Player Matchup

Lillith
Lillith
B12uno
Lillith
Level 14
Champion Stats
3W - 3L
1,825 SR
Queue Stats
16W - 11L
1,614 Elo+
Solo
Willo
Willo
DBO316
Willo
Level 483
Champion Stats
11W - 10L
1,431 SR
Queue Stats
122W - 103L
1,495 Elo+
Solo
Lex
Lex
Jueces
Lex
Level 14
Champion Stats
0W - 2L
1,310 SR
Queue Stats
6W - 21L
1,273 Elo+
Solo
Atlas
Atlas
UwUYangUwU
Atlas
Level 99
Champion Stats
0W - 3L
1,332 SR
Queue Stats
40W - 44L
1,524 Elo+
Solo
Ying
Ying
hanip3
Ying
Level 8
Champion Stats
5W - 2L
1,548 SR
Queue Stats
5W - 4L
1,457 Elo+
Solo
Team Averages
Level 124
1,489 SR
1,472 Elo+

VS

Team Averages
Level 51
1,488 SR
1,602 Elo+
Alpkkaa
Unknown
Level 136
Champion Stats
6W - 4L
1,555 SR
Queue Stats
306W - 327L
1,536 Elo+
Solo
Seris
Seris
BeanTilTheEnd
Seris
Level 13
Champion Stats
2W - 0L
1,552 SR
Queue Stats
16W - 4L
1,883 Elo+
Solo
Fernando
Fernando
Delvari624
Fernando
Level 79
Champion Stats
9W - 17L
1,256 SR
Queue Stats
335W - 299L
1,517 Elo+
Solo
Rei
Rei
evansboy2402
Rei
Level 18
Champion Stats
6W - 1L
1,577 SR
Queue Stats
13W - 7L
1,574 Elo+
Solo
Koga
Koga
papachocolate555
Koga
Level 7
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lillith
B12uno
Lillith
14
7 / 10 / 8
6,120
556
82,228
79,185
2,130
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Gloomy Nook

Gloomy Nook

Armor

Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 1

Virulent

Virulent

Blood Hex

Reduce the Blood cost of Death Wings by 8% while an enemy is marked by Blood Hex.

Level 2

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 15%.

Level 3

Tainted Form

Tainted Form

Weapon

Gain 5% of Max Health when hitting a marked enemy.

Level 5

Maelstrom of Carnage

Maelstrom of Carnage

Swarm

Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.

Level 1

Willo
DBO316
Willo
48
8 / 6 / 9
5,229
475
76,698
40,336
0
Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.2s.

Level 2

Spritely

Spritely

Flutter

Reduce your damage taken by 10% for 3s after activating Flutter.

Level 2

Flora

Flora

Armor

Increase your maximum Health by 100.

Level 2

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 3.2s.

Level 4

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

Lex
Jueces
Lex
11
9 / 9 / 9
5,554
505
65,948
40,015
0
Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 30% for 2s after Combat Slide ends.

Level 3

Restock

Restock

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination.

Level 2

Fortitude

Fortitude

In Pursuit

Heal for 125 for each shot hit while using In Pursuit.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 30%.

Level 3

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Atlas
59
4 / 8 / 7
5,945
540
48,075
131,107
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Ying
hanip3
Ying
4
0 / 3 / 10
4,645
422
37,433
28,083
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Alpkkaa
Unknown
51
7 / 7 / 10
5,070
461
70,609
47,920
0

Level 4

Level 3

Level 2

Level 3

Level 3

Level 1

8
11 / 3 / 12
6,354
578
89,003
50,602
0
Blood Pact

Blood Pact

Restore Soul

Heal for 350 every 1s while channeling Restore Soul.

Level 5

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.

Level 2

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 6.

Level 3

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.

Level 3

Level 1

Fernando
Delvari624
Fernando
38
2 / 6 / 13
6,209
564
57,785
107,952
43,215
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

6
8 / 3 / 19
6,805
619
47,252
58,787
0
Arcane Focus

Arcane Focus

Spirit Link

Heal for 80 every 1s while Spirit Linked to an ally.

Level 4

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 150.

Level 3

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.1s.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

9
8 / 9 / 8
5,247
477
54,077
45,121
3,098
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Gale Storm

Gale Storm

Skewer

Generate 37.5% Energy after earning a Killing Blow with Skewer.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

15m 35s
Objective Time
22m 52s
71
Kill Participation
98
28
Kills
36
36
Deaths
28
43
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Alpkkaa
Unknown
7
7
10
1.71
L
Lillith
B12uno
Lillith
7
10
8
1.1
W
11
3
12
5.67
L
Willo
DBO316
Willo
8
6
9
2.08
W
Fernando
Delvari624
Fernando
2
6
13
1.42
L
Lex
Jueces
Lex
9
9
9
1.5
L
Atlas
4
8
7
0.94
W
8
3
19
5.83
L
Ying
hanip3
Ying
0
3
10
1.67
W
8
9
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

310,382
Damage
318,726
318,726
Taken
310,382
2,130
Shielding
46,313
125,376
Healing
228,693
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Alpkkaa
Unknown
70,609
51,906
0
5,072
47,920
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Lillith
B12uno
Lillith
82,228
32,449
41,855
3,085
79,185
2,130
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

W
89,003
73,254
76,593
23,986
50,602
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Willo
DBO316
Willo
76,698
41,833
0
2,744
40,336
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
Delvari624
Fernando
57,785
39,947
0
2,212
107,952
43,215
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Lex
Jueces
Lex
65,948
60,541
1,267
5,701
40,015
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Atlas
48,075
48,075
0
0
131,107
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
47,252
41,648
81,457
31,007
58,787
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ying
hanip3
Ying
37,433
34,933
55,409
15,315
28,083
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
54,077
41,433
2,124
6,242
45,121
3,098

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role