Player Matchup

Tiberius
Tiberius
Gold I
Akukubensen
Tiberius
Gold I
Level 999
Champion Stats
65W - 74L
1,568 SR
Queue Stats
1,496W - 1,484L
1,530 Elo+
Solo
Kasumi
Kasumi
Platinum III
RedBullGoBzZ
Kasumi
Platinum III
Level 873
Champion Stats
0W - 1L
1,470 SR
Queue Stats
1,781W - 1,670L
1,600 Elo+
Party 2
Ying
Ying
Gold II
Rydoxx
Ying
Gold II
Level 407
Champion Stats
18W - 21L
1,544 SR
Queue Stats
464W - 447L
1,521 Elo+
Solo
Fernando
Fernando
Silver II
Skull_savage54
Fernando
Silver II
Level 120
Champion Stats
37W - 36L
1,452 SR
Queue Stats
120W - 112L
1,426 Elo+
Solo
Makoa
Makoa
Platinum II
jal-gaitan
Makoa
Platinum II
Level 124
Champion Stats
30W - 22L
1,688 SR
Queue Stats
272W - 265L
1,525 Elo+
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 505
1,544 SR
1,520 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 292
1,602 SR
1,536 Elo+
Inara
Inara
Silver I
BT-StatligtBdrag
Inara
Silver I
Level 232
Champion Stats
14W - 17L
1,435 SR
Queue Stats
352W - 356L
1,449 Elo+
Solo
Jenos
Jenos
Platinum IV
Blackout_AlanRay
Jenos
Platinum IV
Level 707
Champion Stats
58W - 39L
1,736 SR
Queue Stats
477W - 418L
1,557 Elo+
Solo
Zhin
Zhin
Platinum II
Fleszynski
Zhin
Platinum II
Level 179
Champion Stats
35W - 42L
1,613 SR
Queue Stats
653W - 604L
1,560 Elo+
Party 1
Willo
Willo
Gold II
WallStreetPTK
Willo
Gold II
Level 229
Champion Stats
176W - 118L
1,725 SR
Queue Stats
506W - 443L
1,556 Elo+
Party 1
Saati
Saati
Platinum III
YuriHoland
Saati
Platinum III
Level 115
Champion Stats
6W - 0L
1,500 SR
Queue Stats
54W - 43L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
Akukubensen
Tiberius
47
4 / 8 / 3
2,005
182
57,865
50,410
0
Honed Senses

Honed Senses

Combat Trance

Generate 0.6% Ultimate charge every 1s while Combat Trance is active.

Level 1

Charisma

Charisma

Armor

Increase your maximum Health by 200.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.

Level 4

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Kasumi
60
12 / 11 / 3
2,407
219
47,451
47,356
0
Deadly Prey

Deadly Prey

Increase your Movement Speed by 40% for 2s after Body and Soul ends.

Level 4

Sealed Fate

Sealed Fate

Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 4

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 1.2s.

Level 2

Cursed Doll

Cursed Doll

Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.

Level 4

Folk Tales

Folk Tales

Increase your maximum Health by 50.

Level 1

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Ying
Rydoxx
Ying
58
1 / 7 / 6
1,948
177
11,761
44,549
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Fernando
49
1 / 12 / 2
1,947
177
30,702
91,663
68,049
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Pyre

Pyre

Weapon

Increase your maximum Ammo by 15.

Level 1

Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Makoa
37
7 / 7 / 6
2,145
195
46,826
83,955
13,755
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 10%.

Level 1

Rampage

Rampage

Armor

Increase your Movement Speed by 32% for 4s after getting an Elimination.

Level 4

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 2s after activating Dredge Anchor.

Level 4

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Bans
AndroxusImani
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanCassie
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
32
5 / 4 / 12
3,304
300
44,747
67,546
7,300
Whetstone

Whetstone

Weapon

Increase your Reload Speed by 5%.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

59
0 / 3 / 27
4,122
375
15,920
15,886
9,560
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

42
18 / 4 / 13
3,700
336
99,126
52,315
0
Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Kindling

Kindling

Whirl

Generate 1 Ammo after activating Whirl.

Level 1

Infamy

Infamy

Armor

Increase your maximum Health by 50.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

40
8 / 9 / 12
2,930
266
53,173
26,849
0
Hummingbird

Hummingbird

Flutter

Generate 3 Ammo after activating Flutter.

Level 3

Hijinks

Hijinks

Flutter

Heal for 50 after activating Flutter.

Level 1

Spritely

Spritely

Flutter

Reduce your damage taken by 5% for 3s after activating Flutter.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 3s.

Level 5

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Saati
46
14 / 5 / 11
3,568
324
104,967
32,009
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 12% for 2.5s after Ricochet is deployed.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 51s
Objective Time
6m 52s
45
Kill Participation
120
25
Kills
45
45
Deaths
25
20
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Tiberius
Akukubensen
Tiberius
4
8
3
0.69
W
5
4
12
2.75
W
0
3
27
4.5
W
18
4
13
6.13
L
Kasumi
12
11
3
1.23
L
Ying
Rydoxx
Ying
1
7
6
0.57
L
Fernando
1
12
2
0.17
W
8
9
12
1.56
W
Saati
14
5
11
3.9
L
Makoa
7
7
6
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

194,605
Damage
317,933
317,933
Taken
194,605
81,804
Shielding
16,860
145,560
Healing
112,198
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Tiberius
Akukubensen
Tiberius
57,865
45,649
0
12,308
50,410
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
44,747
35,001
1,995
7,216
67,546
7,300

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
15,920
13,515
86,167
9,202
15,886
9,560
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
99,126
70,286
0
3,880
52,315
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
Kasumi
47,451
35,246
0
9,749
47,356
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ying
Rydoxx
Ying
11,761
11,761
77,059
27,175
44,549
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Fernando
30,702
20,871
0
8,957
91,663
68,049
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
53,173
42,755
1,386
1,556
26,849
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Saati
104,967
92,850
0
796
32,009
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Makoa
46,826
44,987
0
10,312
83,955
13,755
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role