Player Matchup

Fernando
Fernando
Eduuhh
Fernando
Level 999
Champion Stats
25W - 13L
1,693 SR
Queue Stats
660W - 583L
1,641 Elo+
Party 1
Ying
Ying
MaxArwen
Ying
Level 999
Champion Stats
4,452W - 3,797L
1,692 SR
Queue Stats
5,305W - 5,079L
1,682 Elo+
Party 1
Sha Lin
Sha Lin
ORBLAYLOVER123
Sha Lin
Level 33
Champion Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,957 Elo+
Solo
Moji
Moji
hsgommes
Moji
Level 583
Champion Stats
57W - 23L
1,708 SR
Queue Stats
1,114W - 516L
1,770 Elo+
Party 1
VII
VII
wolfiva
VII
Level 124
Champion Stats
63W - 61L
1,547 SR
Queue Stats
368W - 363L
1,567 Elo+
Solo
Team Averages
Level 548
1,628 SR
1,723 Elo+

VS

Team Averages
Level 693
1,642 SR
1,575 Elo+
Terminus
Terminus
BeatriceReZero
Terminus
Level 16
Champion Stats
13W - 5L
1,876 SR
Queue Stats
34W - 17L
1,583 Elo+
Solo
Koga
Koga
CeezyNobunaga
Koga
Level 893
Champion Stats
605W - 486L
1,583 SR
Queue Stats
1,020W - 985L
1,519 Elo+
Solo
Dredge
Dredge
DadOfAwesomness
Dredge
Level 999
Champion Stats
2,406W - 2,247L
1,549 SR
Queue Stats
3,549W - 3,517L
1,524 Elo+
Solo
Jenos
Jenos
Hartellz
Jenos
Level 557
Champion Stats
246W - 266L
1,567 SR
Queue Stats
1,717W - 1,781L
1,607 Elo+
Solo
Saati
Saati
egirlsRcringe
Saati
Level 999
Champion Stats
13W - 5L
1,633 SR
Queue Stats
171W - 95L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Eduuhh
Fernando
60
0 / 7 / 3
1,173
196
10,170
39,917
38,233
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 40% for 3s after using Charge.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ying
59
2 / 3 / 0
982
164
12,630
14,152
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

22
1 / 9 / 1
884
147
17,623
24,000
0
Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 10% when you get an Elimination.

Level 1

Poise

Poise

Armor

Reduce the Movement Speed penalty while drawing your Longbow by 100%.

Level 5

Daring Escape

Daring Escape

Rapid Shot

Increase your Movement Speed by 50% for 3s after Rapid Shot ends.

Level 5

Strike True

Strike True

Crippling Arrow

Heal for 210 after hitting an enemy with Crippling Arrow.

Level 3

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 0.6s.

Level 1

Recurve

Recurve

Weapon

Increase the rate at which your Longbow charges by 25%.

Level 1

Moji
49
3 / 4 / 0
1,032
172
12,579
16,532
2,770

Level 1

Level 5

Level 4

Level 1

Level 4

Level 1

VII
38
1 / 1 / 1
903
151
8,027
6,508
0
Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

My City

My City

Grappling Hook

Reduce your damage taken by 50% while latched to a wall after using Grappling Hook.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
6
3 / 0 / 7
2,115
353
13,739
16,981
0
It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

Abomination

Abomination

Calamity Blast

Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.

Level 4

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 400.

Level 4

Devastation

Devastation

Calamity Blast

Heal for 180 for each enemy hit by Calamity Blast.

Level 3

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

57
10 / 1 / 6
2,184
364
33,016
11,087
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Wind's Embrace

Wind's Embrace

Agility

Heal for 40 every 1s while Agility is active.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 20%.

Level 5

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

45
3 / 2 / 1
1,696
283
14,147
11,386
3,000
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 300.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 20% while at or below 50% Health.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Jenos
Hartellz
Jenos
50
1 / 3 / 10
1,840
307
5,411
7,602
2,560
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

54
7 / 1 / 6
1,962
327
34,796
13,973
0
Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 150hp.

Level 1

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

25s
Objective Time
6m 34s
12
Kill Participation
54
7
Kills
24
24
Deaths
7
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Terminus
3
0
7
6.5
W
10
1
6
13
W
3
2
1
1.75
L
Fernando
Eduuhh
Fernando
0
7
3
0.21
W
Jenos
Hartellz
Jenos
1
3
10
2
L
Ying
2
3
0
0.67
L
1
9
1
0.17
W
7
1
6
10
L
Moji
3
4
0
0.75
L
VII
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,029
Damage
101,109
101,109
Taken
61,029
41,003
Shielding
5,560
19,397
Healing
35,256
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Terminus
13,739
8,640
0
3,899
16,981
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
33,016
28,286
0
1,055
11,087
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
14,147
12,795
0
0
11,386
3,000
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Fernando
Eduuhh
Fernando
10,170
5,570
0
1,481
39,917
38,233
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Jenos
Hartellz
Jenos
5,411
3,431
27,325
769
7,602
2,560
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Ying
12,630
12,130
3,946
6,952
14,152
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
17,623
17,623
0
546
24,000
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
34,796
32,851
0
2,208
13,973
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Moji
12,579
12,321
2,191
355
16,532
2,770
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
VII
8,027
7,827
0
3,926
6,508
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role