Player Matchup

Fernando
Fernando
Diamond IV
Emìly
Fernando
Diamond IV
Level 235
Champion Stats
6W - 14L
1,650 SR
Queue Stats
370W - 271L
1,585 Elo+
Party 2
Jenos
Jenos
Diamond IV
HailThePyre
Jenos
Diamond IV
Level 136
Champion Stats
8W - 6L
1,698 SR
Queue Stats
54W - 38L
1,684 Elo+
Solo
Androxus
Androxus
Platinum I
TopGunGonnaCarry
Androxus
Platinum I
Level 137
Champion Stats
48W - 37L
1,684 SR
Queue Stats
479W - 452L
1,697 Elo+
Solo
Platinum I
YaBogatHdzhMara
Unknown
Platinum I
Level 818
Champion Stats
114W - 119L
1,583 SR
Queue Stats
2,005W - 1,936L
1,642 Elo+
Party 2
Atlas
Atlas
Platinum I
furiot
Atlas
Platinum I
Level 203
Champion Stats
0W - 1L
1,153 SR
Queue Stats
476W - 417L
1,590 Elo+
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 306
1,554 SR
1,640 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 333
1,642 SR
1,615 Elo+
Buck
Buck
Platinum I
HoldDmgSlotOpen
Buck
Platinum I
Level 487
Champion Stats
114W - 90L
1,698 SR
Queue Stats
756W - 726L
1,593 Elo+
Solo
Furia
Furia
Diamond II
Themadicecream
Furia
Diamond II
Level 155
Champion Stats
35W - 18L
1,770 SR
Queue Stats
349W - 264L
1,651 Elo+
Party 1
Skye
Skye
Platinum II
ToshiroSan
Skye
Platinum II
Level 479
Champion Stats
2W - 16L
1,312 SR
Queue Stats
251W - 232L
1,567 Elo+
Solo
Lian
Lian
Platinum I
matkogoat
Lian
Platinum I
Level 187
Champion Stats
55W - 54L
1,703 SR
Queue Stats
690W - 640L
1,613 Elo+
Solo
Octavia
Octavia
Diamond I
ОдинИзЛегенд
Octavia
Diamond I
Level 355
Champion Stats
16W - 9L
1,725 SR
Queue Stats
375W - 325L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Emìly
Fernando
51
0 / 10 / 2
1,815
182
41,417
101,524
84,981
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

45
3 / 6 / 11
2,762
276
10,870
29,232
0
Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 10% while Stellar Wind is active.

Level 2

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

52
9 / 11 / 2
2,141
214
41,193
38,022
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 10% after getting an Elimination.

Level 1

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 25%.

Level 5

Abyss Walker

Abyss Walker

Nether Step

Heal for 200 after activating Nether Step.

Level 5

Elusive

Elusive

Nether Step

Increase your Movement Speed by 10% for 3s after activating Nether Step.

Level 1

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

60
5 / 9 / 6
2,227
223
73,455
55,325
7,270

Level 5

Level 1

Level 1

Level 3

Level 5

Level 1

Atlas
furiot
Atlas
45
0 / 5 / 3
1,374
137
20,727
66,311
0
Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 80 every 1s for 3s after activating Stasis Field.

Level 1

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Bans
CassieImani
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
14 / 6 / 11
3,894
389
57,207
51,737
0
Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.

Level 2

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

53
3 / 1 / 23
3,995
400
26,224
26,113
0
Burning Oath

Burning Oath

Kindle Soul

Heal for 420 over 3s after Healing an ally with Kindle Soul.

Level 4

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.

Level 1

Pyre Walker

Pyre Walker

Wings of Wrath

Reduce the Cooldown of Wings of Wrath by 1.2s.

Level 2

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 200.

Level 4

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 20% for 1.5s.

Level 4

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

59
7 / 4 / 17
3,668
367
62,320
43,571
0
Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.

Level 1

Specter

Specter

Smoke Screen

Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.

Level 1

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 2.4s.

Level 4

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 32% for 2s after entering Smoke Screen.

Level 4

Smoke and Dagger

Smoke and Dagger

Smoke Screen

Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.

Level 1

Lian
57
9 / 4 / 14
3,709
371
67,640
37,267
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Highborn

Highborn

Armor

Increase your Movement Speed by 3%.

Level 1

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 1

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.

Level 4

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.

Level 4

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

54
8 / 2 / 11
3,541
354
77,023
28,974
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

40s
Objective Time
5m 18s
41
Kill Participation
117
17
Kills
41
41
Deaths
17
24
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Fernando
Emìly
Fernando
0
10
2
0.1
L
3
6
11
1.42
W
14
6
11
3.25
W
3
1
23
14.5
L
9
11
2
0.91
W
7
4
17
3.88
L
5
9
6
0.89
L
Atlas
furiot
Atlas
0
5
3
0.3
W
Lian
9
4
14
4
W
8
2
11
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

187,662
Damage
290,414
290,414
Taken
187,662
92,251
Shielding
0
137,460
Healing
148,103
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Emìly
Fernando
41,417
18,320
0
12,143
101,524
84,981
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
10,870
9,044
96,250
13,979
29,232
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
57,207
47,798
0
10,061
51,737
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
26,224
18,964
69,348
19,189
26,113
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
41,193
31,255
0
3,710
38,022
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
62,320
41,378
17,953
26,387
43,571
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
73,455
59,185
0
3,436
55,325
7,270
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Atlas
furiot
Atlas
20,727
20,727
0
7,942
66,311
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Lian
67,640
62,972
0
1,298
37,267
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
77,023
68,853
104
3,763
28,974
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role