Player Matchup

Dredge
Dredge
CA_SILeNcE_
Dredge
Level 45
Champion Stats
0W - 2L
1,335 SR
Queue Stats
28W - 45L
1,406 Elo+
Solo
Leafarv
Unknown
Level 999
Champion Stats
51W - 49L
1,589 SR
Queue Stats
1,284W - 1,298L
1,534 Elo+
Solo
Koga
Koga
XAtlantis_WarX
Koga
Level 47
Champion Stats
11W - 11L
1,423 SR
Queue Stats
34W - 30L
1,493 Elo+
Solo
Androxus
Androxus
ZoiodeThundera
Androxus
Level 826
Champion Stats
62W - 71L
1,584 SR
Queue Stats
1,455W - 1,395L
1,564 Elo+
Solo
Khan
Khan
pradoo__
Khan
Level 36
Champion Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 391
1,486 SR
1,499 Elo+

VS

Team Averages
Level 301
1,550 SR
1,510 Elo+
Lian
Lian
IndominusPay
Lian
Level 706
Champion Stats
16W - 9L
1,679 SR
Queue Stats
209W - 150L
1,640 Elo+
Solo
VII
VII
OwHir
VII
Level 225
Champion Stats
33W - 35L
1,488 SR
Queue Stats
804W - 723L
1,563 Elo+
Party 1
Barik
Barik
RaElAnpu05
Barik
Level 278
Champion Stats
90W - 87L
1,607 SR
Queue Stats
507W - 588L
1,414 Elo+
Solo
Jenos
Jenos
WeedyCrayfish12
Jenos
Level 85
Champion Stats
3W - 3L
1,404 SR
Queue Stats
36W - 49L
1,375 Elo+
Solo
Ying
Ying
itsKadea
Ying
Level 211
Champion Stats
145W - 137L
1,571 SR
Queue Stats
886W - 824L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
33
2 / 5 / 0
1,072
179
2,932
14,174
0
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Leafarv
Unknown
59
0 / 1 / 0
832
139
10,048
12,310
0

Level 2

Level 3

Level 1

Level 5

Level 4

Level 1

46
0 / 6 / 1
908
151
17,215
15,598
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 20% while firing your SMGs.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Androxus
58
1 / 8 / 0
975
163
14,807
17,471
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 45.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

Khan
44
0 / 6 / 0
834
139
1,106
28,968
235
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
14 / 1 / 5
2,162
360
41,922
15,153
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Present Arms

Present Arms

Presence

Heal for 400 after using Presence.

Level 4

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 50.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

VII
OwHir
VII
53
7 / 1 / 6
1,868
311
32,529
10,128
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.

Level 3

Fragments

Fragments

Armor

Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 1

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Barik
26
2 / 1 / 7
1,624
271
7,622
12,211
2,988
One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 12% for 5s.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

59
2 / 0 / 5
1,651
275
4,383
5,681
380
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Ying
41
0 / 0 / 7
1,942
324
2,065
2,935
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9s
Objective Time
4m 48s
4
Kill Participation
55
3
Kills
25
26
Deaths
3
1
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Dredge
2
5
0
0.4
W
14
1
5
16.5
L
Leafarv
Unknown
0
1
0
0
W
VII
OwHir
VII
7
1
6
10
W
Barik
2
1
7
5.5
W
2
0
5
4.5
L
0
6
1
0.08
L
Androxus
1
8
0
0.13
W
Ying
0
0
7
3.5
L
Khan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,108
Damage
88,521
88,521
Taken
46,108
235
Shielding
3,368
14,509
Healing
35,259
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Dredge
2,932
2,932
0
2,674
14,174
0
W
41,922
41,922
0
3,105
15,153
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Leafarv
Unknown
10,048
7,371
0
2,651
12,310
0
W
VII
OwHir
VII
32,529
28,929
0
508
10,128
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Barik
7,622
7,622
0
1,258
12,211
2,988
W
4,383
3,266
5,290
2,419
5,681
380
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
17,215
11,740
0
3,239
15,598
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Androxus
14,807
10,022
0
420
17,471
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ying
2,065
965
19,824
2,855
2,935
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Khan
1,106
1,106
1,350
4,175
28,968
235
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role