Player Matchup

Mal'Damba
Mal'Damba
Platinum II
Ladooberman
Mal'Damba
Platinum II
Level 48
Champion Stats
5W - 3L
1,610 SR
Queue Stats
76W - 66L
1,638 Elo+
Solo
Azaan
Azaan
Diamond V
Michael985
Azaan
Diamond V
Level 999
Champion Stats
63W - 49L
1,687 SR
Queue Stats
1,337W - 1,287L
1,633 Elo+
Solo
Vora
Vora
Diamond IV
sterben234656
Vora
Diamond IV
Level 239
Champion Stats
8W - 6L
1,674 SR
Queue Stats
193W - 183L
1,612 Elo+
Party 1
Inara
Inara
Platinum I
zakariasaleh
Inara
Platinum I
Level 216
Champion Stats
38W - 28L
1,689 SR
Queue Stats
502W - 468L
1,585 Elo+
Solo
Imani
Imani
Diamond II
ÑöSpåceFørYöu
Imani
Diamond II
Level 125
Champion Stats
5W - 2L
1,776 SR
Queue Stats
146W - 122L
1,743 Elo+
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 325
1,687 SR
1,642 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 413
1,614 SR
1,625 Elo+
Moji
Moji
Platinum III
CorruptedFairy
Moji
Platinum III
Level 149
Champion Stats
25W - 32L
1,593 SR
Queue Stats
216W - 190L
1,564 Elo+
Solo
Fernando
Fernando
Platinum III
PrClihciM
Fernando
Platinum III
Level 367
Champion Stats
9W - 14L
1,489 SR
Queue Stats
191W - 141L
1,601 Elo+
Solo
Terminus
Terminus
Diamond II
ToDeCamper
Terminus
Diamond II
Level 126
Champion Stats
3W - 2L
1,704 SR
Queue Stats
12W - 4L
1,779 Elo+
Solo
Tyra
Tyra
Qualifying
erfriere
Tyra
Qualifying
Level 425
Champion Stats
9W - 5L
1,573 SR
Queue Stats
28W - 22L
1,579 Elo+
Solo
Maeve
Maeve
Masters
ζοΙаιяε
Maeve
Masters
Level 999
Champion Stats
22W - 18L
1,712 SR
Queue Stats
1,357W - 1,326L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
Ladooberman
Mal'Damba
33
7 / 3 / 2
2,517
280
29,332
21,885
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Azaan
58
0 / 1 / 0
1,573
175
2,581
9,028
0
Righteous Fury

Righteous Fury

Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

59
1 / 7 / 3
1,252
139
12,510
17,533
0
The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

False Idol

False Idol

Armor

Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

54
2 / 5 / 2
2,505
278
26,534
56,411
241
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

48
2 / 9 / 1
1,455
162
22,493
25,838
0
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 25% for 2s after activating Elemental Shift.

Level 5

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 3.2s.

Level 4

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.

Level 2

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 12%.

Level 2

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.

Level 2

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Bans
CassieKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
MakoaYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
43
7 / 4 / 3
1,519
169
17,404
16,448
2,085

Level 5

Level 1

Level 1

Level 3

Level 5

Level 1

Fernando
PrClihciM
Fernando
59
1 / 4 / 10
1,538
171
22,958
36,074
35,398
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Terminus
ToDeCamper
Terminus
55
10 / 0 / 0
1,367
152
28,760
425
0
Despoiler

Despoiler

Shatterfall

Heal for 300 for each enemy hit with Shatterfall.

Level 3

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 200.

Level 2

Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.

Level 3

Playing God

Playing God

Power Siphon

Heal for 20% of the damage Absorbed by Power Siphon.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Tyra
59
2 / 4 / 10
1,520
169
40,323
23,397
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 0.6s.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

59
3 / 0 / 4
1,354
150
21,250
17,106
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 8s
Objective Time
1m 53s
20
Kill Participation
50
12
Kills
23
25
Deaths
12
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
7
4
3
2.13
W
Mal'Damba
Ladooberman
Mal'Damba
7
3
2
2.67
W
Azaan
0
1
0
0
L
Fernando
PrClihciM
Fernando
1
4
10
1.5
L
Terminus
ToDeCamper
Terminus
10
0
0
10
L
Tyra
2
4
10
1.75
W
1
7
3
0.36
W
2
5
2
0.6
W
2
9
1
0.28
L
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,450
Damage
130,695
130,695
Taken
93,450
241
Shielding
37,483
56,565
Healing
52,478
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
17,404
17,404
25,685
6,249
16,448
2,085
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Mal'Damba
Ladooberman
Mal'Damba
29,332
13,763
37,402
13,257
21,885
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Azaan
2,581
2,581
0
491
9,028
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Fernando
PrClihciM
Fernando
22,958
14,350
0
6,590
36,074
35,398
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Terminus
ToDeCamper
Terminus
28,760
0
0
425
425
0
L
Tyra
40,323
28,586
0
2,907
23,397
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
12,510
8,614
0
1,662
17,533
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
26,534
24,650
0
3,608
56,411
241
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
22,493
19,087
0
145
25,838
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
21,250
21,250
0
10,622
17,106
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role