Player Matchup

Fernando
Fernando
Silver II
DraggunFyre
Fernando
Silver II
Level 60
Champion Stats
1W - 2L
1,708 SR
Queue Stats
2W - 3L
1,510 Elo+
Solo
Tyra
Tyra
Gold V
I pasta I4035
Tyra
Gold V
Level 434
Champion Stats
2W - 5L
1,483 SR
Queue Stats
113W - 125L
1,471 Elo+
Solo
Mal'Damba
Mal'Damba
Gold II
INAR4
Mal'Damba
Gold II
Level 491
Champion Stats
0W - 1L
1,500 SR
Queue Stats
390W - 404L
1,527 Elo+
Solo
Moji
Moji
Silver III
PrettyDope88
Moji
Silver III
Level 428
Champion Stats
52W - 53L
1,520 SR
Queue Stats
649W - 672L
1,433 Elo+
Party 1
Inara
Inara
Silver I
TheOGDank
Inara
Silver I
Level 595
Champion Stats
140W - 160L
1,504 SR
Queue Stats
794W - 829L
1,422 Elo+
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 402
1,543 SR
1,472 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 586
1,669 SR
1,500 Elo+
Koga
Koga
Silver IV
AdkinsGoetia
Koga
Silver IV
Level 845
Champion Stats
43W - 67L
1,526 SR
Queue Stats
832W - 842L
1,500 Elo+
Solo
Azaan
Azaan
Gold III
Hunters-killer90
Azaan
Gold III
Level 999
Champion Stats
31W - 32L
1,647 SR
Queue Stats
545W - 550L
1,559 Elo+
Party 2
Saati
Saati
Gold II
Pouches-
Saati
Gold II
Level 843
Champion Stats
86W - 69L
1,626 SR
Queue Stats
811W - 779L
1,542 Elo+
Party 2
Nyx
Nyx
Silver IV
wheresdex
Nyx
Silver IV
Level 117
Champion Stats
5W - 0L
1,848 SR
Queue Stats
40W - 61L
1,317 Elo+
Solo
Jenos
Jenos
Silver I
xxUnknown_19xx
Jenos
Silver I
Level 125
Champion Stats
146W - 99L
1,697 SR
Queue Stats
415W - 410L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
DraggunFyre
Fernando
32
5 / 5 / 6
2,297
209
53,040
69,829
87,785
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

59
7 / 9 / 5
2,215
201
78,758
39,356
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 500 over 2s.

Level 5

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 1.5s.

Level 3

Trail Blazer

Trail Blazer

Armor

Generate 3 Ammo after getting an Elimination.

Level 1

Hunting Season

Hunting Season

Hunter's Mark

Heal for 200 after getting a Killing Blow on an enemy affected by Hunter’s Mark.

Level 1

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Mal'Damba
INAR4
Mal'Damba
54
2 / 6 / 6
1,846
168
13,566
22,465
0
Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 50.

Level 1

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

56
1 / 11 / 5
1,951
177
48,451
49,531
35,476

Level 5

Level 2

Level 2

Level 1

Level 5

Level 1

Inara
TheOGDank
Inara
54
1 / 8 / 6
2,045
186
45,532
89,982
22,618
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Bans
ImaniAndroxus
Team 1 Score

1

VS

Team 2 Score

4

Bans
DrogozKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
14 / 6 / 9
3,193
290
67,221
35,588
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 6%.

Level 1

Guild Tactics

Guild Tactics

Skewer

Heal for 640 after hitting at least one enemy with Skewer.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

59
2 / 3 / 9
2,989
272
36,182
85,389
34,066
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 30%.

Level 5

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Saati
Pouches-
Saati
57
16 / 3 / 11
3,711
337
105,319
37,928
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

57
3 / 4 / 15
3,360
305
42,082
67,699
53,063
Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 80%.

Level 4

Devastating Blows

Devastating Blows

Weapon

Increase the trigger distance of Realm Breaker's bonus damage by 10 units.

Level 2

Face To Face

Face To Face

Royal Presence

Increase the pull strength of Royal Presence's chain grab by 40%.

Level 2

Unchecked Power

Unchecked Power

Rift Slash

Increase the slow strength of the rift's pulses by 10%.

Level 2

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 10%.

Level 5

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

36
4 / 0 / 25
3,888
353
20,359
12,743
12,793
Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 17s
Objective Time
8m 29s
44
Kill Participation
108
16
Kills
39
39
Deaths
16
28
Assists
69
Player
Kills
Deaths
Assists
KDA
W
14
6
9
3.08
L
Fernando
DraggunFyre
Fernando
5
5
6
1.6
W
2
3
9
2.17
L
7
9
5
1.06
L
Mal'Damba
INAR4
Mal'Damba
2
6
6
0.83
W
Saati
Pouches-
Saati
16
3
11
7.17
L
1
11
5
0.32
L
Inara
TheOGDank
Inara
1
8
6
0.5
W
3
4
15
2.63
W
4
0
25
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

239,347
Damage
271,163
271,163
Taken
239,347
145,879
Shielding
99,922
123,201
Healing
199,522
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
67,221
49,909
270
4,142
35,588
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

L
Fernando
DraggunFyre
Fernando
53,040
27,719
0
583
69,829
87,785
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
36,182
28,377
0
24,307
85,389
34,066
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
78,758
48,433
0
5,268
39,356
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Mal'Damba
INAR4
Mal'Damba
13,566
8,140
71,536
4,435
22,465
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Saati
Pouches-
Saati
105,319
79,249
0
931
37,928
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
48,451
46,613
39,130
415
49,531
35,476
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Inara
TheOGDank
Inara
45,532
36,609
0
1,834
89,982
22,618
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
42,082
26,459
0
2,257
67,699
53,063
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
20,359
12,019
154,873
12,742
12,743
12,793
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Damage Done by Role

Damage Taken by Role