Player Matchup

Tiberius
Tiberius
BeniBaguiete
Tiberius
Level 26
Champion Stats
4W - 2L
1,863 SR
Queue Stats
52W - 40L
1,510 Elo+
Party 1
Ruckus
Ruckus
DangerousGuy130
Ruckus
Level 38
Champion Stats
7W - 4L
1,821 SR
Queue Stats
177W - 172L
1,509 Elo+
Solo
Pip
Pip
EmaN69
Pip
Level 753
Champion Stats
540W - 435L
1,620 SR
Queue Stats
924W - 903L
1,528 Elo+
Solo
Skye
Skye
LEYZINHOW
Skye
Level 55
Champion Stats
2W - 2L
1,734 SR
Queue Stats
61W - 59L
1,537 Elo+
Party 1
Ying
Ying
brverynoob
Ying
Level 659
Champion Stats
112W - 113L
1,540 SR
Queue Stats
542W - 538L
1,606 Elo+
Solo
Team Averages
Level 306
1,716 SR
1,538 Elo+

VS

Team Averages
Level 472
1,661 SR
1,539 Elo+
Fernando
Fernando
Gameduracell
Fernando
Level 176
Champion Stats
7W - 5L
1,634 SR
Queue Stats
186W - 176L
1,534 Elo+
Solo
Jenos
Jenos
Henricano
Jenos
Level 453
Champion Stats
23W - 17L
1,589 SR
Queue Stats
252W - 285L
1,520 Elo+
Solo
Rei
Rei
MatheusR1954
Rei
Level 637
Champion Stats
6W - 3L
1,696 SR
Queue Stats
109W - 106L
1,572 Elo+
Solo
Lian
Lian
beattaeb
Lian
Level 95
Champion Stats
13W - 15L
1,807 SR
Queue Stats
220W - 168L
1,632 Elo+
Solo
Talus
Talus
guga182sk8
Talus
Level 999
Champion Stats
50W - 44L
1,580 SR
Queue Stats
3,683W - 3,669L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
BeniBaguiete
Tiberius
8
4 / 8 / 4
2,374
264
65,640
35,440
1,702
World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Test of Strength

Test of Strength

Combat Trance

Heal for 45 every 1s while Combat Trance is active.

Level 1

Honed Senses

Honed Senses

Combat Trance

Generate 3% Ultimate charge every 1s while Combat Trance is active.

Level 5

Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 225-Health Shield for 3s after activating Crouching Tigron.

Level 3

Charisma

Charisma

Armor

Increase your maximum Health by 200.

Level 4

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

32
1 / 4 / 6
1,521
169
31,520
45,013
22,236
Warden

Warden

Emitter

Increase the duration of Emitter by 5s.

Level 5

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 250 every 1s while Emitter is active.

Level 5

Level 1

Pip
EmaN69
Pip
47
4 / 4 / 4
1,503
167
34,028
40,614
0
Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 3s.

Level 5

Smithereens

Smithereens

Explosive Flask

Generate 1 Ammo for each enemy hit by Explosive Flask.

Level 1

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 10% while using Weightless.

Level 1

Moxie

Moxie

Armor

Increase your Healing received by 18% while at or below 50% Health.

Level 3

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Skye
51
4 / 8 / 2
1,720
191
31,856
26,637
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

54
0 / 1 / 8
1,662
185
12,386
13,264
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Gameduracell
Fernando
59
3 / 3 / 5
3,320
369
26,438
60,492
62,979
Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.8s.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Jenos
Henricano
Jenos
54
4 / 2 / 13
2,970
330
22,714
20,652
6,426
Sidereal

Sidereal

Weapon

Increase your maximum Health by 250.

Level 5

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

60
3 / 4 / 7
2,799
311
9,360
37,396
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 28%.

Level 4

Desperate Defense

Desperate Defense

Envelop

Heal for 150 when you use Envelop.

Level 3

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 8%.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Lian
44
7 / 3 / 8
2,901
322
51,040
28,327
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.

Level 2

Present Arms

Present Arms

Presence

Heal for 200 after using Presence.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Talus
60
8 / 1 / 7
2,794
310
51,416
28,563
0
Revitalize

Revitalize

Rune of Travel

Heal for 400 after Teleporting to your Rune of Travel.

Level 4

Primeval Might

Primeval Might

Overcharge

Gain 5% Lifesteal while Overcharge is active.

Level 1

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 4s.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 45s
Objective Time
8m 58s
37
Kill Participation
65
13
Kills
25
25
Deaths
13
24
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Tiberius
BeniBaguiete
Tiberius
4
8
4
0.75
L
1
4
6
1
L
Pip
EmaN69
Pip
4
4
4
1.5
W
Fernando
Gameduracell
Fernando
3
3
5
1.83
W
Jenos
Henricano
Jenos
4
2
13
5.25
L
Skye
4
8
2
0.63
W
3
4
7
1.63
W
Lian
7
3
8
3.67
L
0
1
8
4
W
Talus
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

175,430
Damage
160,968
160,968
Taken
175,430
23,938
Shielding
69,405
98,562
Healing
133,377
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Tiberius
BeniBaguiete
Tiberius
65,640
41,475
0
1,740
35,440
1,702

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
31,520
26,599
0
9,163
45,013
22,236
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Pip
EmaN69
Pip
34,028
30,548
1,218
11,937
40,614
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Fernando
Gameduracell
Fernando
26,438
14,887
0
1,282
60,492
62,979
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Jenos
Henricano
Jenos
22,714
11,401
50,206
7,989
20,652
6,426
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Skye
31,856
17,762
0
522
26,637
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
9,360
7,460
43,113
19,208
37,396
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Lian
51,040
49,681
0
1,974
28,327
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
12,386
12,386
63,981
10,001
13,264
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Talus
51,416
46,009
0
9,605
28,563
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role