Player Matchup

Fernando
Fernando
GammaConduit
Fernando
Level 65
Champion Stats
0W - 1L
1,237 SR
Queue Stats
19W - 20L
1,640 Elo+
Solo
Zhin
Zhin
HPoincare
Zhin
Level 364
Champion Stats
125W - 85L
1,652 SR
Queue Stats
241W - 200L
1,611 Elo+
Solo
Ying
Ying
Loafdog
Ying
Level 999
Champion Stats
52W - 79L
1,430 SR
Queue Stats
1,239W - 1,257L
1,546 Elo+
Solo
Siclops
Unknown
Level 71
Champion Stats
29W - 26L
1,724 SR
Queue Stats
184W - 186L
1,501 Elo+
Solo
Vora
Vora
Tannebre
Vora
Level 35
Champion Stats
6W - 3L
1,500 SR
Queue Stats
72W - 56L
1,500 Elo+
Solo
Team Averages
Level 307
1,508 SR
1,560 Elo+

VS

Team Averages
Level 356
1,525 SR
1,547 Elo+
Fernando
Fernando
BoogerBandit
Fernando
Level 259
Champion Stats
8W - 11L
1,510 SR
Queue Stats
946W - 872L
1,555 Elo+
Solo
Skye
Skye
EgoWraith
Skye
Level 294
Champion Stats
131W - 132L
1,555 SR
Queue Stats
1,087W - 1,049L
1,550 Elo+
Solo
Jenos
Jenos
Fiir3Drag0n
Jenos
Level 134
Champion Stats
158W - 141L
1,585 SR
Queue Stats
483W - 489L
1,533 Elo+
Solo
Vatu
Vatu
Khiropteraa
Vatu
Level 362
Champion Stats
11W - 23L
1,338 SR
Queue Stats
1,859W - 1,845L
1,605 Elo+
Solo
Tyra
Tyra
ReflexCoil
Tyra
Level 731
Champion Stats
30W - 18L
1,637 SR
Queue Stats
985W - 986L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
GammaConduit
Fernando
51
1 / 9 / 4
2,995
230
27,161
73,241
87,106
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Zhin
46
11 / 5 / 4
3,195
246
85,674
45,468
0
Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 28% after getting an Elimination.

Level 2

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 3.

Level 3

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 32%.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Ying
Loafdog
Ying
59
1 / 10 / 7
2,746
211
12,462
42,794
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 1.25s.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Siclops
Unknown
49
5 / 10 / 5
1,126
87
63,736
44,001
0

Level 5

Level 1

Level 3

Level 2

Level 4

Level 1

Vora
9
6 / 7 / 4
2,542
196
52,745
38,085
802
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
BoogerBandit
Fernando
42
5 / 3 / 15
3,185
245
62,075
86,904
91,774
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Skye
48
15 / 3 / 13
3,093
238
80,910
45,723
0
Slip Away

Slip Away

Armor

Increase your Movement Speed by 28% while Out of Combat.

Level 4

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.

Level 1

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 2.4000000000000004s.

Level 3

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.

Level 4

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 3s.

Level 3

Preparation

Preparation

Armor

When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.

Level 1

33
2 / 4 / 23
2,993
230
4,216
24,594
10,400
Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 10% while Stellar Wind is active.

Level 2

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

58
9 / 10 / 5
2,372
182
49,319
44,883
0
Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Deadly Dash

Deadly Dash

Dash

Generate 7% Ultimate charge after activating Dash once every -8s.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.

Level 3

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

59
10 / 4 / 10
2,581
199
47,069
39,674
0
Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 40% for 4s after using Fire Bomb.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.2s.

Level 2

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 1.2s.

Level 2

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 25% while Hunter's Mark is active.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 29s
Objective Time
6m 18s
48
Kill Participation
107
24
Kills
41
41
Deaths
24
24
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Fernando
BoogerBandit
Fernando
5
3
15
4.17
W
Skye
15
3
13
7.17
W
2
4
23
3.38
L
Fernando
GammaConduit
Fernando
1
9
4
0.33
L
Zhin
11
5
4
2.6
W
9
10
5
1.15
L
Ying
Loafdog
Ying
1
10
7
0.45
W
10
4
10
3.75
L
Siclops
Unknown
5
10
5
0.75
L
Vora
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

241,778
Damage
243,589
243,589
Taken
241,778
87,908
Shielding
102,174
119,743
Healing
177,428
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
BoogerBandit
Fernando
62,075
28,559
0
2,473
86,904
91,774
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Skye
80,910
52,217
0
13,003
45,723
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
4,216
2,354
131,393
15,450
24,594
10,400
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Fernando
GammaConduit
Fernando
27,161
16,031
0
3,793
73,241
87,106
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Zhin
85,674
74,393
0
8,813
45,468
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
49,319
37,000
0
13,096
44,883
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Ying
Loafdog
Ying
12,462
12,462
74,774
19,884
42,794
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
47,069
29,550
0
2,013
39,674
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Siclops
Unknown
63,736
51,149
1,560
4,670
44,001
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Vora
52,745
39,961
0
6,249
38,085
802
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role