Player Matchup

Octavia
Octavia
Alnesni
Octavia
Level 64
Champion Stats
2W - 2L
1,500 SR
Queue Stats
36W - 26L
1,601 Elo+
Solo
Saati
Saati
EVIL7491
Saati
Level 184
Champion Stats
2W - 2L
1,470 SR
Queue Stats
146W - 182L
1,443 Elo+
Solo
Vora
Vora
Jenki
Vora
Level 338
Champion Stats
21W - 22L
1,604 SR
Queue Stats
108W - 115L
1,513 Elo+
Party 1
Moji
Moji
sketzell
Moji
Level 10
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,405 Elo+
Solo
Fernando
Fernando
yameteii
Fernando
Level 14
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,338 Elo+
Party 1
Team Averages
Level 122
1,515 SR
1,460 Elo+

VS

Team Averages
Level 193
1,588 SR
1,569 Elo+
Fernando
Fernando
FENG00022
Fernando
Level 317
Champion Stats
164W - 85L
1,645 SR
Queue Stats
1,164W - 845L
1,578 Elo+
Solo
Vora
Vora
Jose-Brayan2021
Vora
Level 9
Champion Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,411 Elo+
Solo
Rei
Rei
PuppetFredina
Rei
Level 54
Champion Stats
3W - 2L
1,514 SR
Queue Stats
69W - 54L
1,622 Elo+
Solo
Ying
Ying
ShadowLollipop
Ying
Level 57
Champion Stats
3W - 1L
1,666 SR
Queue Stats
3W - 1L
1,657 Elo+
Solo
Dredge
Dredge
roybin
Dredge
Level 529
Champion Stats
30W - 22L
1,614 SR
Queue Stats
1,574W - 1,069L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Alnesni
Octavia
35
5 / 2 / 3
3,365
421
48,239
19,335
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 24% for 2.5s after getting a Killing Blow or Elimination.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Saati
EVIL7491
Saati
40
1 / 8 / 6
3,212
402
31,439
32,213
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Vora
Jenki
Vora
53
5 / 9 / 1
4,011
501
62,546
34,069
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Moji
14
2 / 7 / 4
3,531
441
17,744
24,247
16,528

Level 2

Level 4

Level 4

Level 3

Level 2

Level 1

Fernando
yameteii
Fernando
9
1 / 7 / 4
3,385
423
20,621
63,773
69,992
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
FENG00022
Fernando
59
9 / 2 / 10
3,839
480
46,447
67,738
69,391
Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

10
5 / 7 / 2
3,522
440
13,075
24,955
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.

Level 3

Broken Promises

Broken Promises

Obliteration

Heal for 240 for each enemy hit with Obliteration.

Level 4

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

33
5 / 2 / 16
4,120
515
26,226
31,956
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.

Level 2

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 1.2s.

Level 4

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 2s to each player to which Chain Heal bounces.

Level 4

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 100.

Level 2

Future Generations

Future Generations

Chain Heal

After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

28
0 / 2 / 13
3,605
451
7,818
22,917
0
Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 20% while Dimensional Link is active.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 80% of their maximum Health after activating Shatter.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Dredge
roybin
Dredge
59
14 / 1 / 10
4,150
519
80,071
33,023
1,560
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 50.

Level 1

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 3.5999999999999996s.

Level 3

Dark Bargain

Dark Bargain

Shortcut

Heal for 50 every 1s while standing near a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 26s
Objective Time
7m 4s
32
Kill Participation
84
14
Kills
33
33
Deaths
14
18
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Octavia
Alnesni
Octavia
5
2
3
3.25
L
Saati
EVIL7491
Saati
1
8
6
0.5
W
Fernando
FENG00022
Fernando
9
2
10
7
L
Vora
Jenki
Vora
5
9
1
0.61
W
5
7
2
0.86
W
5
2
16
6.5
W
0
2
13
3.25
W
Dredge
roybin
Dredge
14
1
10
19
L
Moji
2
7
4
0.57
L
Fernando
yameteii
Fernando
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

180,589
Damage
173,637
173,637
Taken
180,589
86,520
Shielding
70,951
78,676
Healing
141,645
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Octavia
Alnesni
Octavia
48,239
36,106
621
8,252
19,335
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

L
Saati
EVIL7491
Saati
31,439
26,808
0
7,272
32,213
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Fernando
FENG00022
Fernando
46,447
28,128
0
1,575
67,738
69,391
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Vora
Jenki
Vora
62,546
37,527
0
8,191
34,069
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
13,075
8,956
0
2,408
24,955
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
26,226
24,152
66,450
19,050
31,956
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
7,818
7,818
40,765
11,010
22,917
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Dredge
roybin
Dredge
80,071
59,709
0
387
33,023
1,560
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Moji
17,744
17,744
45,059
6,740
24,247
16,528
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Fernando
yameteii
Fernando
20,621
17,971
0
2,541
63,773
69,992
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role