Player Matchup

Lillith
Lillith
Gold I
Asuninhaa
Lillith
Gold I
Level 999
Champion Stats
35W - 40L
1,725 SR
Queue Stats
450W - 409L
1,658 Elo+
Party 2
Fernando
Fernando
Gold II
Sam0991564
Fernando
Gold II
Level 856
Champion Stats
12W - 17L
1,457 SR
Queue Stats
330W - 313L
1,577 Elo+
Solo
Saati
Saati
Gold II
TrevorLee
Saati
Gold II
Level 426
Champion Stats
50W - 43L
1,631 SR
Queue Stats
1,192W - 1,214L
1,504 Elo+
Solo
Makoa
Makoa
Platinum II
YoungConnelly
Makoa
Platinum II
Level 999
Champion Stats
132W - 135L
1,711 SR
Queue Stats
2,098W - 2,035L
1,589 Elo+
Solo
Talus
Talus
Platinum V
ţmeöツ
Talus
Platinum V
Level 240
Champion Stats
19W - 15L
1,659 SR
Queue Stats
207W - 159L
1,569 Elo+
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 704
1,636 SR
1,579 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 523
1,650 SR
1,572 Elo+
Inara
Inara
Gold III
Bobby2hotty4u
Inara
Gold III
Level 219
Champion Stats
14W - 8L
1,671 SR
Queue Stats
88W - 78L
1,567 Elo+
Party 1
Terminus
Terminus
Gold IV
PeloEConcha
Terminus
Gold IV
Level 999
Champion Stats
35W - 33L
1,638 SR
Queue Stats
1,073W - 1,066L
1,499 Elo+
Solo
Tyra
Tyra
Platinum II
Puchi10
Tyra
Platinum II
Level 999
Champion Stats
30W - 31L
1,618 SR
Queue Stats
945W - 887L
1,633 Elo+
Solo
Buck
Buck
Platinum V
SHANMII
Buck
Platinum V
Level 179
Champion Stats
319W - 253L
1,660 SR
Queue Stats
1,089W - 1,078L
1,594 Elo+
Solo
Jenos
Jenos
Platinum II
Yahiko15
Jenos
Platinum II
Level 219
Champion Stats
97W - 85L
1,662 SR
Queue Stats
158W - 142L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lillith
Asuninhaa
Lillith
56
7 / 1 / 17
3,184
398
25,598
32,955
0
Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.

Level 5

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.

Level 1

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 2%, but increase its cost by {scale=3|3}%.

Level 1

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.

Level 4

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

Fernando
Sam0991564
Fernando
59
3 / 2 / 10
2,759
345
30,078
57,412
31,181
Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 800 to enemies hit by Charge.

Level 4

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Saati
TrevorLee
Saati
59
9 / 5 / 14
2,790
349
76,087
39,330
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

60
9 / 2 / 10
3,237
405
48,853
64,186
17,106
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 40%.

Level 4

Crashing Wave

Crashing Wave

Shell Spin

Reduce the Cooldown of Shell Spin by 4s for each enemy it hits.

Level 4

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Talus
ţmeöツ
Talus
54
17 / 5 / 8
2,950
369
57,820
29,382
0
Spirited

Spirited

Armor

Increase your maximum Health by 150

Level 3

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 1s.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Primeval Might

Primeval Might

Overcharge

Gain 10% Lifesteal while Overcharge is active.

Level 2

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Bans
Cassie
Team 1 Score

4

VS

Team 2 Score

0

Bans
DrogozImani
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
5 / 8 / 6
2,167
271
54,107
58,176
8,248
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Terminus
PeloEConcha
Terminus
59
5 / 9 / 4
1,629
204
35,751
65,283
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Watches

It Watches

Armor

Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.

Level 1

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.6s for every 1s spent channeling Power Siphon.

Level 2

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 200.

Level 2

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Tyra
Puchi10
Tyra
59
0 / 9 / 10
1,708
214
59,825
35,169
0
Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 16% for 4s after using Fire Bomb.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 2s.

Level 2

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Buck
SHANMII
Buck
44
3 / 10 / 2
1,582
198
48,539
55,420
0
Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 30% for 2s after using Recovery.

Level 5

No Escape

No Escape

Weapon

Increase your Movement Speed by 14% for 5s after getting a Killing Blow or Elimination.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 10% for 3s after using Net Shot.

Level 1

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 10% for 4s after using Heroic Leap.

Level 2

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

Jenos
Yahiko15
Jenos
56
2 / 7 / 9
1,928
241
25,043
24,388
7,350
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Eclipse

Eclipse

Void Grip

Heal for 50 every 1s while using Void Grip.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 35s
Objective Time
1m 45s
104
Kill Participation
46
45
Kills
15
15
Deaths
43
59
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Lillith
Asuninhaa
Lillith
7
1
17
15.5
L
5
8
6
1
L
Terminus
PeloEConcha
Terminus
5
9
4
0.78
L
Tyra
Puchi10
Tyra
0
9
10
0.56
L
Buck
SHANMII
Buck
3
10
2
0.4
W
Fernando
Sam0991564
Fernando
3
2
10
4
W
Saati
TrevorLee
Saati
9
5
14
3.2
L
Jenos
Yahiko15
Jenos
2
7
9
0.93
W
9
2
10
7
W
Talus
ţmeöツ
Talus
17
5
8
4.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

238,436
Damage
223,265
223,265
Taken
238,436
48,287
Shielding
15,598
132,188
Healing
90,592
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Lillith
Asuninhaa
Lillith
25,598
11,427
121,036
542
32,955
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
54,107
39,559
0
1,726
58,176
8,248
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Terminus
PeloEConcha
Terminus
35,751
20,748
0
8,228
65,283
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Tyra
Puchi10
Tyra
59,825
36,204
0
878
35,169
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Buck
SHANMII
Buck
48,539
45,975
0
15,097
55,420
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Fernando
Sam0991564
Fernando
30,078
18,324
0
674
57,412
31,181
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Saati
TrevorLee
Saati
76,087
58,015
0
0
39,330
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Jenos
Yahiko15
Jenos
25,043
14,452
56,935
7,728
24,388
7,350
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
48,853
44,605
0
2,810
64,186
17,106
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Talus
ţmeöツ
Talus
57,820
56,392
0
7,126
29,382
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role