Player Matchup

Khan
Khan
Masuta
Khan
Level 178
Champion Stats
15W - 6L
1,561 SR
Queue Stats
49W - 48L
1,522 Elo+
Party 1
Raum
Raum
SleepCapalot290
Raum
Level 80
Champion Stats
23W - 27L
1,501 SR
Queue Stats
280W - 268L
1,451 Elo+
Party 1
Team Averages
Level 129
1,531 SR
1,487 Elo+

VS

Team Averages
Level 113
1,524 SR
1,514 Elo+
Saati
Saati
Catboy2106
Saati
Level 50
Champion Stats
5W - 8L
1,413 SR
Queue Stats
92W - 83L
1,566 Elo+
Solo
Barik
Barik
kingninny321
Barik
Level 198
Champion Stats
19W - 16L
1,589 SR
Queue Stats
410W - 405L
1,419 Elo+
Solo
Cassie
Cassie
mopopopom
Cassie
Level 90
Champion Stats
86W - 83L
1,571 SR
Queue Stats
357W - 355L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Khan
Masuta
Khan
57
7 / 1 / 15
2,996
300
41,418
107,662
52,273
Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

40
4 / 6 / 11
2,755
276
23,145
120,595
6,417
Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Abyssal Connections

Abyssal Connections

Ignition

Gain a 200-Health Shield for 3s after activating Ignition.

Level 2

Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 200 after activating Soul Harvest.

Level 2

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
42
8 / 8 / 3
2,561
256
84,404
24,372
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 12% for 1.5s after using Blast Back.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

53
3 / 9 / 4
2,440
244
46,702
74,362
85,025
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Cassie
mopopopom
Cassie
13
5 / 8 / 5
2,359
236
64,121
26,970
0
Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 40%.

Level 4

Excitement

Excitement

Disengage

Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.

Level 3

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 5%.

Level 1

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 3s.

Level 3

Raze

Raze

Disengage

Increase the Knockback applied to enemies by Disengage by 32%.

Level 4

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 38s
Objective Time
3m 2s
37
Kill Participation
28
11
Kills
16
7
Deaths
25
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Saati
8
8
3
1.19
W
Khan
Masuta
Khan
7
1
15
14.5
W
4
6
11
1.58
L
3
9
4
0.56
L
Cassie
mopopopom
Cassie
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,563
Damage
195,227
228,257
Taken
125,704
58,690
Shielding
85,025
48,007
Healing
34,264
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Saati
84,404
69,976
0
3,503
24,372
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Level 1

W
Khan
Masuta
Khan
41,418
37,170
9,740
20,786
107,662
52,273
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
23,145
18,147
11,341
6,140
120,595
6,417
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
46,702
46,702
0
26,793
74,362
85,025
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Cassie
mopopopom
Cassie
64,121
53,937
0
3,968
26,970
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role