Player Matchup
VS
Match Stats
Plateau
Impasse
Gain a 125-Health Shield for 3s after activating Impasse.
Level 1
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Stone Bulwark
Earthen Guard
Heal for 84 every 1s while Earthen Guard is active.
Level 3
Summit
Impasse
Apply a Knockback of 900 to yourself after using Impasse underneath yourself.
Level 3
Tremors
Impasse
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
Level 1
Something to Prove
Armor
Generate 30% Energy after falling to or below 50% Health.
Level 3
Surprise!
Shadow Step
Generate 10 Ammo after activating Shadow Step.
Level 2
Tenacious
Shadow Step
Heal for 200 after activating Shadow Step.
Level 5
Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Level 2
Guild Tactics
Skewer
Heal for 480 after hitting at least one enemy with Skewer.
Level 3
Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1
Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2
Looks That Kill
Fireball
Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.
Level 4
Heat Transfer
Shield
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Level 1
Safe Travel
Charge
Gain a 450-Health Shield for 3s after you use Charge.
Level 3
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Drain Life
Blast Shot
Heal for 300 over 2s for each enemy hit by Blast Shot.
Level 4
Tumble
Armor
Increase your maximum Health by 100.
Level 2
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2
Megaton
Blast Shot
Increase the radius of Blast Shot's explosion by 10%.
Level 2
Blast Shower
Blast Shot
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Level 5
Impulse
Blast Shot
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
Level 1
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 30%.
Level 3
Falling Star
Void Grip
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 5
Eclipse
Void Grip
Heal for 50 every 1s while using Void Grip.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Level 3
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Team 1 Score
4
VS
Team 2 Score
2
Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3
Turn The Table
Nade Launcher
Heal for 120 for each enemy hit with Nade Launcher.
Level 2
Hunting Season
Hunter's Mark
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Level 2
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.
Level 3
Salamander Hide
Fire Bomb
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Level 5
Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1
Hold the Line!
Battle Shout
Heal for an additional 240 after activating Battle Shout.
Level 3
Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Level 3
Close and Personal
Commander's Grab
Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.
Level 2
Platemail
Armor
Increase your maximum Health by 600.
Level 4
Vigorous Defense
Bulwark
Heal for 75 every 1s while Bulwark is active.
Level 3
Lian's Shield
Bulwark
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
Level 1
Trained Killer
Dragon Stance
While in Dragon Stance, regenerate 6 Ammo every 1s.
Level 1
Memento
Weapon
Increase your maximum Ammo by 10.
Level 2
Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Level 4
Wanted
Agility
Regenerate 16 Ammo every 1s while Agility is active.
Level 4
Trigger Happy
Weapon
Increase your Healing received by 20% while firing your SMGs.
Level 4
Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1
Mesmerism
Illusion
Generate 2 Ammo after activating Illusion.
Level 2
Encouragement
Armor
Reduce your active Cooldowns by 1s after getting an Elimination.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 1s.
Level 2
Harmony
Shatter
Heal for 65% of the damage dealt by Shatter.
Level 5
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Level 5
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.4s.
Level 4
Desperate Defense
Envelop
Heal for 100 when you use Envelop.
Level 2
Refreshing Break
Chain Heal
Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.
Level 2
Arcane Maelstrom
Envelop
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Level 2
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Level 5
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.