Player Matchup

Lillith
Lillith
Bronze III
Dylan IIx
Lillith
Bronze III
Level 144
Champion Stats
18W - 21L
1,466 SR
Queue Stats
48W - 53L
1,347 Elo+
Solo
Fernando
Fernando
Bronze I
Goródapb
Fernando
Bronze I
Level 78
Champion Stats
12W - 12L
1,605 SR
Queue Stats
80W - 97L
1,422 Elo+
Solo
Dredge
Dredge
Silver V
MlkdoGrindr
Dredge
Silver V
Level 95
Champion Stats
39W - 48L
1,503 SR
Queue Stats
221W - 222L
1,392 Elo+
Solo
Inara
Inara
Silver IV
T0tingDoinks
Inara
Silver IV
Level 109
Champion Stats
77W - 76L
1,747 SR
Queue Stats
370W - 334L
1,543 Elo+
Solo
Androxus
Androxus
Silver I
iKalowS
Androxus
Silver I
Level 89
Champion Stats
22W - 19L
1,574 SR
Queue Stats
60W - 65L
1,473 Elo+
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 103
1,579 SR
1,435 Elo+

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 477
1,612 SR
1,445 Elo+
Barik
Barik
Silver V
MIB-MOB
Barik
Silver V
Level 999
Champion Stats
143W - 130L
1,604 SR
Queue Stats
993W - 998L
1,422 Elo+
Solo
Rei
Rei
Silver I
ZouuVare
Rei
Silver I
Level 152
Champion Stats
13W - 6L
1,787 SR
Queue Stats
50W - 53L
1,518 Elo+
Solo
Ruckus
Ruckus
Bronze I
bigbeatdown
Ruckus
Bronze I
Level 999
Champion Stats
55W - 58L
1,554 SR
Queue Stats
1,684W - 1,716L
1,433 Elo+
Solo
Imani
Imani
Qualifying
spacedragon9
Imani
Qualifying
Level 96
Champion Stats
2W - 3L
1,646 SR
Queue Stats
20W - 18L
1,517 Elo+
Solo
Zhin
Zhin
Bronze I
xKuruta7
Zhin
Bronze I
Level 137
Champion Stats
3W - 12L
1,467 SR
Queue Stats
165W - 175L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lillith
Dylan IIx
Lillith
40
5 / 1 / 20
3,074
342
27,901
28,433
0
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 5%.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.

Level 3

Blood Sense

Blood Sense

Blood Hex

Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.

Level 1

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Level 1

Fernando
Goródapb
Fernando
28
6 / 2 / 14
2,579
287
37,570
50,912
42,282
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 32% while using Shield.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Dredge
18
10 / 2 / 13
2,588
288
57,836
19,923
0
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.

Level 4

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.

Level 1

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

31
3 / 1 / 21
2,737
304
47,050
58,077
8,767
Summit

Summit

Impasse

Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Caretaker

Caretaker

Warder's Field

Heal for 88 every 1s while standing in Warder's Field.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Androxus
iKalowS
Androxus
35
20 / 4 / 8
2,864
318
65,473
26,776
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 10%.

Level 2

Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 75.

Level 5

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Bans
TorvaldCassie
Team 1 Score

4

VS

Team 2 Score

0

Bans
Khan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
MIB-MOB
Barik
57
1 / 10 / 1
1,919
213
29,738
70,868
96,761
Foundation

Foundation

Barricade

Increase the duration of Barricade by 3s.

Level 5

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 18% for 5s.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

48
0 / 5 / 4
1,722
191
18,303
28,790
0
Desperate Defense

Desperate Defense

Envelop

Heal for 100 when you use Envelop.

Level 2

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Ruckus
59
0 / 11 / 3
1,881
209
32,000
66,223
29,029
Nanotechnology

Nanotechnology

Emitter

Heal for 250 every 1s while Emitter is active.

Level 5

Countermeasure

Countermeasure

Armor

Gain a 150-Health Shield for 4s after dropping to or below 30% Health.

Level 1

Regenerative Alloy

Regenerative Alloy

Emitter

Generate 10 Ammo every 1s while Emitter is active.

Level 2

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 4s.

Level 4

Level 1

58
7 / 7 / 1
2,279
253
71,726
30,653
0
Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.

Level 5

Elemental Barrier

Elemental Barrier

Elemental Shift

Heal for 50 after using Elemental Shift.

Level 1

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 5% faster.

Level 1

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 150 every 1s while using FrostFire Glide.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Zhin
51
2 / 11 / 1
1,706
190
32,354
39,296
0
Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.

Level 4

Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 28% after getting an Elimination.

Level 2

Smolder

Smolder

Billow

Heal for 15% of your maximum Health per second while using Billow.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 8s
Objective Time
2m 27s
120
Kill Participation
20
44
Kills
10
10
Deaths
44
76
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lillith
Dylan IIx
Lillith
5
1
20
15
W
Fernando
Goródapb
Fernando
6
2
14
6.5
L
Barik
MIB-MOB
Barik
1
10
1
0.15
W
Dredge
10
2
13
8.25
W
3
1
21
13.5
L
0
5
4
0.4
L
Ruckus
0
11
3
0.14
W
Androxus
iKalowS
Androxus
20
4
8
6
L
7
7
1
1.07
L
Zhin
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

235,830
Damage
184,121
184,121
Taken
235,830
51,049
Shielding
125,790
119,202
Healing
103,978
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Lillith
Dylan IIx
Lillith
27,901
10,541
90,172
545
28,433
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Fernando
Goródapb
Fernando
37,570
23,382
0
6,364
50,912
42,282
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Barik
MIB-MOB
Barik
29,738
29,738
0
11,985
70,868
96,761
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Dredge
57,836
37,927
0
6,891
19,923
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
47,050
40,992
902
7,357
58,077
8,767
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Level 1

L
18,303
18,303
61,491
17,353
28,790
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Ruckus
32,000
24,634
0
2,380
66,223
29,029

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Androxus
iKalowS
Androxus
65,473
49,786
0
6,971
26,776
0

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
71,726
51,704
352
2,997
30,653
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Zhin
32,354
25,810
198
7,222
39,296
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role