Player Matchup

Rei
Rei
Asakitchen
Rei
Level 107
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,333 Elo+
Party 1
Skye
Skye
NHStarGuardian
Skye
Level 271
Champion Stats
1W - 1L
1,179 SR
Queue Stats
3W - 4L
1,394 Elo+
Party 1
Vora
Vora
ZBXUIOC
Vora
Level 398
Champion Stats
43W - 38L
1,654 SR
Queue Stats
1,987W - 1,912L
1,551 Elo+
Solo
Raum
Raum
guelbrethdvj
Raum
Level 999
Champion Stats
141W - 74L
1,701 SR
Queue Stats
904W - 721L
1,556 Elo+
Solo
Jenos
Jenos
iMBarto-_-
Jenos
Level 404
Champion Stats
9W - 22L
1,588 SR
Queue Stats
111W - 139L
1,502 Elo+
Solo
Team Averages
Level 436
1,524 SR
1,467 Elo+

VS

Team Averages
Level 221
1,524 SR
1,446 Elo+
Fernando
Fernando
DarkDonkey
Fernando
Level 206
Champion Stats
4W - 5L
1,270 SR
Queue Stats
164W - 99L
1,438 Elo+
Party 3
Dredge
Dredge
DavidWoo10
Dredge
Level 98
Champion Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,297 Elo+
Solo
Androxus
Androxus
RiceCaca
Androxus
Level 15
Champion Stats
14W - 6L
1,500 SR
Queue Stats
122W - 70L
1,481 Elo+
Party 3
Willo
Willo
Toixc-Badboy
Willo
Level 631
Champion Stats
2W - 1L
1,819 SR
Queue Stats
74W - 77L
1,597 Elo+
Party 2
Ying
Ying
Trayc1994
Ying
Level 153
Champion Stats
26W - 36L
1,533 SR
Queue Stats
86W - 117L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
0 / 2 / 20
3,680
526
15,014
26,611
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 5

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

42
17 / 4 / 4
3,556
508
41,247
25,687
0
Nimble Fingers

Nimble Fingers

Poison Bolts

Increase your Reload Speed by 30% for 5s after using Poison Bolts.

Level 3

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.

Level 4

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.

Level 3

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 30% for 4s after getting an Elimination.

Level 3

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 1.6s.

Level 2

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Vora
ZBXUIOC
Vora
58
15 / 3 / 17
4,017
574
80,625
30,151
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

60
8 / 4 / 21
3,988
570
42,957
101,972
3,000
Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 40%.

Level 5

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Apocalypse

Apocalypse

Juggernaut

Heal for 150 for each champion hit by Juggernaut.

Level 1

Desperation

Desperation

Armor

Gain a 500-Health Shield for 3s after dropping to or below 30% Health.

Level 2

Declaration of War

Declaration of War

Juggernaut

Increase the potency of Juggernaut's Knockup by 14%.

Level 2

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Jenos
60
6 / 3 / 18
3,689
527
35,983
26,020
1,200
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 50%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 0.4s.

Level 1

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 6s.

Level 5

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
DarkDonkey
Fernando
53
2 / 8 / 4
3,715
531
28,268
78,970
99,528
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Dredge
DavidWoo10
Dredge
46
4 / 9 / 5
3,380
483
60,001
33,757
3,233
Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Reckless Barrage

Reckless Barrage

Broadside

Heal for 150 for each enemy hit by Broadside.

Level 3

Dark Bargain

Dark Bargain

Shortcut

Heal for 100 every 1s while standing near a Shortcut.

Level 2

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 3.

Level 3

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Androxus
RiceCaca
Androxus
12
3 / 11 / 5
3,170
453
35,378
31,340
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 60.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Abyss Walker

Abyss Walker

Nether Step

Heal for 160 after activating Nether Step.

Level 4

Equivalent Exchange

Equivalent Exchange

Reversal

Heal for 10% of the damage Absorbed by Reversal.

Level 1

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

57
7 / 10 / 4
3,582
512
59,800
41,740
0
Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1s for each enemy hit by it.

Level 2

Germination

Germination

Seedling

Generate 3 Ammo after using Seedling.

Level 3

Flora

Flora

Armor

Increase your maximum Health by 200.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Ying
29
0 / 8 / 4
3,073
439
26,994
30,019
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1s.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 39s
Objective Time
3m 4s
126
Kill Participation
38
46
Kills
16
16
Deaths
46
80
Assists
22
Player
Kills
Deaths
Assists
KDA
W
0
2
20
5
L
Fernando
DarkDonkey
Fernando
2
8
4
0.5
L
Dredge
DavidWoo10
Dredge
4
9
5
0.72
W
17
4
4
4.75
L
Androxus
RiceCaca
Androxus
3
11
5
0.5
L
7
10
4
0.9
L
Ying
0
8
4
0.25
W
Vora
ZBXUIOC
Vora
15
3
17
7.83
W
8
4
21
4.63
W
Jenos
6
3
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

215,826
Damage
210,441
210,441
Taken
215,826
4,200
Shielding
102,761
111,558
Healing
76,313
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
15,014
15,014
31,673
15,114
26,611
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Fernando
DarkDonkey
Fernando
28,268
20,410
0
9,238
78,970
99,528
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Dredge
DavidWoo10
Dredge
60,001
42,337
0
2,000
33,757
3,233
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
41,247
25,615
583
3,388
25,687
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Level 1

L
Androxus
RiceCaca
Androxus
35,378
30,252
0
3,292
31,340
0
L
59,800
50,467
1,837
5,101
41,740
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Ying
26,994
6,271
43,495
11,350
30,019
0

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Vora
ZBXUIOC
Vora
80,625
52,075
0
6,047
30,151
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
42,957
24,248
11,345
9,393
101,972
3,000
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Jenos
35,983
18,353
25,371
8,644
26,020
1,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role