Player Matchup

Octavia
Octavia
SAALL
Octavia
Level 999
Champion Stats
10W - 13L
1,607 SR
Queue Stats
672W - 657L
1,623 Elo+
Party 1
Ruckus
Ruckus
SEALMAN17
Ruckus
Level 32
Champion Stats
3W - 2L
1,553 SR
Queue Stats
12W - 27L
1,263 Elo+
Solo
Io
Io
Zumosan
Io
Level 999
Champion Stats
445W - 422L
1,665 SR
Queue Stats
3,635W - 3,570L
1,616 Elo+
Party 1
Koga
Koga
aliferdi
Koga
Level 146
Champion Stats
3W - 0L
1,659 SR
Queue Stats
33W - 34L
1,429 Elo+
Solo
Tyra
Tyra
erenpancreas
Tyra
Level 20
Champion Stats
19W - 12L
1,385 SR
Queue Stats
453W - 390L
1,639 Elo+
Party 1
Team Averages
Level 439
1,574 SR
1,514 Elo+

VS

Team Averages
Level 90
1,534 SR
1,430 Elo+
Dredge
Dredge
Hands_of_Time_
Dredge
Level 119
Champion Stats
45W - 52L
1,465 SR
Queue Stats
107W - 118L
1,424 Elo+
Solo
Barik
Barik
I Psychose l
Barik
Level 136
Champion Stats
5W - 4L
1,725 SR
Queue Stats
598W - 616L
1,440 Elo+
Solo
Raum
Raum
Keuken
Raum
Level 92
Champion Stats
8W - 4L
1,626 SR
Queue Stats
117W - 123L
1,452 Elo+
Solo
Talus
Talus
Silivi_prime
Talus
Level 15
Champion Stats
2W - 6L
1,406 SR
Queue Stats
4W - 18L
1,243 Elo+
Solo
Furia
Furia
maklius
Furia
Level 87
Champion Stats
2W - 5L
1,446 SR
Queue Stats
129W - 113L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
SAALL
Octavia
60
26 / 4 / 11
4,952
330
189,796
59,825
0
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 0.6s every 1s while standing inside of your Distortion Field.

Level 2

Overwhelming Force

Overwhelming Force

Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 3

Air Supremacy

Air Supremacy

Reduce damage taken by 25% for 2.5s after activating Commanding Leap.

Level 5

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Ruckus
SEALMAN17
Ruckus
19
4 / 8 / 10
3,581
239
29,962
84,405
36,435
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

60
11 / 2 / 28
4,271
285
68,086
52,364
0
Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Protectors

Protectors

Guardian Spirit

Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 2

Moonlight Garden

Moonlight Garden

Weapon

Generate 4% Moonlight for each enemy hit with Light Bow.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 20 every time you Heal an ally with Moonlight.

Level 2

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 4% Moonlight every 1s while not using Moonlight.

Level 4

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Koga
54
4 / 14 / 4
2,439
163
30,633
44,043
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Level 1

6
2 / 9 / 19
3,178
212
79,146
67,335
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
47
13 / 6 / 9
3,815
254
120,893
24,937
1,800
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 70 for each enemy hit with Harpoon.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

40
3 / 7 / 15
3,632
242
38,579
90,782
169,874
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 700.

Level 5

Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.

Level 1

Bunker

Bunker

Barricade

Increase the Health of Barricade by 200.

Level 1

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Raum
Keuken
Raum
46
5 / 17 / 13
3,192
213
40,858
179,755
0
Declaration of War

Declaration of War

Juggernaut

Increase the potency of Juggernaut's Knockup by 21%.

Level 3

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 450.

Level 3

Apocalypse

Apocalypse

Juggernaut

Heal for 450 for each champion hit by Juggernaut.

Level 3

Abhorrent Vista

Abhorrent Vista

Ignition

Reduce the Cooldown of Ignition by 1.7999999999999998s.

Level 3

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

6
7 / 7 / 12
3,580
239
55,848
60,362
0
Revitalize

Revitalize

Rune of Travel

Heal for 400 after Teleporting to your Rune of Travel.

Level 4

Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.4s.

Level 2

Daredevil

Daredevil

Blitz Upper

Heal for 140 after activating Blitz Upper.

Level 2

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Nothing Personal

Nothing Personal

True Power

Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.

Level 1

Furia
maklius
Furia
49
9 / 10 / 13
3,514
234
51,794
41,787
5,067
Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 30%.

Level 3

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 15% for 1.5s.

Level 3

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.

Level 4

Burning Oath

Burning Oath

Kindle Soul

Heal for 315 over 3s after Healing an ally with Kindle Soul.

Level 3

Pyre Walker

Pyre Walker

Wings of Wrath

Reduce the Cooldown of Wings of Wrath by 1.2s.

Level 2

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 33s
Objective Time
5m 14s
119
Kill Participation
99
47
Kills
37
37
Deaths
47
72
Assists
62
Player
Kills
Deaths
Assists
KDA
L
13
6
9
2.92
L
3
7
15
1.5
L
Raum
Keuken
Raum
5
17
13
0.68
W
Octavia
SAALL
Octavia
26
4
11
7.88
W
Ruckus
SEALMAN17
Ruckus
4
8
10
1.13
L
7
7
12
1.86
W
11
2
28
12.5
W
Koga
4
14
4
0.43
W
2
9
19
1.28
L
Furia
maklius
Furia
9
10
13
1.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

397,623
Damage
307,972
307,972
Taken
397,623
36,435
Shielding
176,741
190,174
Healing
177,659
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
120,893
85,699
0
1,678
24,937
1,800
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
38,579
38,579
0
36,033
90,782
169,874
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Raum
Keuken
Raum
40,858
29,462
0
17,308
179,755
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Octavia
SAALL
Octavia
189,796
155,304
911
5,623
59,825
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Ruckus
SEALMAN17
Ruckus
29,962
22,540
0
7,343
84,405
36,435
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
55,848
52,864
0
29,263
60,362
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
68,086
60,970
124,674
45,293
52,364
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Koga
30,633
24,339
0
1,961
44,043
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
79,146
49,697
0
4,369
67,335
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Furia
maklius
Furia
51,794
45,137
74,177
19,200
41,787
5,067
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role