Player Matchup
VS
Match Stats
Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Incensed
Fire Bomb
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Tangible
Armor
Increase your maximum Health by 100.
Level 2
Carry On
Illusion
Increase the duration of your Illusions by 2s.
Level 2
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3
Harmony
Shatter
Heal for 39% of the damage dealt by Shatter.
Level 3
Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 1
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5
Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Level 3
Surf
Shell Spin
Increase the travel distance of Shell Spin by 20%.
Level 2
Tsunami
Shell Spin
Increase your Movement Speed by 18% for 3s after using Shell Spin.
Level 3
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Level 2
Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1
Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Level 4
Guild Tactics
Skewer
Heal for 800 after hitting at least one enemy with Skewer.
Level 5
Gale Storm
Skewer
Generate 12.5% Energy after earning a Killing Blow with Skewer.
Level 1
Criminal Record
Dragon Stance
Gain 14% Lifesteal while in Dragon Stance.
Level 4
Wind's Embrace
Agility
Heal for 20 every 1s while Agility is active.
Level 1
Dragon Fangs
Dragon Stance
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
Level 1
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5
Ninja
Hidden
Increase your Movement Speed by 10% while Hidden is active.
Level 2
Emergency Exit
Hidden
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Level 1
Healing Vapors
Smoke Screen
Heal for 375 over 2s while in Smoke Screen.
Level 3
Decrepify
Poison Bolts
You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.
Level 4
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Team 1 Score
0
VS
Team 2 Score
4
Battle-Ready
Armor
Increase your maximum Health by 200.
Level 4
Magistrate's Might
Armor
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Level 2
Abyssal Shift
Projection
Reduce your damage taken by 12% while Projection is out.
Level 2
Extraplanar Power
Projection
Increase your Movement Speed by 12% for 3s after activating Projection.
Level 2
Unyielding Discipline
Projection
Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.
Level 5
Stunning Visage
Projection
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
Level 1
End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Level 5
Ancient Wounds
Piercing Quills
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Level 1
Last Efforts
Piercing Quills
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Level 1
Dreadful Compact
Piercing Quills
Reduce the Cooldown of Hardening by 1.2s after hitting an enemy with Piercing Quills.
Level 4
Out of Time
Hardening
Reduce the additional Damage Reduction given by Hardening by half. For 2s after using Hardening, gain its benefits.
Level 4
Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4
Elusive
Nether Step
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Level 4
Watchful
Armor
Reduce all active Cooldowns by 40% after getting an Elimination.
Level 4
Sleight of Hand
Nether Step
Generate 1 Ammo after activating Nether Step.
Level 1
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5
Fracture
Shatter
Heal your Illusions for 20% of their maximum Health after activating Shatter.
Level 1
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Level 2
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Squadron
Illusion
Increase the Health of each of your Illusions by 200.
Level 2
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Ancient Duty
Armor
Increase your maximum Health by 250.
Level 5
Affinity
Elemental Shift
Reduce your damage taken by 5% for 2s after activating Elemental Shift.
Level 1
Draconic Will
Elemental Shift
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Level 1
Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 80%.
Level 4
Elemental Grace
Armor
Gain a 400-health Shield for 3s after dropping to or below 50% Health.
Level 4
Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.