Player Matchup

Fernando
Fernando
Bbto0800
Fernando
Level 14
Champion Stats
6W - 4L
1,867 SR
Queue Stats
15W - 21L
1,511 Elo+
Party 1
Lex
Lex
Marionetta64
Lex
Level 90
Champion Stats
5W - 11L
1,526 SR
Queue Stats
160W - 142L
1,579 Elo+
Solo
Jenos
Jenos
Melvindoo54
Jenos
Level 20
Champion Stats
0W - 1L
1,253 SR
Queue Stats
10W - 13L
1,477 Elo+
Party 1
Talus
Talus
Momoy5216
Talus
Level 16
Champion Stats
0W - 2L
1,228 SR
Queue Stats
10W - 6L
1,617 Elo+
Party 1
Moji
Moji
Rosebudsrocks
Moji
Level 82
Champion Stats
66W - 61L
1,568 SR
Queue Stats
274W - 253L
1,574 Elo+
Solo
Team Averages
Level 44
1,488 SR
1,552 Elo+

VS

Team Averages
Level 419
1,631 SR
1,562 Elo+
Lex
Lex
EgoOverEffort
Lex
Level 253
Champion Stats
3W - 3L
1,738 SR
Queue Stats
1,385W - 1,367L
1,528 Elo+
Solo
VII
VII
No_1sZer0
VII
Level 161
Champion Stats
286W - 286L
1,567 SR
Queue Stats
688W - 718L
1,522 Elo+
Solo
Makoa
Makoa
RobertoCM7RE4
Makoa
Level 999
Champion Stats
82W - 76L
1,572 SR
Queue Stats
2,319W - 2,383L
1,589 Elo+
Solo
Ying
Ying
kaarkussha
Ying
Level 361
Champion Stats
187W - 168L
1,633 SR
Queue Stats
1,282W - 1,230L
1,607 Elo+
Solo
Moji
Moji
mandinka
Moji
Level 323
Champion Stats
11W - 5L
1,646 SR
Queue Stats
262W - 233L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Bbto0800
Fernando
3
0 / 6 / 0
1,244
178
12,553
41,735
77,720
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

45
0 / 7 / 2
666
95
18,539
28,171
0
Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 40%.

Level 4

Fortitude

Fortitude

In Pursuit

Heal for 125 for each shot hit while using In Pursuit.

Level 5

Assail

Assail

In Pursuit

Generate 3 Ammo after activating In Pursuit.

Level 1

Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

18
0 / 7 / 3
1,146
164
7,856
24,271
0
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Talus
Momoy5216
Talus
8
3 / 7 / 0
1,104
158
24,303
29,285
0
Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 12.

Level 3

Spirited

Spirited

Armor

Increase your maximum Health by 50

Level 1

Daredevil

Daredevil

Blitz Upper

Heal for 70 after activating Blitz Upper.

Level 1

Perseverance

Perseverance

Weapon

Gain 50% Lifesteal while at or below 40% Health.

Level 5

Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Faustian Bargain

Faustian Bargain

Rune of Travel

Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.

Level 1

23
1 / 8 / 0
824
118
5,675
25,193
4,636

Level 4

Level 1

Level 1

Level 4

Level 5

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
44
2 / 1 / 13
2,129
304
19,700
11,805
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

48
9 / 1 / 11
2,190
313
36,800
11,989
0
Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 15%.

Level 3

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

60
4 / 1 / 6
1,872
267
32,600
25,035
7,058
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

58
6 / 0 / 13
2,391
342
21,830
3,333
0
Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 32% during Shatter.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Moji
50
14 / 1 / 6
2,134
305
37,725
16,764
8,311

Level 4

Level 1

Level 3

Level 3

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

53s
Objective Time
5m 16s
9
Kill Participation
84
4
Kills
35
35
Deaths
4
5
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Fernando
Bbto0800
Fernando
0
6
0
0
W
2
1
13
8.5
L
0
7
2
0.14
L
0
7
3
0.21
L
Talus
Momoy5216
Talus
3
7
0
0.43
W
9
1
11
14.5
W
4
1
6
7
L
1
8
0
0.13
W
6
0
13
12.5
W
Moji
14
1
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,926
Damage
148,655
148,655
Taken
68,926
82,356
Shielding
15,369
56,286
Healing
52,320
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Bbto0800
Fernando
12,553
7,837
0
1,688
41,735
77,720
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
19,700
19,100
0
515
11,805
0

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
18,539
18,539
0
1,272
28,171
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
7,856
6,226
31,781
7,706
24,271
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Talus
Momoy5216
Talus
24,303
23,915
0
2,758
29,285
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
36,800
35,200
0
0
11,989
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
32,600
31,100
0
3,156
25,035
7,058
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
5,675
5,675
10,273
808
25,193
4,636

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
21,830
10,924
32,209
3,333
3,333
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Moji
37,725
33,736
4,634
8,473
16,764
8,311
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role