Player Matchup
VS
Match Stats
Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5
Restored Faith
Moonlight
Heal for 10 every time you Heal an ally with Moonlight.
Level 1
Swift Arrows
Moonlight
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Level 1
Protectors
Guardian Spirit
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 5
Moonlight Garden
Weapon
Generate 6% Moonlight for each enemy hit with Light Bow.
Level 3
Sacrifice
Guardian Spirit
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
Level 1
Entrenched
Reduce your damage taken by 20% while standing inside of your Distortion Field.
Level 4
Interdiction
Weapon
Increase your maximum Ammo by 4.
Level 2
Fire and Maneuver
Armor
Increase your Movement Speed by 18% for 2.5s after getting a Killing Blow or Elimination.
Level 3
Snap To It
Reduce the time it takes to bring up Designated Sights by 30%.
Level 3
New Boots
Weapon
Reduce the Movement Speed penalty of Designated Sights by 60%.
Level 3
Asymmetric Warfare
Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.
Level 1
Hide
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Level 2
Seek
Increase the duration of Dead Ringer's reveal on destruction by 1.5s.
Level 3
Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Level 1
Designer Armor
Increase your maximum Health by 200.
Level 5
Bullet Hopper
Increase your maximum Ammo by 4.
Level 4
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Bloodthirst
Armor
Gain 20% Lifesteal.
Level 5
Hold the Line!
Battle Shout
Heal for an additional 80 after activating Battle Shout.
Level 1
Excessive Force
Weapon
Increase your maximum Ammo by 9.
Level 3
Lifetaker
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Platemail
Armor
Increase your maximum Health by 300.
Level 2
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3
On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 1s.
Level 1
Walk it Off
Prowl
Heal for 160 every 1s while Prowl is active.
Level 4
Shred
Pounce
Reduce the Cooldown of Pounce by 1.5s.
Level 3
Persistence
Armor
Reduce the damage you take by 16% while at or below 40% Health.
Level 4
Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Team 1 Score
2
VS
Team 2 Score
4
Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4
New Purpose
Armor
Increase your maximum Health by 50.
Level 1
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3
Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3
Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 3.2s.
Level 4
Nether Siphon
Shadow Travel
Heal for 100 every 1s while using Shadow Travel.
Level 2
Umbral Gait
Weapon
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Level 3
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Level 3
Level 1
Palisade
Barricade
Reduce the Cooldown of Barricade by 2s.
Level 5
One Man's Treasure
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Brave and Bold
Armor
Increase your maximum Health by 300.
Level 2
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Bowling Ball
Rocket Boots
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Level 4
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3
Walk it Off
Prowl
Heal for 80 every 1s while Prowl is active.
Level 2
Sixth Sense
Pounce
Reduce your damage taken by 12% for 2s after using Pounce.
Level 3
Featherlite
Prowl
Reduce your damage taken by 15% while Prowl is active.
Level 3
Persistence
Armor
Reduce the damage you take by 16% while at or below 40% Health.
Level 4
Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Incensed
Fire Bomb
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Level 2
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Locked and Loaded
Weapon
Increase your maximum Ammo by 4.
Level 2
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.