Player Matchup
VS
Match Stats
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Pyre
Weapon
Increase your maximum Ammo by 15.
Level 1
Immovable Object
Armor
Increase your Healing received from others by 5% while at or below 50% Health.
Level 1
Brand
Fireball
Heal for 300 for each enemy hit with Fireball.
Level 3
Cavalier
Armor
Increase your maximum Health by 750.
Level 5
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Feral Strength
Guardian Spirit
Increase Luna's Health by 900.
Level 4
Broken Deity
Guardian Spirit
Increase Luna's deploy range by 40%.
Level 2
Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Level 3
Protectors
Guardian Spirit
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 3
Lunar Connection
Guardian Spirit
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Level 3
Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1
Making the Cut
Heavy Blade
Heal for 160 for each enemy hit by Heavy Blade.
Level 4
Flying Chakrams
Weapon
Increase your maximum Ammo by 1.
Level 1
World-traveler
Crouching Tigron
Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.
Level 3
Test of Strength
Combat Trance
Heal for 180 every 1s while Combat Trance is active.
Level 4
Charisma
Armor
Increase your maximum Health by 150.
Level 3
Vicious Assault
Crouching Tigron
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
Level 1
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 60.
Level 4
Harbinger
Soul Harvest
Reduce the Cooldown of Juggernaut by 3s after activating Soul Harvest.
Level 3
Abhorrent Vista
Ignition
Reduce the Cooldown of Ignition by 1.2s.
Level 2
Apocalypse
Juggernaut
Heal for 300 for each champion hit by Juggernaut.
Level 2
Triumphant Ascension
Soul Harvest
Heal for 400 after activating Soul Harvest.
Level 4
Earthsplitter
Cataclysm
Increase your Ultimate charge rate by 60%.
Level 1
Infiltration
Ambush
Heal for 280 after activating Ambush. This applies to each Ambush in the chain.
Level 4
Contemplation
Dash
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 5
Extraction
Dash
Increase your Movement Speed by 5% for 2s after Dash ends.
Level 1
Assassin's Tools
Shadow Bombs
Reduce the damage you take by 6% for 2s after activating Shadow Bombs.
Level 1
Memento Vivere
Armor
Increase your maximum Health by 160.
Level 4
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
Team 1 Score
0
VS
Team 2 Score
4
Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 100%.
Level 5
Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 20%.
Level 1
Restore
Transporter
Heal for 12% of your maximum Health after Teleporting with Transporter.
Level 2
Headstrong
Armor
Increase your maximum Health by 100.
Level 2
Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 125%.
Level 5
Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1
Blood Pact
Restore Soul
Heal for 210 every 1s while channeling Restore Soul.
Level 3
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Level 4
Dark Sight
Rend Soul
Every Soul Charge you detonate generates 2 Ammo.
Level 2
Sorceress
Weapon
Increase your Ultimate charge rate by 21%.
Level 3
Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Rolling Stones
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Living Stone
Earthen Guard
Increase your Reload Speed by 12% while Earthen Guard is active.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 5s.
Level 5
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Hunting Season
Hunter's Mark
Heal for 400 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Level 2
Napalm
Fire Bomb
Activating Fire Bomb heals you for 400 over 2s.
Level 4
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4
Mercy Kill
Nade Launcher
Nade Launcher has 3 charges, but reduce the damage of each to 650.
Level 1
Harmony
Shatter
Heal for 52% of the damage dealt by Shatter.
Level 4
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Level 5
Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3
Tangible
Armor
Increase your maximum Health by 100.
Level 2
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.