Player Matchup

Fernando
Fernando
Platinum III
BobbyBoucher66
Fernando
Platinum III
Level 223
Champion Stats
197W - 165L
1,633 SR
Queue Stats
321W - 305L
1,545 Elo+
Party 1
Caspian
Caspian
Gold V
ChudGirlRoseToy
Caspian
Gold V
Level 50
Champion Stats
8W - 5L
1,550 SR
Queue Stats
73W - 47L
1,512 Elo+
Party 1
Jenos
Jenos
Platinum IV
GottaGoToWrk
Jenos
Platinum IV
Level 585
Champion Stats
192W - 172L
1,670 SR
Queue Stats
1,345W - 1,307L
1,526 Elo+
Party 1
Raum
Raum
Bronze II
IITarquinII
Raum
Bronze II
Level 70
Champion Stats
24W - 26L
1,569 SR
Queue Stats
104W - 120L
1,422 Elo+
Solo
Imani
Imani
Platinum II
P00ki
Imani
Platinum II
Level 539
Champion Stats
47W - 38L
1,629 SR
Queue Stats
450W - 486L
1,537 Elo+
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 293
1,610 SR
1,508 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 649
1,619 SR
1,523 Elo+
Androxus
Androxus
Platinum I
Attiasss
Androxus
Platinum I
Level 962
Champion Stats
182W - 171L
1,609 SR
Queue Stats
1,659W - 1,659L
1,610 Elo+
Solo
Willo
Willo
Platinum II
Marleymondragon
Willo
Platinum II
Level 999
Champion Stats
31W - 19L
1,725 SR
Queue Stats
915W - 894L
1,609 Elo+
Solo
Torvald
Torvald
Silver IV
Note7factory
Torvald
Silver IV
Level 223
Champion Stats
1W - 5L
1,469 SR
Queue Stats
26W - 42L
1,410 Elo+
Solo
Ying
Ying
Silver I
ku-dei-ta
Ying
Silver I
Level 999
Champion Stats
166W - 143L
1,679 SR
Queue Stats
1,655W - 1,641L
1,518 Elo+
Solo
Barik
Barik
Silver IV
seeyouintee
Barik
Silver IV
Level 62
Champion Stats
33W - 26L
1,614 SR
Queue Stats
95W - 114L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
23
1 / 0 / 0
1,896
316
4,322
10,729
21,513
Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

31
9 / 0 / 7
2,023
337
32,250
20,026
3,117
Shoot and Dash

Shoot and Dash

Love

Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.

Level 3

Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 10%.

Level 2

In The Thick of It

In The Thick of It

Rogue's Tempo

Generate 6 Ammo after hitting at least one enemy with Rogue's Tempo.

Level 2

The Finer Things

The Finer Things

Love

Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.

Level 3

Casual Competency

Casual Competency

Rogue's Tempo

Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.

Level 5

Measured Cadence

Measured Cadence

Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.

Level 1

49
3 / 1 / 10
1,869
312
11,925
12,126
0
Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lorentz Configuration

Lorentz Configuration

Weapon

Increase your maximum Ammo by 30%.

Level 3

Solar Sails

Solar Sails

Stellar Wind

Regenerate 4 Ammo every 1s while Stellar Wind is active.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

19
1 / 2 / 4
1,636
273
13,849
47,036
300
Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 400 after activating Soul Harvest.

Level 4

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 300.

Level 2

Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Apocalypse

Apocalypse

Juggernaut

Heal for 450 for each champion hit by Juggernaut.

Level 3

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 60.

Level 4

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Imani
P00ki
Imani
59
8 / 1 / 6
1,979
330
32,745
8,969
0
Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.

Level 1

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 200.

Level 4

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 40%.

Level 2

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.

Level 4

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Bans
CassieKhan
Team 1 Score

4

VS

Team 2 Score

0

Bans
AtlasMakoa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
Attiasss
Androxus
59
2 / 7 / 1
1,133
189
23,561
21,703
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 1.2s after hitting an enemy with Defiance.

Level 1

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 25%.

Level 5

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

59
1 / 3 / 2
1,095
183
27,303
15,648
0
Flora

Flora

Armor

Increase your maximum Health by 250.

Level 5

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 0.6s.

Level 1

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 25% for 3s after activating Flutter.

Level 5

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Torvald
Note7factory
Torvald
45
1 / 6 / 1
1,115
186
16,594
21,662
30,032
Hearthwarder

Hearthwarder

Protection

Generate 225 Shield after using Protection.

Level 3

Arcane Etching

Arcane Etching

Nullify

Gain a 200-Health Shield after activating Nullify.

Level 2

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 2s.

Level 5

Vital Grasp

Vital Grasp

Recharge

Heal for 225 after activating Recharge.

Level 3

Induction

Induction

Recharge

Generate 4 Ammo after activating Recharge.

Level 2

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

Ying
59
0 / 4 / 2
1,029
172
28,668
25,053
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Disappear

Disappear

Armor

Increase your Movement Speed by 7% while Out of Combat.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

21
0 / 2 / 0
830
138
2,760
11,025
5,690
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.2000000000000002s.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.2s.

Level 2

Bunker

Bunker

Barricade

Increase the Health of Barricade by 600.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 49s
Objective Time
23s
49
Kill Participation
10
22
Kills
4
4
Deaths
22
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Androxus
Attiasss
Androxus
2
7
1
0.36
W
Fernando
1
0
0
1
W
9
0
7
12.5
W
3
1
10
8
W
1
2
4
1.5
L
1
3
2
0.67
L
Torvald
Note7factory
Torvald
1
6
1
0.25
W
Imani
P00ki
Imani
8
1
6
11
L
Ying
0
4
2
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,091
Damage
98,886
98,886
Taken
95,091
24,930
Shielding
35,722
57,279
Healing
30,843
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Androxus
Attiasss
Androxus
23,561
18,413
286
397
21,703
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Fernando
4,322
3,034
0
488
10,729
21,513
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
32,250
18,151
0
1,993
20,026
3,117
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
11,925
11,656
34,947
9,931
12,126
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
13,849
11,331
0
9,370
47,036
300
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
27,303
25,391
0
1,963
15,648
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Torvald
Note7factory
Torvald
16,594
13,074
0
618
21,662
30,032
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Imani
P00ki
Imani
32,745
27,768
0
550
8,969
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Ying
28,668
14,728
11,454
14,607
25,053
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
2,760
2,760
0
1,518
11,025
5,690
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role