Player Matchup
VS
Match Stats
Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 3s.
Level 3
Royal Seal
Presence
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Level 3
Inheritance
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Swift Jade
Valor
Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.
Level 2
Shining Topaz
Valor
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Level 4
Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
Ancient Wounds
Piercing Quills
Generate 8% of your maximum acid after hitting an enemy with Piercing Quills.
Level 4
Towering Presence
Armor
Increase the Health of your Ultimate Health pool by 600.
Level 3
Raze and Burn
Piercing Quills
Heal for 100 after hitting an enemy with Piercing Quills.
Level 2
Triumphant Return
Form Swap
Reduce your acid consumption by 90% for 0.4s after swapping into Planted Form.
Level 1
Deadly Predator
Weapon
Increase your maximum acid capacity by 40%.
Level 5
Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1
Sanctum of Faith
Moonlight
Regenerate 2% Moonlight every 1s while not using Moonlight.
Level 2
Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5
Restored Faith
Moonlight
Heal for 10 every time you Heal an ally with Moonlight.
Level 1
Moonlight Garden
Weapon
Generate 10% Moonlight for each enemy hit with Light Bow.
Level 5
Swift Arrows
Moonlight
Increase allies' Movement Speed by 12% while they are being Healed by Moonlight.
Level 2
Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1
Fuel Efficiency
Rocket Boots
Increase the duration of Rocket Boots by 0.3s.
Level 1
Forged Alloy
Turret
Increase the Health of all your Turrets by 140.
Level 1
Combat Repair
Turret
Heal all of your Turrets for 270 every 1s while you are standing near them.
Level 3
Healing Station
Turret
Heal for 125 every 1s while standing near any of your Turrets.
Level 5
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Level 5
Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1
A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.
Level 2
The Maw's Embrace
Weapon
Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.
Level 2
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 30 per stack.
Level 3
Broken Promises
Obliteration
Heal for 300 for each enemy hit with Obliteration.
Level 5
False Idol
Armor
Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Level 3
Level 1
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Hot Pursuit
Fireball
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Level 1
Pyre
Weapon
Increase your maximum Ammo by 15.
Level 1
Fearless Leader
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Cavalier
Armor
Increase your maximum Health by 450.
Level 3
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 2s.
Level 2
Rolling Stones
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Overwhelming Force
Generate 4% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Level 4
Determined Defense
Armor
Increase your maximum Health by 100.
Level 2
Air Supremacy
Reduce damage taken by 10% for 2.5s after activating Commanding Leap.
Level 2
Dominant Dome
Increase the radius of your Distortion Field by 8%.
Level 2
Entrenched
Reduce your damage taken by 25% while standing inside of your Distortion Field.
Level 5
Display of Force
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
Level 1
Relativity
Astral Mark
Heal for 80 every 1s for 10s after applying Astral Mark.
Level 2
Sidereal
Weapon
Increase your maximum Health by 100.
Level 2
Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Concussion
Net Shot
Reduce the Cooldown of Net Shot by 4s.
Level 4
Vigor
Recovery
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Level 1
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 10%.
Level 2
Gotcha
Net Shot
Increase your Movement Speed by 40% for 3s after using Net Shot.
Level 4
Bully
Net Shot
Gain 48% Lifesteal against targets Slowed by Net Shot.
Level 4
Ensnare
Net Shot
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1