Player Matchup

Fernando
Fernando
Gold I
AndrosBurner
Fernando
Gold I
Level 158
Champion Stats
111W - 84L
1,673 SR
Queue Stats
623W - 599L
1,488 Elo+
Party 1
Barik
Barik
Platinum IV
Malibustacey
Barik
Platinum IV
Level 596
Champion Stats
7W - 15L
1,609 SR
Queue Stats
438W - 423L
1,532 Elo+
Party 1
Saati
Saati
Platinum I
OneBubbles
Saati
Platinum I
Level 289
Champion Stats
15W - 11L
1,649 SR
Queue Stats
133W - 126L
1,599 Elo+
Party 1
Jenos
Jenos
Platinum II
Vintchu
Jenos
Platinum II
Level 999
Champion Stats
249W - 221L
1,682 SR
Queue Stats
933W - 887L
1,568 Elo+
Solo
Vora
Vora
Platinum I
ÅñÞØÿÆ
Vora
Platinum I
Level 278
Champion Stats
50W - 33L
1,686 SR
Queue Stats
162W - 124L
1,612 Elo+
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 464
1,660 SR
1,560 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 394
1,645 SR
1,586 Elo+
Lian
Lian
Diamond V
LeChanceux
Lian
Diamond V
Level 591
Champion Stats
47W - 49L
1,615 SR
Queue Stats
1,656W - 1,584L
1,606 Elo+
Solo
Buck
Buck
Diamond IV
PhoenixDarKz
Buck
Diamond IV
Level 108
Champion Stats
6W - 4L
1,866 SR
Queue Stats
190W - 143L
1,691 Elo+
Solo
Terminus
Terminus
Gold I
SkyBic
Terminus
Gold I
Level 207
Champion Stats
0W - 1L
1,500 SR
Queue Stats
92W - 105L
1,538 Elo+
Party 2
Makoa
Makoa
Platinum V
hamzolo18
Makoa
Platinum V
Level 65
Champion Stats
7W - 3L
1,610 SR
Queue Stats
102W - 71L
1,583 Elo+
Solo
Io
Io
Platinum V
pepe1221
Io
Platinum V
Level 999
Champion Stats
5W - 6L
1,634 SR
Queue Stats
822W - 768L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
AndrosBurner
Fernando
54
13 / 5 / 21
4,101
315
87,687
98,721
87,461
Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

54
11 / 3 / 25
4,344
334
80,591
80,545
77,640
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Saati
58
14 / 12 / 24
4,006
308
109,496
56,271
0
Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Jenos
Vintchu
Jenos
55
4 / 5 / 43
4,432
341
28,703
23,515
11,448
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 14%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

56
22 / 7 / 13
4,153
319
91,747
62,147
0
False Idol

False Idol

Armor

Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 4% for 3s after activating Tendril.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Bans
KhanCassie
Team 1 Score

4

VS

Team 2 Score

1

Bans
Imani
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
9 / 14 / 5
2,673
206
91,012
47,499
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Bloodline

Bloodline

Grace

Generate 1 Ammo after using Grace.

Level 1

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

45
12 / 17 / 7
3,397
261
80,273
77,838
0
Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 3s.

Level 3

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 42% after getting an Elimination.

Level 3

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 5% for 4s after using Heroic Leap.

Level 1

Street Sweeper

Street Sweeper

Weapon

Increase your Reload Speed by 28%.

Level 4

Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 24% for 2s after using Recovery.

Level 4

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

Terminus
SkyBic
Terminus
52
1 / 14 / 5
2,023
156
47,675
100,896
0
Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

It Watches

It Watches

Armor

Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.

Level 1

Playing God

Playing God

Power Siphon

Heal for 5% of the damage Absorbed by Power Siphon.

Level 1

Abomination

Abomination

Calamity Blast

Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.

Level 5

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Makoa
hamzolo18
Makoa
26
5 / 11 / 7
2,586
199
55,922
119,849
36,288
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

60
5 / 5 / 10
3,684
283
46,317
52,142
0
Celestial Body

Celestial Body

Armor

Increase your maximum Health by 200.

Level 4

Restored Faith

Restored Faith

Moonlight

Heal for 20 every time you Heal an ally with Moonlight.

Level 2

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Moonlight Garden

Moonlight Garden

Weapon

Generate 6% Moonlight for each enemy hit with Light Bow.

Level 3

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 32%.

Level 4

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 41s
Objective Time
3m 43s
190
Kill Participation
66
64
Kills
32
32
Deaths
61
126
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fernando
AndrosBurner
Fernando
13
5
21
4.7
L
9
14
5
0.82
W
11
3
25
7.83
W
Saati
14
12
24
2.17
L
12
17
7
0.91
L
Terminus
SkyBic
Terminus
1
14
5
0.25
W
Jenos
Vintchu
Jenos
4
5
43
5.1
L
Makoa
hamzolo18
Makoa
5
11
7
0.77
L
5
5
10
2
W
22
7
13
4.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

398,224
Damage
321,199
321,199
Taken
398,224
176,549
Shielding
36,288
219,371
Healing
182,980
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
AndrosBurner
Fernando
87,687
44,711
0
5,466
98,721
87,461
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
91,012
88,415
0
2,181
47,499
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
80,591
80,591
0
19,474
80,545
77,640
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Saati
109,496
85,480
0
1,305
56,271
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
80,273
76,792
1,826
22,419
77,838
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Terminus
SkyBic
Terminus
47,675
25,626
0
21,024
100,896
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Jenos
Vintchu
Jenos
28,703
20,749
172,272
11,024
23,515
11,448
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

L
Makoa
hamzolo18
Makoa
55,922
51,792
0
1,380
119,849
36,288
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
46,317
42,548
97,217
36,933
52,142
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
91,747
62,930
0
9,830
62,147
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role