Player Matchup

Fernando
Fernando
DJBooty5
Fernando
Level 163
Champion Stats
23W - 23L
1,538 SR
Queue Stats
356W - 340L
1,564 Elo+
Party 1
Ying
Ying
FresherTowels
Ying
Level 183
Champion Stats
94W - 99L
1,587 SR
Queue Stats
321W - 312L
1,578 Elo+
Party 1
No life rex
Unknown
Level 47
Champion Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,433 Elo+
Solo
Moji
Moji
boomerforbernie
Moji
Level 118
Champion Stats
117W - 67L
1,693 SR
Queue Stats
337W - 319L
1,583 Elo+
Party 1
Furia
Furia
dinocavalier
Furia
Level 69
Champion Stats
15W - 30L
1,425 SR
Queue Stats
158W - 170L
1,540 Elo+
Party 1
Team Averages
Level 116
1,549 SR
1,540 Elo+

VS

Team Averages
Level 148
1,574 SR
1,578 Elo+
Moji
Moji
Ballenboyd
Moji
Level 24
Champion Stats
29W - 15L
1,754 SR
Queue Stats
50W - 39L
1,625 Elo+
Party 2
Saati
Saati
Lau7u7
Saati
Level 470
Champion Stats
51W - 47L
1,580 SR
Queue Stats
326W - 290L
1,562 Elo+
Solo
Ying
Ying
Noryboyd
Ying
Level 48
Champion Stats
0W - 3L
1,204 SR
Queue Stats
73W - 68L
1,574 Elo+
Party 2
Lex
Lex
ironman4864
Lex
Level 160
Champion Stats
26W - 21L
1,594 SR
Queue Stats
430W - 424L
1,542 Elo+
Solo
Atlas
Atlas
shutupandvibe
Atlas
Level 38
Champion Stats
8W - 3L
1,741 SR
Queue Stats
68W - 59L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
DJBooty5
Fernando
52
4 / 0 / 13
2,325
388
21,413
28,060
11,098
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

54
6 / 0 / 20
2,294
382
32,609
8,434
0
Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Mesmerism

Mesmerism

Illusion

Generate 4 Ammo after activating Illusion.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

No life rex
Unknown
45
6 / 0 / 14
2,186
364
36,567
17,507
0

Level 2

Level 3

Level 1

Level 5

Level 4

Level 1

14
13 / 0 / 11
2,311
385
38,809
16,695
8,832

Level 1

Level 1

Level 4

Level 5

Level 4

Level 1

14
3 / 0 / 19
2,097
350
16,027
10,850
5,192
Burning Oath

Burning Oath

Kindle Soul

Heal for 525 over 3s after Healing an ally with Kindle Soul.

Level 5

Righteous Path

Righteous Path

Wings of Wrath

Increase the travel distance of Wings of Wrath by 20%.

Level 2

Pyre Walker

Pyre Walker

Wings of Wrath

Reduce the Cooldown of Wings of Wrath by 1.2s.

Level 2

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.

Level 4

Pyretic Dynamo

Pyretic Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
3
0 / 7 / 0
1,018
170
17,214
23,705
8,427

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

Saati
Lau7u7
Saati
58
0 / 5 / 0
918
153
7,798
18,546
0
Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Ying
41
0 / 5 / 0
1,064
177
21,820
26,910
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

42
0 / 9 / 0
782
130
13,731
28,409
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

17
0 / 6 / 0
1,070
178
20,983
47,855
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 44s
Objective Time
1m 11s
109
Kill Participation
0
32
Kills
0
0
Deaths
32
77
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Fernando
DJBooty5
Fernando
4
0
13
10.5
W
6
0
20
16
L
Saati
Lau7u7
Saati
0
5
0
0
W
No life rex
Unknown
6
0
14
13
L
Ying
0
5
0
0
W
13
0
11
18.5
W
3
0
19
12.5
L
0
9
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

145,425
Damage
81,546
81,546
Taken
145,425
25,122
Shielding
8,427
78,542
Healing
44,868
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
17,214
13,771
13,644
0
23,705
8,427
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
DJBooty5
Fernando
21,413
13,001
0
3,073
28,060
11,098
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
32,609
22,571
30,265
5,137
8,434
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Saati
Lau7u7
Saati
7,798
6,318
0
0
18,546
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
No life rex
Unknown
36,567
32,872
0
2,553
17,507
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ying
21,820
21,820
18,565
8,916
26,910
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
38,809
33,572
11,542
1,128
16,695
8,832
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
16,027
14,867
20,755
4,089
10,850
5,192

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
13,731
13,731
0
392
28,409
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
20,983
20,983
0
3,351
47,855
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role