Player Matchup

Lian
Lian
Akkexus
Lian
Level 571
Champion Stats
1W - 8L
1,265 SR
Queue Stats
238W - 213L
1,559 Elo+
Party 2
Vora
Vora
Sio2008
Vora
Level 999
Champion Stats
199W - 156L
1,596 SR
Queue Stats
2,407W - 2,402L
1,563 Elo+
Solo
Dredge
Dredge
brenhinho
Dredge
Level 326
Champion Stats
0W - 3L
1,482 SR
Queue Stats
146W - 148L
1,613 Elo+
Solo
Rei
Rei
dartmephe
Rei
Level 51
Champion Stats
24W - 34L
1,586 SR
Queue Stats
89W - 92L
1,572 Elo+
Solo
Fernando
Fernando
pukita
Fernando
Level 647
Champion Stats
13W - 11L
1,703 SR
Queue Stats
216W - 188L
1,579 Elo+
Party 2
Team Averages
Level 519
1,526 SR
1,577 Elo+

VS

Team Averages
Level 328
1,687 SR
1,579 Elo+
Inara
Inara
Wallessandro
Inara
Level 302
Champion Stats
522W - 353L
1,714 SR
Queue Stats
910W - 741L
1,540 Elo+
Party 1
Maeve
Maeve
macedo16
Maeve
Level 176
Champion Stats
434W - 255L
1,629 SR
Queue Stats
625W - 488L
1,587 Elo+
Party 1
Saati
Saati
otrawea
Saati
Level 999
Champion Stats
20W - 15L
1,623 SR
Queue Stats
657W - 655L
1,521 Elo+
Solo
Imani
Imani
pintolinogrosso
Imani
Level 79
Champion Stats
7W - 2L
1,789 SR
Queue Stats
229W - 112L
1,709 Elo+
Solo
Jenos
Jenos
vKelvinBoy I
Jenos
Level 84
Champion Stats
61W - 55L
1,681 SR
Queue Stats
477W - 416L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lian
Akkexus
Lian
45
2 / 5 / 1
1,202
172
27,065
20,647
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Present Arms

Present Arms

Presence

Heal for 100 after using Presence.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1s for each enemy hit with Valor. Can only happen once every 3s.

Level 2

Eagle's Emerald

Eagle's Emerald

Valor

Generate 5 Ammo for each enemy hit with Valor.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Vora
Sio2008
Vora
59
1 / 4 / 1
1,024
146
21,105
17,867
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 4% for 3s after activating Tendril.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Dredge
brenhinho
Dredge
56
1 / 5 / 3
1,195
171
26,110
22,198
2,400
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 2.

Level 2

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.

Level 3

Plank Walker

Plank Walker

Shortcut

Heal for 300 after exiting a Shortcut.

Level 3

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

28
1 / 8 / 3
1,414
202
8,870
27,207
0
Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 200.

Level 4

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 7%.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Fernando
pukita
Fernando
56
0 / 7 / 0
1,357
194
16,318
62,574
49,999
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
6 / 1 / 7
2,418
345
23,778
42,594
14,468
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Maeve
macedo16
Maeve
53
5 / 2 / 4
1,970
281
30,135
20,647
0
Patch Up

Patch Up

Nine Lives

Heal for an additional 320 with Nine Lives.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 50.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 120 every 1s while Prowl is active.

Level 3

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Saati
otrawea
Saati
59
9 / 1 / 4
2,154
308
37,311
15,479
0
Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 1s.

Level 2

Taste Maker

Taste Maker

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

49
7 / 1 / 9
2,203
315
53,288
16,515
925
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 15% for 2s after activating Elemental Shift.

Level 3

Elemental Grace

Elemental Grace

Armor

Gain a 500-health Shield for 3s after dropping to or below 50% Health.

Level 5

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 20%.

Level 1

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 50 every 1s while using FrostFire Glide.

Level 1

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

44
2 / 0 / 17
2,258
323
5,981
4,233
4,080
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 12s
Objective Time
5m 22s
13
Kill Participation
70
5
Kills
29
29
Deaths
5
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Lian
Akkexus
Lian
2
5
1
0.5
L
Vora
Sio2008
Vora
1
4
1
0.38
W
6
1
7
9.5
L
Dredge
brenhinho
Dredge
1
5
3
0.5
L
1
8
3
0.31
W
Maeve
macedo16
Maeve
5
2
4
3.5
W
Saati
otrawea
Saati
9
1
4
11
W
7
1
9
11.5
L
Fernando
pukita
Fernando
0
7
0
0
W
2
0
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,468
Damage
150,493
150,493
Taken
99,468
52,399
Shielding
19,473
63,480
Healing
81,994
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Lian
Akkexus
Lian
27,065
27,065
0
3,526
20,647
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Vora
Sio2008
Vora
21,105
13,363
0
4,105
17,867
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
23,778
18,927
0
4,031
42,594
14,468
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Dredge
brenhinho
Dredge
26,110
22,023
0
5,255
22,198
2,400
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
8,870
7,702
40,050
8,009
27,207
0
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Maeve
macedo16
Maeve
30,135
28,247
0
3,517
20,647
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Saati
otrawea
Saati
37,311
30,235
0
967
15,479
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
53,288
46,582
0
637
16,515
925
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
pukita
Fernando
16,318
10,909
0
2,535
62,574
49,999
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
5,981
5,520
68,606
4,236
4,233
4,080
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role