Player Matchup

Seris
Seris
Anerba
Seris
Level 125
Champion Stats
188W - 131L
1,631 SR
Queue Stats
320W - 304L
1,479 Elo+
Solo
Vora
Vora
gpatrik
Vora
Level 276
Champion Stats
75W - 66L
1,585 SR
Queue Stats
226W - 245L
1,505 Elo+
Solo
Koga
Koga
pucigaming
Koga
Level 7
Champion Stats
1W - 4L
1,358 SR
Queue Stats
116W - 110L
1,349 Elo+
Solo
Fernando
Fernando
tamarro12345678
Fernando
Level 141
Champion Stats
16W - 5L
1,715 SR
Queue Stats
422W - 418L
1,494 Elo+
Party 1
Jenos
Jenos
xXLupoLucio
Jenos
Level 322
Champion Stats
1W - 0L
1,500 SR
Queue Stats
50W - 53L
1,539 Elo+
Party 1
Team Averages
Level 174
1,558 SR
1,473 Elo+

VS

Team Averages
Level 260
1,543 SR
1,562 Elo+
VII
VII
Azyti
VII
Level 122
Champion Stats
10W - 11L
1,438 SR
Queue Stats
286W - 266L
1,523 Elo+
Solo
Saati
Saati
LadyJustïce
Saati
Level 690
Champion Stats
68W - 53L
1,659 SR
Queue Stats
586W - 533L
1,597 Elo+
Solo
Octavia
Octavia
LittleAhri7
Octavia
Level 65
Champion Stats
10W - 10L
1,455 SR
Queue Stats
165W - 160L
1,567 Elo+
Party 2
Grohk
Grohk
SenseiDaddy
Grohk
Level 31
Champion Stats
9W - 12L
1,506 SR
Queue Stats
60W - 52L
1,562 Elo+
Party 2
Fernando
Fernando
aliuk
Fernando
Level 393
Champion Stats
158W - 113L
1,657 SR
Queue Stats
1,171W - 1,150L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
Anerba
Seris
46
2 / 1 / 16
2,130
266
18,222
18,084
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 8% while Shadow Travel is active.

Level 1

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 3 Ammo.

Level 3

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Level 1

Vora
gpatrik
Vora
53
14 / 2 / 5
2,305
288
45,131
27,707
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.2s.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

1
9 / 2 / 5
2,091
261
21,509
24,179
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Fernando
57
1 / 0 / 12
2,451
306
20,934
34,040
66,821
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

41
7 / 1 / 13
2,297
287
15,840
11,547
2,595
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
VII
Azyti
VII
34
2 / 6 / 1
1,294
162
24,007
16,623
0
The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 0.5s after activating Grappling Hook.

Level 1

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 20%.

Level 4

Rapid Response

Rapid Response

Trigger Discipline

Decrease the recoil of Mag Dump by 50%.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 5% Health.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

59
3 / 7 / 1
978
122
24,955
19,934
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Hide

Hide

Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 150hp.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Octavia
LittleAhri7
Octavia
36
0 / 8 / 0
911
114
11,864
21,389
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 40%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Level 1

21
0 / 6 / 2
1,081
135
24,847
23,533
0
Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.

Level 3

Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 30%.

Level 3

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 120 for each enemy hit with Shock Pulse.

Level 4

Electrostatic

Electrostatic

Weapon

Increase your Ammo regeneration speed by 24%.

Level 2

Thunderstruck

Thunderstruck

Shock Pulse

Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.

Level 3

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Fernando
aliuk
Fernando
54
1 / 6 / 2
1,442
180
29,884
40,157
53,698
Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 0.8s. This card also increases the rate of Shield gain when using Aegis.

Level 1

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 52s
Objective Time
1m 19s
84
Kill Participation
12
33
Kills
6
6
Deaths
33
51
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Seris
Anerba
Seris
2
1
16
10
L
VII
Azyti
VII
2
6
1
0.42
L
3
7
1
0.5
L
Octavia
LittleAhri7
Octavia
0
8
0
0
L
0
6
2
0.17
L
Fernando
aliuk
Fernando
1
6
2
0.33
W
Vora
gpatrik
Vora
14
2
5
8.25
W
9
2
5
5.75
W
Fernando
1
0
12
7
W
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,636
Damage
115,557
115,557
Taken
121,636
69,416
Shielding
53,698
93,846
Healing
31,181
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Seris
Anerba
Seris
18,222
15,152
33,558
10,505
18,084
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
VII
Azyti
VII
24,007
23,807
0
2,759
16,623
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
24,955
17,796
0
294
19,934
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Octavia
LittleAhri7
Octavia
11,864
11,114
275
2,096
21,389
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

L
24,847
11,176
12,821
10,335
23,533
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Fernando
aliuk
Fernando
29,884
14,292
0
2,601
40,157
53,698
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Vora
gpatrik
Vora
45,131
35,794
0
6,062
27,707
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
21,509
21,509
638
1,753
24,179
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Fernando
20,934
13,935
0
223
34,040
66,821
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
15,840
13,995
36,997
4,110
11,547
2,595
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role