Player Matchup

Vora
Vora
Aither5
Vora
Level 63
Champion Stats
0W - 2L
1,517 SR
Queue Stats
16W - 23L
1,407 Elo+
Party 2
Bomb King
Bomb King
DepressedMorty
Bomb King
Level 19
Champion Stats
1W - 7L
1,425 SR
Queue Stats
15W - 23L
1,398 Elo+
Party 2
Khan
Khan
DerkuhleWilly
Khan
Level 14
Champion Stats
30W - 31L
1,415 SR
Queue Stats
34W - 36L
1,509 Elo+
Party 1
Maeve
Maeve
Draft27
Maeve
Level 32
Champion Stats
0W - 1L
1,247 SR
Queue Stats
0W - 4L
1,176 Elo+
Party 2
Ying
Ying
candyshop333
Ying
Level 101
Champion Stats
19W - 20L
1,729 SR
Queue Stats
206W - 209L
1,567 Elo+
Party 1
Team Averages
Level 46
1,467 SR
1,411 Elo+

VS

Team Averages
Level 80
1,547 SR
1,496 Elo+
Rei
Rei
ADRIANCRAFT2008
Rei
Level 41
Champion Stats
4W - 2L
1,534 SR
Queue Stats
17W - 16L
1,418 Elo+
Solo
Barik
Barik
AndrewHubermansb
Barik
Level 100
Champion Stats
133W - 93L
1,644 SR
Queue Stats
422W - 399L
1,511 Elo+
Solo
Pip
Pip
IFMS
Pip
Level 99
Champion Stats
1W - 0L
1,500 SR
Queue Stats
43W - 44L
1,442 Elo+
Party 3
Vatu
Vatu
LordArukado
Vatu
Level 63
Champion Stats
4W - 3L
1,712 SR
Queue Stats
57W - 46L
1,568 Elo+
Party 3
Kinessa
Kinessa
macm0207
Kinessa
Level 97
Champion Stats
3W - 5L
1,344 SR
Queue Stats
122W - 109L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
Aither5
Vora
56
8 / 11 / 5
2,370
237
54,513
45,823
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 8% for 3s after activating Tendril.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Bomb King
DepressedMorty
Bomb King
8
7 / 11 / 1
1,952
195
24,799
40,045
1,000
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 2.

Level 2

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

4
0 / 11 / 2
2,209
221
6,129
71,513
108,870
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Maeve
Draft27
Maeve
31
2 / 9 / 9
1,882
188
30,238
38,096
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

51
4 / 10 / 7
2,533
253
44,083
45,433
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
6 / 3 / 21
3,867
387
35,210
17,660
0
Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 1.5s.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

37
6 / 1 / 21
3,130
313
49,840
56,635
37,960
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 700.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Pip
IFMS
Pip
58
7 / 7 / 13
2,658
266
34,932
35,794
0
Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Refreshing Jog

Refreshing Jog

Weightless

Heal for 180 every 1s while Weightless is active.

Level 3

Pep in the Step

Pep in the Step

Healing Potion

Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.

Level 2

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

36
14 / 5 / 12
2,872
287
57,751
31,342
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.

Level 2

Extraction

Extraction

Dash

Increase your Movement Speed by 15% for 2s after Dash ends.

Level 3

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Level 1

Kinessa
macm0207
Kinessa
54
19 / 5 / 18
3,139
314
63,177
18,331
0
Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 50%.

Level 2

Power Supply

Power Supply

Armor

Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.

Level 3

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 20%.

Level 2

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Headstrong

Headstrong

Armor

Increase your maximum Health by 250.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 20s
Objective Time
9m 36s
45
Kill Participation
137
21
Kills
52
52
Deaths
21
24
Assists
85
Player
Kills
Deaths
Assists
KDA
W
6
3
21
5.5
L
Vora
Aither5
Vora
8
11
5
0.95
W
6
1
21
16.5
L
Bomb King
DepressedMorty
Bomb King
7
11
1
0.68
L
0
11
2
0.09
L
Maeve
Draft27
Maeve
2
9
9
0.72
W
Pip
IFMS
Pip
7
7
13
1.93
W
14
5
12
4
L
4
10
7
0.75
W
Kinessa
macm0207
Kinessa
19
5
18
5.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

159,762
Damage
240,910
240,910
Taken
159,762
109,870
Shielding
37,960
96,161
Healing
103,235
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
35,210
32,592
47,012
9,629
17,660
0

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Vora
Aither5
Vora
54,513
40,180
1,949
14,152
45,823
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
49,840
49,840
0
15,269
56,635
37,960
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Bomb King
DepressedMorty
Bomb King
24,799
20,482
0
4,655
40,045
1,000
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
6,129
555
366
3,523
71,513
108,870
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Maeve
Draft27
Maeve
30,238
26,824
0
6,070
38,096
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Pip
IFMS
Pip
34,932
31,618
6,422
9,902
35,794
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
57,751
46,356
0
13,406
31,342
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
44,083
41,758
45,545
19,901
45,433
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Kinessa
macm0207
Kinessa
63,177
51,633
0
1,595
18,331
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Damage Done by Role

Damage Taken by Role