive
Shoulder Bash
Heal for 1000 after hitting an enemy with Shoulder Bash.
Level 5
Level 1
Crackle
Healing Totem
Increase the duration of Healing Totem by 1s.
Level 5
Monolith Totem
Healing Totem
Increase the Health of Healing Totem by 300.
Level 2
Electrostatic
Weapon
Increase your Ammo regeneration speed by 12%.
Level 1
Arc Lightning
Shock Pulse
Increase the Chain range of Shock Pulse by 24%.
Level 3
Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 2.4s.
Level 4
Totemic Ward
Healing Totem
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 1.5s.
Level 3
Harmony
Shatter
Heal for 26% of the damage dealt by Shatter.
Level 2
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Level 4
Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3
Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Healing Vapors
Smoke Screen
Heal for 500 over 2s while in Smoke Screen.
Level 4
Victory Rush
Weapon
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Level 3
Cloak
Hidden
Increase the duration of Hidden by 2s.
Level 2
Ninja
Hidden
Increase your Movement Speed by 25% while Hidden is active.
Level 5
Nimble Fingers
Poison Bolts
Increase your Reload Speed by 10% for 5s after using Poison Bolts.
Level 1
Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1
Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 45.
Level 3
Rising Stardom
Crouching Tigron
Gain a 225-Health Shield for 3s after activating Crouching Tigron.
Level 3
Flying Chakrams
Weapon
Increase your maximum Ammo by 3.
Level 3
Honed Senses
Combat Trance
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Level 3
Test of Strength
Combat Trance
Heal for 135 every 1s while Combat Trance is active.
Level 3
Vicious Assault
Crouching Tigron
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.