Player Matchup
VS
Match Stats
Crackle
Healing Totem
Increase the duration of Healing Totem by 1s.
Level 5
Electrostatic
Weapon
Increase your Ammo regeneration speed by 24%.
Level 2
Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Level 3
Monolith Totem
Healing Totem
Increase the Health of Healing Totem by 300.
Level 2
Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.
Level 3
Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1
Distant Memory
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4
Safe Haven
Armor
Increase your Healing received by 12% while Stasis Field is active.
Level 2
Continuum Shift
Second Chance
Second Chance sends you 0.8s further into the past.
Level 2
Life Unlived
Second Chance
Heal for an additional 600 when using Second Chance.
Level 4
No One Escapes
Setback
Enemies hit by Setback are Rewound 0.8999999999999999s further into the past.
Level 3
Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Incensed
Fire Bomb
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Lifegiver
Protection
Heal the target of your Protection for 225.
Level 3
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 3s.
Level 3
Conduction
Recharge
Reduce the Cooldown of Recharge by 1.2000000000000002s.
Level 3
Induction
Recharge
Generate 6 Ammo after activating Recharge.
Level 3
Winddancer
Protection
Increase the Movement Speed of your Protection target by 30% for 2s.
Level 3
Field Study
Protection
Increase the damage done by allies by 10% while they are Shielded by Protection.
Level 1
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5
Cloak
Hidden
Increase the duration of Hidden by 1s.
Level 1
Ninja
Hidden
Increase your Movement Speed by 5% while Hidden is active.
Level 1
Twilight Armor
Armor
Increase your maximum Ammo by 6.
Level 3
Decrepify
Poison Bolts
You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.
Level 5
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Team 1 Score
4
VS
Team 2 Score
0
Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Level 4
Harsh Training
Armor
Increase your maximum Health by 100.
Level 2
Gale Storm
Skewer
Generate 37.5% Energy after earning a Killing Blow with Skewer.
Level 3
Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Level 2
Tenacious
Shadow Step
Heal for 160 after activating Shadow Step.
Level 4
Blood Reaper
Cyclone Strike
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
Level 1
Ancient Resolve
Shell Shield
Increase the duration of Shell Shield by 1.7999999999999998s.
Level 3
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Tidal Grace
Shell Shield
Heal for 220 every 1s while Shell Shield is active.
Level 4
Carapace
Shell Shield
Increase the Health of Shell Shield by 800.
Level 4
Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Level 3
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Arcane Etching
Nullify
Gain a 200-Health Shield after activating Nullify.
Level 2
Glyph of Health
Armor
Increase your maximum Health by 450.
Level 3
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 3s.
Level 3
Rune Torrent
Nullify
Regenerate 4 Ammo every 1s while using Nullify.
Level 2
Infusion
Nullify
Heal for 250 after activating Nullify.
Level 5
Direct Current
Nullify
Double the range at which you can use Nullify.
Level 1
Contemplation
Dash
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 4
Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2
Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1
Gathering Shadow
Ambush
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 4
Assassin's Tools
Shadow Bombs
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Level 4
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Fracture
Shatter
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Level 3
Ephemeral
Weapon
Increase your Reload Speed by 8%.
Level 1
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Level 1
Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.