Player Matchup
VS
Match Stats
Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5
Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Tools of Salvation
Increase your maximum Health by 600.
Level 4
Indignation
Reduce the Cooldown of Conviction by 0.4s.
Level 1
Solemn Watch
Increase the distance traveled by Conviction by 24%.
Level 4
Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5
Eternal Strife
Using an ability above Ire threshold Heals you for 75.
Level 1
Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1
Master Archer
Rapid Shot
Reduce the Cooldown of Rapid Shot by 2.4s.
Level 4
Bullseye
Weapon
Reduce your active Cooldowns by 20% when you get an Elimination.
Level 2
Skewer
Crippling Arrow
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Level 2
Grounded
Rapid Shot
Regenerate 120 Health every 1s during while using Rapid Shot.
Level 2
Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Level 5
Recurve
Weapon
Increase the rate at which your Longbow charges by 25%.
Level 1
Brand
Fireball
Heal for 400 for each enemy hit with Fireball.
Level 4
Looks That Kill
Fireball
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Level 3
Cavalier
Armor
Increase your maximum Health by 150.
Level 1
Safe Travel
Charge
Gain a 450-Health Shield for 3s after you use Charge.
Level 3
Incinerate
Fireball
Reduce the Cooldown of Fireball by 1.8s.
Level 4
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Sleight of Hand
Nether Step
Generate 2 Ammo after activating Nether Step.
Level 2
Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 15%.
Level 3
Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1
Gotcha
Net Shot
Increase your Movement Speed by 50% for 3s after using Net Shot.
Level 5
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.
Level 2
Reconstruction
Recovery
Reduce the Cooldown of Recovery by 1s.
Level 1
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 10%.
Level 2
Concussion
Net Shot
Reduce the Cooldown of Net Shot by 5s.
Level 5
Ensnare
Net Shot
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
Level 1
Shock and Awe
Detonate
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Level 5
King's Court
Detonate
Heal for 60 for each Sticky Bomb you Detonate.
Level 4
King's New Cloak
Armor
Increase your maximum Health by 100.
Level 2
Reinforced Casing
Armor
Increase your maximum Ammo by 3.
Level 3
Royal Decree
Detonate
Increase your Reload Speed by 4% for 3s after using Detonate.
Level 1
Chain Reaction
Detonate
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
Level 1
Killing Frost
Soar
Reduce the Cooldown of Soar by 100% after getting an Elimination
Level 5
Biting Cold
Ice Block
Generate 2 Ammo after activating Ice Block.
Level 1
Flicker
Blink
Heal for 150 after using Blink.
Level 5
Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3
Cantrip
Soar
Generate 1 Ammo after activating Soar.
Level 1
Snow Globe
Ice Storm
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
Level 1
Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4
Condemnation
Armor
Increase the Healing you do by 15% while at or below 70% Health.
Level 3
Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Level 3
The Price of Salvation
Abyssal Reconstruction
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Level 1
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Level 4
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Harmony
Shatter
Heal for 26% of the damage dealt by Shatter.
Level 2
Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1
Efficiency
Dimensional Link
Reduce the Cooldown of Dimensional Link by 6.25s.
Level 5
Pursuit
Shatter
Increase the Movement Speed of Illusions by 24% during Shatter.
Level 3
Brittle
Shatter
Reduce the Cooldown of Shatter by 2s.
Level 4
Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.