Player Matchup
VS
Match Stats
Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4
Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 4.
Level 4
Roost
Scope
Hits with Talon Rifle generate 3% Ultimate charge.
Level 3
Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 40%.
Level 2
Guerrilla Tactics
Stealth
Generate 30 Energy after getting an Elimination.
Level 2
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Predation
Armor
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Level 1
Walk it Off
Prowl
Heal for 80 every 1s while Prowl is active.
Level 2
Savagery
Pounce
Heal for 350 after using Pounce.
Level 5
Scamper
Pounce
Increase your Movement Speed by 30% for 3s after using Pounce.
Level 3
Shred
Pounce
Reduce the Cooldown of Pounce by 2s.
Level 4
Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Level 4
Gloomy Nook
Armor
Gain a 450 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Level 3
Overflowing Delights
Swarm
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Level 5
Sharpened Slaughter
Weapon
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Level 2
Sheer Ascent
Death Wings
Increase vertical movement of Death Wings by 5%.
Level 1
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Level 1
Reinforced Casing
Armor
Increase your maximum Ammo by 2.
Level 2
King's New Cloak
Armor
Increase your maximum Health by 150.
Level 3
King's Court
Detonate
Heal for 60 for each Sticky Bomb you Detonate.
Level 4
Royal Decree
Detonate
Increase your Reload Speed by 20% for 3s after using Detonate.
Level 5
Chain Reaction
Detonate
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
Level 1
Depths of Despair
Reduce the damage you take by 12% for 2s after activating Conviction.
Level 3
Tools of Salvation
Increase your maximum Health by 300.
Level 2
Ad Eternum
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Level 2
Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5
Forged in Battle
Reduce the Cooldown of Sanctuary by 1.7999999999999998s.
Level 3
Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Team 1 Score
3
VS
Team 2 Score
4
Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5
Metal March
Missile Launcher
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Level 3
Dampener
Armor
Increase your maximum Health by 450.
Level 3
No Chill
Weapon
Increase your Movement Speed while firing by 5%.
Level 1
Warden
Emitter
Increase the duration of Emitter by 3s.
Level 3
Level 1
Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5
Tangible
Armor
Increase your maximum Health by 200.
Level 4
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Squadron
Illusion
Increase the Health of each of your Illusions by 200.
Level 2
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Deadly Flourish
Deadly Momentum
Increase the travel speed of Deadly Momentum by 40%.
Level 5
Crown Of Swords
Weapon
Increase your Reload Speed by 7% for 3s after hitting an enemy with War.
Level 1
He Shot First
Love
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Level 2
Shining Example
Weapon
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Level 2
Swift Strikes
Deadly Momentum
Increase the travel distance of Deadly Momentum by 25%.
Level 5
Measured Cadence
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
Level 1
Cavalier
Armor
Increase your maximum Health by 750.
Level 5
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Pyre
Weapon
Increase your maximum Ammo by 15.
Level 1
Hot Pursuit
Fireball
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Level 1
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Acumen
Explosive Flask
Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.
Level 3
Smithereens
Explosive Flask
Generate 1 Ammo for each enemy hit by Explosive Flask.
Level 1
Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Level 3
Sprint
Weightless
Increase your jump speed by an additonal 30% while using Weightless.
Level 3
Side Tanks
Explosive Flask
Reduce the Cooldown of Explosive Flask by 3s.
Level 5
Catalyst
Explosive Flask
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.