Player Matchup
VS
Match Stats
Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4
Depths of Despair
Reduce the damage you take by 12% for 2s after activating Conviction.
Level 3
Ad Eternum
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Level 3
True Conviction
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Level 2
Eternal Strife
Using an ability above Ire threshold Heals you for 225.
Level 3
Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1
Footwork
Counter
Increase your Movement Speed by 30% for 3s after activating Counter.
Level 3
Infamy
Armor
Increase your maximum Health by 250.
Level 5
Up in Smoke
Billow
Increase your Movement Speed by 33% while Billow is active.
Level 3
Hideout
Billow
Reduce the Cooldown of Whirl by 1s after using Billow.
Level 1
Dragon Oil
Armor
Increase your maximum Ammo by 3.
Level 3
Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Squadron
Illusion
Increase the Health of each of your Illusions by 200.
Level 2
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3
Fracture
Shatter
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Level 2
Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Hulking Strength
Commander's Grab
Reduce the Cooldown of Commander's Grab by 3s.
Level 5
Martial Law
Commander's Grab
Generate 5 Ammo after activating Commander's Grab.
Level 1
Open Fire!
Battle Shout
Generate 4 Ammo after activating Battle Shout.
Level 1
Lifetaker
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Level 5
Vortex Grip
Commander's Grab
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Steadfast
Armor
Increase your maximum Health by 150.
Level 1
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4
Caretaker
Warder's Field
Heal for 110 every 1s while standing in Warder's Field.
Level 5
Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5
Dampener
Armor
Increase your maximum Health by 600.
Level 4
Opulence
Missile Launcher
Heal 60 health for each player hit by Missile Launcher.
Level 1
Proximity
Advance
Reduce your damage taken by 3% for 3s after activating Advance.
Level 1
Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 2.8s.
Level 4
Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1
Aggressive Dodge
Explosive Dodge
Increase the distance traveled by Explosive Dodge by 10%.
Level 2
Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 5%.
Level 1
The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Level 5
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Level 5
Pop Off
Explosive Dodge
Increase the Area of Effect of Explosive Dodge bombs by 20%.
Level 2
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Masterful
Fire Spit
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Level 5
Survival
Thrust
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Level 3
Follow the Scent
Fire Spit
Increase the size of your Fire Spit by 24%.
Level 1
Lung Capacity
Fire Spit
Heal for 200 for each enemy hit with Fire Spit.
Level 4
Rain of Fire
Thrust
Consume 30% less Booster fuel for 5s after using Thrust.
Level 2
Combustible
Fire Spit
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
Level 1
Space Jam
Stellar Wind
Increase your jump height by 48% while using Stellar Wind.
Level 4
Lightyears
Astral Mark
Increase the range of Astral Mark by 16%.
Level 4
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 0.8s.
Level 2
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Star Seeker
Stellar Wind
Increase your air control while using Stellar Wind by 28%.
Level 2
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Looks That Kill
Fireball
Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.
Level 2
Heat Transfer
Shield
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Level 4
Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2
Running Start
Charge
Increase your Movement Speed by 50% for 3s after using Charge.
Level 5
Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.