Player Matchup

Jenos
Jenos
MelzinhoSalgado
Jenos
Level 305
Champion Stats
52W - 45L
1,689 SR
Queue Stats
502W - 488L
1,587 Elo+
Solo
Ying
Ying
Puchi10
Ying
Level 999
Champion Stats
15W - 15L
1,667 SR
Queue Stats
427W - 449L
1,572 Elo+
Solo
Vivian
Vivian
TheMonyu
Vivian
Level 999
Champion Stats
193W - 197L
1,617 SR
Queue Stats
2,731W - 2,673L
1,647 Elo+
Solo
Cassie
Cassie
Veggetooj
Cassie
Level 562
Champion Stats
0W - 3L
1,177 SR
Queue Stats
178W - 172L
1,613 Elo+
Solo
Kasumi
Kasumi
yokoto7w7
Kasumi
Level 999
Champion Stats
107W - 134L
1,576 SR
Queue Stats
1,415W - 1,419L
1,568 Elo+
Solo
Team Averages
Level 773
1,545 SR
1,597 Elo+

VS

Team Averages
Level 333
1,560 SR
1,601 Elo+
Fernando
Fernando
Derk3838
Fernando
Level 163
Champion Stats
10W - 7L
1,545 SR
Queue Stats
264W - 262L
1,531 Elo+
Solo
Vora
Vora
JackMinner
Vora
Level 244
Champion Stats
6W - 3L
1,668 SR
Queue Stats
45W - 31L
1,621 Elo+
Solo
Ying
Ying
PretãoDoVral
Ying
Level 999
Champion Stats
166W - 164L
1,641 SR
Queue Stats
3,469W - 3,307L
1,633 Elo+
Solo
Tyra
Tyra
RinocerusLighBR
Tyra
Level 74
Champion Stats
31W - 24L
1,622 SR
Queue Stats
154W - 142L
1,611 Elo+
Party 1
Corvus
Corvus
caldodecano
Corvus
Level 185
Champion Stats
5W - 6L
1,327 SR
Queue Stats
335W - 283L
1,610 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
4 / 5 / 13
2,765
230
28,620
27,864
9,548
Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Ying
Puchi10
Ying
59
2 / 5 / 15
2,602
217
102,884
43,670
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 5s.

Level 4

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Vivian
TheMonyu
Vivian
60
3 / 7 / 12
2,536
211
45,559
34,402
7,439
Joyless Eyes

Joyless Eyes

Sensor Drone

Increase the range at which Sensor Drone Reveals targets by 50%.

Level 5

Contingency

Contingency

Deflector Shield

Increase Deflector Shield's Health by 125.

Level 1

Eyes on the Prize

Eyes on the Prize

Precision Sights

Reduce your weapon recoil by 20% while using Precision Sights.

Level 1

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 20%.

Level 5

Nowhere to Hide

Nowhere to Hide

Sensor Drone

Sensor Drone's Reveal persists for 2.0999999999999996s after an enemy leaves its Reveal range.

Level 3

Suspect Everyone

Suspect Everyone

Armor

The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.

Level 1

Cassie
Veggetooj
Cassie
58
6 / 8 / 5
2,467
206
62,834
50,045
0
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Kinetics

Kinetics

Blast Shot

Generate 2 Ammo for each enemy hit by Blast Shot.

Level 2

Drain Life

Drain Life

Blast Shot

Heal for 225 over 2s for each enemy hit by Blast Shot.

Level 3

Intense Training

Intense Training

Dodge Roll

Increase your Movement Speed by 40% for 1.5s after using Dodge Roll.

Level 4

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Kasumi
yokoto7w7
Kasumi
58
9 / 11 / 5
2,745
229
55,695
55,497
0
Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 20%.

Level 4

Essence Drain

Essence Drain

Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.

Level 3

Soulfire

Soulfire

Heal for 150 each time one of your Spirit Lures triggers.

Level 3

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.

Level 2

Unfinished Business

Unfinished Business

Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Derk3838
Fernando
52
4 / 3 / 15
3,707
309
36,927
108,210
168,146
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

58
10 / 7 / 8
2,941
245
60,493
58,158
4,838
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 300 Shield for 5s after activating Tendril.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Level 1

54
4 / 4 / 18
3,318
277
20,718
39,162
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

22
9 / 6 / 11
2,929
244
51,200
47,636
0
Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 0.6s.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Corvus
55
9 / 4 / 14
3,385
282
42,140
42,426
0
The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.

Level 4

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 1

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 14s
Objective Time
5m 27s
74
Kill Participation
102
24
Kills
36
36
Deaths
24
50
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Fernando
Derk3838
Fernando
4
3
15
3.83
W
10
7
8
2
L
4
5
13
2.1
W
4
4
18
3.25
L
Ying
Puchi10
Ying
2
5
15
1.9
W
9
6
11
2.42
L
Vivian
TheMonyu
Vivian
3
7
12
1.29
L
Cassie
Veggetooj
Cassie
6
8
5
1.06
W
Corvus
9
4
14
4
L
Kasumi
yokoto7w7
Kasumi
9
11
5
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

295,592
Damage
211,478
211,478
Taken
295,592
16,987
Shielding
172,984
118,676
Healing
225,681
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Derk3838
Fernando
36,927
25,133
0
1,448
108,210
168,146
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
60,493
40,133
1,995
12,201
58,158
4,838

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
28,620
16,290
61,792
7,859
27,864
9,548
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
20,718
20,718
103,026
20,987
39,162
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Ying
Puchi10
Ying
102,884
43,266
22,215
16,860
43,670
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
51,200
38,141
0
1,066
47,636
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Vivian
TheMonyu
Vivian
45,559
42,350
447
1,109
34,402
7,439
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Cassie
Veggetooj
Cassie
62,834
54,991
0
1,664
50,045
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

W
Corvus
42,140
39,984
74,331
10,627
42,426
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Kasumi
yokoto7w7
Kasumi
55,695
40,842
765
5,965
55,497
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Damage Done by Role

Damage Taken by Role